Add secondary bindings (Shift+click) for mouse buttons.
In addition to:
--mouse-bind=xxxx
It is now possible to pass a sequence of secondary bindings:
--mouse-bind=xxxx:xxxx
<--> <-->
primary secondary
bindings bindings
If the second sequence is omitted, then it is the same as the first one.
By default, for SDK mouse, primary bindings trigger shortcuts and
secondary bindings forward all clicks.
For AOA and UHID, the default bindings are reversed: all clicks are
forwarded by default, whereas pressing Shift+click trigger shortcuts.
--mouse-bind=bhsn:++++ # default for SDK
--mouse-bind=++++:bhsn # default for AOA and UHID
Refs 035d60cf5d3f4c83d48735b4cb4cd108a5b5f413
Refs f5e6b8092afd82bab402e7c2c3d00b1719f9bb57
Fixes#5055 <https://github.com/Genymobile/scrcpy/issues/5055>
PR #5076 <https://github.com/Genymobile/scrcpy/pull/5076>
The buttons state was tracked by SDL_GetMouseState(), and scrcpy applied
a mask to ignore buttons used for shortcuts.
Instead, track the buttons actually pressed (ignoring shortcuts)
manually, to prepare the introduction of more dynamic mouse shortcuts.
PR #5076 <https://github.com/Genymobile/scrcpy/pull/5076>
For pinch-to-zoom, rotation and tilt simulation, always use a finger
source (instead of a mouse) for both pointers (the real one and the
simulated one).
A "virtual" mouse does not work on all devices (e.g. on Pixel 8).
PR #5076 <https://github.com/Genymobile/scrcpy/pull/5076>
By default, only the left click is forwarded to the device, and
secondary clicks trigger shortcuts (the behavior can be configured by
--mouse-bind=xxxx).
But when the mouse mode is relative (AOA and UHID modes), forward all
clicks by default. This makes more sense since the cursor is handled on
the device side, the user expects all mouse buttons to be forwarded.
Refs <https://github.com/Genymobile/scrcpy/issues/4727#issuecomment-2069869750>
PR #5022 <https://github.com/Genymobile/scrcpy/pull/5022>
Add a new option --mouse-bind=xxxx.
The argument must be exactly 4 characters, one for each secondary click:
--mouse-bind=xxxx
^^^^
||||
||| `- 5th click
|| `-- 4th click
| `--- middle click
`---- right click
Each character must be one of the following:
- `+`: forward the click to the device
- `-`: ignore the click
- `b`: trigger shortcut BACK (or turn screen on if off)
- `h`: trigger shortcut HOME
- `s`: trigger shortcut APP_SWITCH
- `n`: trigger shortcut "expand notification panel"
This deprecates --forward-all-clicks (use --mouse-bind=++++ instead).
Refs <https://github.com/Genymobile/scrcpy/pull/2258#issuecomment-2182394460>
PR #5022 <https://github.com/Genymobile/scrcpy/pull/5022>
To resize the window to fit the device screen, it is possible to
double-click in the "black bars".
This feature was mistakenly disabled when --forward-all-clicks was set.
Instead, disable it only if mouse relative mode is enabled (AOA or
UHID), because in that case the mouse cursor is on the device.
Restrict shortcut modifiers to be composed of only one item each.
Before, it was possible to select a list of multiple combinations of
modifier keys, like --shortcut-mod='lctrl+lalt,rctrl+rsuper', meaning
that shortcuts would be triggered either by LCtrl+LAlt+key or
RCtrl+RSuper+key.
This was overly generic, probably not used very much, and it prevents to
solve inconsistencies between UP and DOWN events of modifier keys sent
to the device.
Refs #4732 <https://github.com/Genymobile/scrcpy/issues/4732>
PR #4741 <https://github.com/Genymobile/scrcpy/pull/4741>
The keyboard settings can be opened by:
adb shell am start -a android.settings.HARD_KEYBOARD_SETTINGS
Add a shortcut (MOD+k) for convenience if the current keyboard is HID.
PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
The input manager assumed that if a controller was present, then both a
key processor and a mouse processor were present.
Remove this assumption, to support disabling keyboard and mouse
separately. This prepares the introduction of new command line options
--keyboard and --mouse.
PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
Some functions in input_manager.c only have access to a sub-object (for
example the controller). For consistency, always pass the whole
input manager instance.
This will allow to add assertions when keyboard and mouse could be
disabled separately.
PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
On click event, only the whole buttons state was passed to the device.
In addition, on ACTION_DOWN and ACTION_UP, pass the button associated to
the action.
Refs #3635 <https://github.com/Genymobile/scrcpy/issues/3635>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Right click and middle click require the source device to be a mouse,
not a touchscreen. Therefore, the source device was changed only when a
button other than the primary button was pressed (see
adc547fa6e8e6167cd9633a97d98de6665b8c23a).
However, this led to inconsistencies between the ACTION_DOWN when a
secondary button is pressed (with a mouse as source device) and the
matching ACTION_UP when the secondary button is released (with a
touchscreen as source device, because then there is no button pressed).
To avoid the problem in all cases, force a mouse as source device when
--forward-all-clicks is set.
Concretely, for mouse events in --forward-all-clicks mode:
- device source is set to InputDevice.SOURCE_MOUSE;
- motion event toolType is set to MotionEvent.TOOL_TYPE_MOUSE;
Otherwise (when --forward-all-clicks is unset, or for real touch
events), finger events are injected:
- device source is set to InputDevice.SOURCE_TOUCHSCREEN;
- motion event toolType is set to MotionEvent.TOOL_TYPE_FINGER.
Fixes#3568 <https://github.com/Genymobile/scrcpy/issues/3568>
PR #3579 <https://github.com/Genymobile/scrcpy/pull/3579>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Input events helpers to convert from SDL events to scrcpy events were
implemented in input_manager. To reuse them for OTG mode, move them to
input_events.h.
PR #2974 <https://github.com/Genymobile/scrcpy/pull/2974>
The decision to not send motion events when no click is pressed is
specific to Android mouse injection. Other mouse processors (e.g. for
HID mouse) will need to receive all events.
The default mouse injection works in absolute mode: it forwards clicks
at a specific position on screen.
To support HID mouse, add a flag to indicate that the mouse processor
works in relative mode: it forwards mouse motion vectors, without any
absolute reference to the screen.
A scroll event might be produced when a mouse button is pressed (for
example when scrolling while selecting a text). For consistency, pass
the actual buttons state (instead of 0).
In practice, it seems that this use case does not work properly with
Android event injection, but it will work with HID mouse.
The input_manager is strongly tied to the screen, it could not work
independently of the specific screen implementation.
To implement a user-friendly HID mouse behavior, some SDL events
will need to be handled both by the screen and by the input manager. For
example, a click must typically be handled by the input_manager so that
it is forwarded to the device, but in HID mouse mode, the first click
should be handled by the screen to capture the mouse (enable relative
mouse mode).
Make the input_manager a descendant of the screen, so that the screen
decides what to do on SDL events.
Concretely, replace this structure hierarchy:
+- struct scrcpy
+- struct input_manager
+- struct screen
by this one:
+- struct scrcpy
+- struct screen
+- struct input_manager
This avoids to directly pass the options instance (which contains more
data than strictly necessary), and limit the number of parameters for
the init function.
Not all key processors support text injection (HID keyboard does not
support it).
Instead of providing a dummy op function, set it to NULL and check on
the caller side before calling it.
Pass scrcpy input events instead of SDL input events to mouse
processors.
These events represent exactly what mouse processors need, abstracted
from any visual orientation and scaling applied on the SDL window.
This makes the mouse processors independent of the "screen" instance,
and the implementation source code independent of the SDL API.