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6 Commits

Author SHA1 Message Date
e2ac996183 Use Cmd instead of Ctrl on macOS when possible
Fixes <https://github.com/Genymobile/scrcpy/issues/642>
2019-08-03 23:13:44 +02:00
5e4ccfd832 Use generic FIFO queue for recording
Replace the specific recording queue by the new generic FIFO queue
implementation.
2019-08-01 23:15:47 +02:00
53b6ee2cf4 Add generic intrusive FIFO queue
We need several FIFO queues (a queue of packets, a queue of messages,
etc.).

Some of them are implemented using cbuf, a generic circular buffer. But
for recording, we need to store the packets in an unbounded queue until
they are written, so the queue was implemented manually.

Create a generic implementation (using macros) to avoid reimplementing
it every time.
2019-08-01 23:14:50 +02:00
26213f1031 Fix cbuf documentation 2019-08-01 22:50:03 +02:00
96b5067cbf Remove unnecessary backslash in cbuf 2019-08-01 22:08:34 +02:00
421e4be399 Remove root directory from Windows zip releases
Put the scrcpy files at the root of the zip archive. This avoids an
unnecessary level of directories when extracting.
2019-07-31 16:35:14 +02:00
10 changed files with 212 additions and 129 deletions

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@ -125,12 +125,12 @@ dist-win64: build-server build-win64 build-win64-noconsole
cp prebuilt-deps/SDL2-2.0.8/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
zip-win32: dist-win32
cd "$(DIST)"; \
zip -r "$(WIN32_TARGET)" "$(WIN32_TARGET_DIR)"
cd "$(DIST)/$(WIN32_TARGET_DIR)"; \
zip -r "../$(WIN32_TARGET)" .
zip-win64: dist-win64
cd "$(DIST)"; \
zip -r "$(WIN64_TARGET)" "$(WIN64_TARGET_DIR)"
cd "$(DIST)/$(WIN64_TARGET_DIR)"; \
zip -r "../$(WIN64_TARGET)" .
sums:
cd "$(DIST)"; \

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@ -315,26 +315,26 @@ Also see [issue #14].
## Shortcuts
| Action | Shortcut |
| -------------------------------------- |:---------------------------- |
| Switch fullscreen mode | `Ctrl`+`f` |
| Resize window to 1:1 (pixel-perfect) | `Ctrl`+`g` |
| Resize window to remove black borders | `Ctrl`+`x` \| _Double-click¹_ |
| Click on `HOME` | `Ctrl`+`h` \| _Middle-click_ |
| Click on `BACK` | `Ctrl`+`b` \| _Right-click²_ |
| Click on `APP_SWITCH` | `Ctrl`+`s` |
| Click on `MENU` | `Ctrl`+`m` |
| Click on `VOLUME_UP` | `Ctrl`+`↑` _(up)_ (`Cmd`+`↑` on macOS) |
| Click on `VOLUME_DOWN` | `Ctrl`+`↓` _(down)_ (`Cmd`+`↓` on macOS) |
| Click on `POWER` | `Ctrl`+`p` |
| Power on | _Right-click²_ |
| Turn device screen off (keep mirroring)| `Ctrl`+`o` |
| Expand notification panel | `Ctrl`+`n` |
| Collapse notification panel | `Ctrl`+`Shift`+`n` |
| Copy device clipboard to computer | `Ctrl`+`c` |
| Paste computer clipboard to device | `Ctrl`+`v` |
| Copy computer clipboard to device | `Ctrl`+`Shift`+`v` |
| Enable/disable FPS counter (on stdout) | `Ctrl`+`i` |
| Action | Shortcut | Shortcut (macOS)
| -------------------------------------- |:----------------------------- |:-----------------------------
| Switch fullscreen mode | `Ctrl`+`f` | `Cmd`+`f`
| Resize window to 1:1 (pixel-perfect) | `Ctrl`+`g` | `Cmd`+`g`
| Resize window to remove black borders | `Ctrl`+`x` \| _Double-click¹_ | `Cmd`+`x` \| _Double-click¹_
| Click on `HOME` | `Ctrl`+`h` \| _Middle-click_ | `Ctrl`+`h` \| _Middle-click_
| Click on `BACK` | `Ctrl`+`b` \| _Right-click²_ | `Cmd`+`b` \| _Right-click²_
| Click on `APP_SWITCH` | `Ctrl`+`s` | `Cmd`+`s`
| Click on `MENU` | `Ctrl`+`m` | `Ctrl`+`m`
| Click on `VOLUME_UP` | `Ctrl`+`↑` _(up)_ | `Cmd`+`↑` _(up)_
| Click on `VOLUME_DOWN` | `Ctrl`+`↓` _(down)_ | `Cmd`+`↓` _(down)_
| Click on `POWER` | `Ctrl`+`p` | `Cmd`+`p`
| Power on | _Right-click²_ | _Right-click²_
| Turn device screen off (keep mirroring)| `Ctrl`+`o` | `Cmd`+`o`
| Expand notification panel | `Ctrl`+`n` | `Cmd`+`n`
| Collapse notification panel | `Ctrl`+`Shift`+`n` | `Cmd`+`Shift`+`n`
| Copy device clipboard to computer | `Ctrl`+`c` | `Cmd`+`c`
| Paste computer clipboard to device | `Ctrl`+`v` | `Cmd`+`v`
| Copy computer clipboard to device | `Ctrl`+`Shift`+`v` | `Cmd`+`Shift`+`v`
| Enable/disable FPS counter (on stdout) | `Ctrl`+`i` | `Cmd`+`i`
_¹Double-click on black borders to remove them._
_²Right-click turns the screen on if it was off, presses BACK otherwise._

View File

@ -150,6 +150,9 @@ tests = [
'tests/test_device_msg_deserialize.c',
'src/device_msg.c'
]],
['test_queue', [
'tests/test_queue.c',
]],
['test_strutil', [
'tests/test_strutil.c',
'src/str_util.c'

View File

@ -6,7 +6,7 @@
#include <unistd.h>
// To define a circular buffer type of 20 ints:
// typedef CBUF(int, 20) my_cbuf_t;
// struct cbuf_int CBUF(int, 20);
//
// data has length CAP + 1 to distinguish empty vs full.
#define CBUF(TYPE, CAP) { \
@ -35,7 +35,7 @@
(PCBUF)->head = ((PCBUF)->head + 1) % cbuf_size_(PCBUF); \
} \
ok; \
}) \
})
#define cbuf_take(PCBUF, PITEM) \
({ \

View File

@ -242,16 +242,27 @@ input_manager_process_key(struct input_manager *input_manager,
bool alt = event->keysym.mod & (KMOD_LALT | KMOD_RALT);
bool meta = event->keysym.mod & (KMOD_LGUI | KMOD_RGUI);
// use Cmd on macOS, Ctrl on other platforms
#ifdef __APPLE__
bool cmd = !ctrl && meta;
#else
if (meta) {
// no shortcuts involve Meta on platforms other than macOS, and it must
// not be forwarded to the device
return;
}
bool cmd = ctrl; // && !meta, already guaranteed
#endif
if (alt) {
// no shortcut involves Alt or Meta, and they should not be forwarded
// to the device
// no shortcuts involve Alt, and it must not be forwarded to the device
return;
}
struct controller *controller = input_manager->controller;
// capture all Ctrl events
if (ctrl | meta) {
if (ctrl || cmd) {
SDL_Keycode keycode = event->keysym.sym;
bool down = event->type == SDL_KEYDOWN;
int action = down ? ACTION_DOWN : ACTION_UP;
@ -259,63 +270,59 @@ input_manager_process_key(struct input_manager *input_manager,
bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
switch (keycode) {
case SDLK_h:
// Ctrl+h on all platform, since Cmd+h is already captured by
// the system on macOS to hide the window
if (control && ctrl && !meta && !shift && !repeat) {
action_home(controller, action);
}
return;
case SDLK_b: // fall-through
case SDLK_BACKSPACE:
if (control && ctrl && !meta && !shift && !repeat) {
if (control && cmd && !shift && !repeat) {
action_back(controller, action);
}
return;
case SDLK_s:
if (control && ctrl && !meta && !shift && !repeat) {
if (control && cmd && !shift && !repeat) {
action_app_switch(controller, action);
}
return;
case SDLK_m:
// Ctrl+m on all platform, since Cmd+m is already captured by
// the system on macOS to minimize the window
if (control && ctrl && !meta && !shift && !repeat) {
action_menu(controller, action);
}
return;
case SDLK_p:
if (control && ctrl && !meta && !shift && !repeat) {
if (control && cmd && !shift && !repeat) {
action_power(controller, action);
}
return;
case SDLK_o:
if (control && ctrl && !shift && !meta && down) {
if (control && cmd && !shift && down) {
set_screen_power_mode(controller, SCREEN_POWER_MODE_OFF);
}
return;
case SDLK_DOWN:
#ifdef __APPLE__
if (control && !ctrl && meta && !shift) {
#else
if (control && ctrl && !meta && !shift) {
#endif
if (control && cmd && !shift) {
// forward repeated events
action_volume_down(controller, action);
}
return;
case SDLK_UP:
#ifdef __APPLE__
if (control && !ctrl && meta && !shift) {
#else
if (control && ctrl && !meta && !shift) {
#endif
if (control && cmd && !shift) {
// forward repeated events
action_volume_up(controller, action);
}
return;
case SDLK_c:
if (control && ctrl && !meta && !shift && !repeat && down) {
if (control && cmd && !shift && !repeat && down) {
request_device_clipboard(controller);
}
return;
case SDLK_v:
if (control && ctrl && !meta && !repeat && down) {
if (control && cmd && !repeat && down) {
if (shift) {
// store the text in the device clipboard
set_device_clipboard(controller);
@ -326,29 +333,29 @@ input_manager_process_key(struct input_manager *input_manager,
}
return;
case SDLK_f:
if (ctrl && !meta && !shift && !repeat && down) {
if (!shift && cmd && !repeat && down) {
screen_switch_fullscreen(input_manager->screen);
}
return;
case SDLK_x:
if (ctrl && !meta && !shift && !repeat && down) {
if (!shift && cmd && !repeat && down) {
screen_resize_to_fit(input_manager->screen);
}
return;
case SDLK_g:
if (ctrl && !meta && !shift && !repeat && down) {
if (!shift && cmd && !repeat && down) {
screen_resize_to_pixel_perfect(input_manager->screen);
}
return;
case SDLK_i:
if (ctrl && !meta && !shift && !repeat && down) {
if (!shift && cmd && !repeat && down) {
struct fps_counter *fps_counter =
input_manager->video_buffer->fps_counter;
switch_fps_counter_state(fps_counter);
}
return;
case SDLK_n:
if (control && ctrl && !meta && !repeat && down) {
if (control && cmd && !repeat && down) {
if (shift) {
collapse_notification_panel(controller);
} else {

View File

@ -35,6 +35,11 @@ struct args {
};
static void usage(const char *arg0) {
#ifdef __APPLE__
# define CTRL_OR_CMD "Cmd"
#else
# define CTRL_OR_CMD "Ctrl"
#endif
fprintf(stderr,
"Usage: %s [options]\n"
"\n"
@ -115,13 +120,13 @@ static void usage(const char *arg0) {
"\n"
"Shortcuts:\n"
"\n"
" Ctrl+f\n"
" " CTRL_OR_CMD "+f\n"
" switch fullscreen mode\n"
"\n"
" Ctrl+g\n"
" " CTRL_OR_CMD "+g\n"
" resize window to 1:1 (pixel-perfect)\n"
"\n"
" Ctrl+x\n"
" " CTRL_OR_CMD "+x\n"
" Double-click on black borders\n"
" resize window to remove black borders\n"
"\n"
@ -129,48 +134,48 @@ static void usage(const char *arg0) {
" Middle-click\n"
" click on HOME\n"
"\n"
" Ctrl+b\n"
" Ctrl+Backspace\n"
" " CTRL_OR_CMD "+b\n"
" " CTRL_OR_CMD "+Backspace\n"
" Right-click (when screen is on)\n"
" click on BACK\n"
"\n"
" Ctrl+s\n"
" " CTRL_OR_CMD "+s\n"
" click on APP_SWITCH\n"
"\n"
" Ctrl+m\n"
" click on MENU\n"
"\n"
" Ctrl+Up\n"
" " CTRL_OR_CMD "+Up\n"
" click on VOLUME_UP\n"
"\n"
" Ctrl+Down\n"
" " CTRL_OR_CMD "+Down\n"
" click on VOLUME_DOWN\n"
"\n"
" Ctrl+p\n"
" " CTRL_OR_CMD "+p\n"
" click on POWER (turn screen on/off)\n"
"\n"
" Right-click (when screen is off)\n"
" power on\n"
"\n"
" Ctrl+o\n"
" " CTRL_OR_CMD "+o\n"
" turn device screen off (keep mirroring)\n"
"\n"
" Ctrl+n\n"
" " CTRL_OR_CMD "+n\n"
" expand notification panel\n"
"\n"
" Ctrl+Shift+n\n"
" " CTRL_OR_CMD "+Shift+n\n"
" collapse notification panel\n"
"\n"
" Ctrl+c\n"
" " CTRL_OR_CMD "+c\n"
" copy device clipboard to computer\n"
"\n"
" Ctrl+v\n"
" " CTRL_OR_CMD "+v\n"
" paste computer clipboard to device\n"
"\n"
" Ctrl+Shift+v\n"
" " CTRL_OR_CMD "+Shift+v\n"
" copy computer clipboard to device\n"
"\n"
" Ctrl+i\n"
" " CTRL_OR_CMD "+i\n"
" enable/disable FPS counter (print frames/second in logs)\n"
"\n"
" Drag & drop APK file\n"

74
app/src/queue.h Normal file
View File

@ -0,0 +1,74 @@
// generic intrusive FIFO queue
#ifndef QUEUE_H
#define QUEUE_H
#include <stdbool.h>
#include <SDL2/SDL_assert.h>
// To define a queue type of "struct foo":
// struct queue_foo QUEUE(struct foo);
#define QUEUE(TYPE) { \
TYPE *first; \
TYPE *last; \
}
#define queue_init(PQ) \
(void) ((PQ)->first = NULL)
#define queue_is_empty(PQ) \
!(PQ)->first
// NEXTFIELD is the field in the ITEM type used for intrusive linked-list
//
// For example:
// struct foo {
// int value;
// struct foo *next;
// };
//
// // define the type "struct my_queue"
// struct my_queue QUEUE(struct foo);
//
// struct my_queue queue;
// queue_init(&queue);
//
// struct foo v1 = { .value = 42 };
// struct foo v2 = { .value = 27 };
//
// queue_push(&queue, next, v1);
// queue_push(&queue, next, v2);
//
// struct foo *foo;
// queue_take(&queue, next, &foo);
// assert(foo->value == 42);
// queue_take(&queue, next, &foo);
// assert(foo->value == 27);
// assert(queue_is_empty(&queue));
//
// push a new item into the queue
#define queue_push(PQ, NEXTFIELD, ITEM) \
(void) ({ \
(ITEM)->NEXTFIELD = NULL; \
if (queue_is_empty(PQ)) { \
(PQ)->first = (PQ)->last = (ITEM); \
} else { \
(PQ)->last->NEXTFIELD = (ITEM); \
(PQ)->last = (ITEM); \
} \
})
// take the next item and remove it from the queue (the queue must not be empty)
// the result is stored in *(PITEM)
// (without typeof(), we could not store a local variable having the correct
// type so that we can "return" it)
#define queue_take(PQ, NEXTFIELD, PITEM) \
(void) ({ \
SDL_assert(!queue_is_empty(PQ)); \
*(PITEM) = (PQ)->first; \
(PQ)->first = (PQ)->first->NEXTFIELD; \
})
// no need to update (PQ)->last if the queue is left empty:
// (PQ)->last is undefined if !(PQ)->first anyway
#endif

View File

@ -37,7 +37,6 @@ record_packet_new(const AVPacket *packet) {
SDL_free(rec);
return NULL;
}
rec->next = NULL;
return rec;
}
@ -47,60 +46,13 @@ record_packet_delete(struct record_packet *rec) {
SDL_free(rec);
}
static void
recorder_queue_init(struct recorder_queue *queue) {
queue->first = NULL;
// queue->last is undefined if queue->first == NULL
}
static inline bool
recorder_queue_is_empty(struct recorder_queue *queue) {
return !queue->first;
}
static bool
recorder_queue_push(struct recorder_queue *queue, const AVPacket *packet) {
struct record_packet *rec = record_packet_new(packet);
if (!rec) {
LOGC("Could not allocate record packet");
return false;
}
rec->next = NULL;
if (recorder_queue_is_empty(queue)) {
queue->first = queue->last = rec;
} else {
// chain rec after the (current) last packet
queue->last->next = rec;
// the last packet is now rec
queue->last = rec;
}
return true;
}
static inline struct record_packet *
recorder_queue_take(struct recorder_queue *queue) {
SDL_assert(!recorder_queue_is_empty(queue));
struct record_packet *rec = queue->first;
SDL_assert(rec);
queue->first = rec->next;
// no need to update queue->last if the queue is left empty:
// queue->last is undefined if queue->first == NULL
return rec;
}
static void
recorder_queue_clear(struct recorder_queue *queue) {
struct record_packet *rec = queue->first;
while (rec) {
struct record_packet *current = rec;
rec = rec->next;
record_packet_delete(current);
while (!queue_is_empty(queue)) {
struct record_packet *rec;
queue_take(queue, next, &rec);
record_packet_delete(rec);
}
queue->first = NULL;
}
bool
@ -129,7 +81,7 @@ recorder_init(struct recorder *recorder,
return false;
}
recorder_queue_init(&recorder->queue);
queue_init(&recorder->queue);
recorder->stopped = false;
recorder->failed = false;
recorder->format = format;
@ -296,20 +248,20 @@ run_recorder(void *data) {
for (;;) {
mutex_lock(recorder->mutex);
while (!recorder->stopped &&
recorder_queue_is_empty(&recorder->queue)) {
while (!recorder->stopped && queue_is_empty(&recorder->queue)) {
cond_wait(recorder->queue_cond, recorder->mutex);
}
// if stopped is set, continue to process the remaining events (to
// finish the recording) before actually stopping
if (recorder->stopped && recorder_queue_is_empty(&recorder->queue)) {
if (recorder->stopped && queue_is_empty(&recorder->queue)) {
mutex_unlock(recorder->mutex);
break;
}
struct record_packet *rec = recorder_queue_take(&recorder->queue);
struct record_packet *rec;
queue_take(&recorder->queue, next, &rec);
mutex_unlock(recorder->mutex);
@ -369,9 +321,15 @@ recorder_push(struct recorder *recorder, const AVPacket *packet) {
return false;
}
bool ok = recorder_queue_push(&recorder->queue, packet);
struct record_packet *rec = record_packet_new(packet);
if (!rec) {
LOGC("Could not allocate record packet");
return false;
}
queue_push(&recorder->queue, next, rec);
cond_signal(recorder->queue_cond);
mutex_unlock(recorder->mutex);
return ok;
return true;
}

View File

@ -7,6 +7,7 @@
#include <SDL2/SDL_thread.h>
#include "common.h"
#include "queue.h"
enum recorder_format {
RECORDER_FORMAT_MP4 = 1,
@ -18,10 +19,7 @@ struct record_packet {
struct record_packet *next;
};
struct recorder_queue {
struct record_packet *first;
struct record_packet *last; // undefined if first is NULL
};
struct recorder_queue QUEUE(struct record_packet);
struct recorder {
char *filename;

38
app/tests/test_queue.c Normal file
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@ -0,0 +1,38 @@
#include <assert.h>
#include <queue.h>
struct foo {
int value;
struct foo *next;
};
static void test_queue(void) {
struct my_queue QUEUE(struct foo) queue;
queue_init(&queue);
assert(queue_is_empty(&queue));
struct foo v1 = { .value = 42 };
struct foo v2 = { .value = 27 };
queue_push(&queue, next, &v1);
queue_push(&queue, next, &v2);
struct foo *foo;
assert(!queue_is_empty(&queue));
queue_take(&queue, next, &foo);
assert(foo->value == 42);
assert(!queue_is_empty(&queue));
queue_take(&queue, next, &foo);
assert(foo->value == 27);
assert(queue_is_empty(&queue));
}
int main(void) {
test_queue();
return 0;
}