693 Commits

Author SHA1 Message Date
Romain Vimont
b2e67b5a60 Fix recorder comment 2021-04-19 20:19:15 +02:00
Romain Vimont
066f4f5e88 Handle EAGAIN on send_packet in decoder
EAGAIN was only handled on receive_frame.

In practice, it should not be necessary, since one packet always
contains one frame. But just in case.
2021-04-19 20:19:15 +02:00
Romain Vimont
c8eb5cc6e3 Handle errors using gotos in recorder_open()
There are many initializations in recorder_open(). Handle RAII-like
deinitialization using gotos.
2021-04-19 20:19:15 +02:00
Romain Vimont
49582e4a2e Initialize recorder fields on open
Only initialize ops and parameters copy from recorder_init(). It was
inconsistent to initialize some fields from _init() and some others from
_open().
2021-04-19 20:19:15 +02:00
Romain Vimont
99c6a76eb5 Hide the window immediately on close
The screen may not be destroyed immediately on close to avoid undefined
behavior, because it may still receive events from the decoder.

But the visual window must still be closed immediately.
2021-04-19 20:19:15 +02:00
Romain Vimont
c9a5611382 Assert screen closed on destroy
The destruction order is important, but tricky, because the screen is
open/close by the decoder, but destroyed by scrcpy.c on the main thread.

Add assertions to guarantee that the screen is not destroyed before
being closed.
2021-04-19 20:19:15 +02:00
Romain Vimont
7309a573dc Remove video_buffer callbacks
Now that screen is both the owner and the listener of the video buffer,
execute the code directly without callbacks.
2021-04-19 20:19:15 +02:00
Romain Vimont
8ede4b3f58 Move video_buffer to screen
The video buffer is now an internal detail of the screen component.

Since the screen is plugged to the decoder via the frame sink trait, the
decoder does not access to the video buffer anymore.
2021-04-19 20:19:15 +02:00
Romain Vimont
cec5bcbe0b Make decoder push frames to sinks
Now that screen implements the packet sink trait, make decoder push
packets to the sinks without depending on the concrete sink types.
2021-04-19 20:19:15 +02:00
Romain Vimont
6d8f0a247f Expose screen as frame sink
Make screen implement the frame sink trait.

This will allow the decoder to push frames without depending on the
concrete sink type.
2021-04-19 20:19:15 +02:00
Romain Vimont
bb6ac2b084 Add frame sink trait
This trait will allow to abstract the concrete sink types from the frame
producer (decoder.c).
2021-04-19 20:19:15 +02:00
Romain Vimont
eb971390ed Make stream push packets to sinks
Now that decoder and recorder implement the packet sink trait, make
stream push packets to the sinks without depending on the concrete sink
types.
2021-04-19 20:19:15 +02:00
Romain Vimont
f27403e27f Expose decoder as packet sink
Make decoder implement the packet sink trait.

This will allow the stream to push packets without depending on the
concrete sink type.
2021-04-19 20:19:15 +02:00
Romain Vimont
f82aab2057 Reorder decoder functions
This will make further commits more readable.
2021-04-19 20:19:15 +02:00
Romain Vimont
71327e82cb Expose recorder as packet sink
Make recorder implement the packet sink trait.

This will allow the stream to push packets without depending on the
concrete sink type.
2021-04-19 20:19:15 +02:00
Romain Vimont
fea3f29ffd Privatize recorder threading
The fact that the recorder uses a separate thread is an internal detail,
so the functions _start(), _stop() and _join() should not be exposed.

Instead, start the thread on _open() and _stop()+_join() on close().

This paves the way to expose the recorder as a packet sink trait.
2021-04-19 20:19:15 +02:00
Romain Vimont
fb07f4af55 Reorder recorder functions
This will make further commits more readable.
2021-04-19 20:19:15 +02:00
Romain Vimont
1116502704 Add packet sink trait
This trait will allow to abstract the concrete sink types from the
packet producer (stream.c).
2021-04-19 20:19:15 +02:00
Romain Vimont
321bf79a0b Add container_of() macro
This will allow to get the parent of an embedded struct.
2021-04-19 20:19:15 +02:00
Romain Vimont
85f6f32b9e Make video_buffer more generic
The video buffer took ownership of the producer frame (so that it could
swap frames quickly).

In order to support multiple sinks plugged to the decoder, the decoded
frame must not be consumed by the display video buffer.

Therefore, move the producer and consumer frames out of the video
buffer, and use FFmpeg AVFrame refcounting to share ownership while
avoiding copies.
2021-04-19 20:19:15 +02:00
Romain Vimont
7bb17e1abc Remove compat with old FFmpeg codec params API
The new API has been introduced in 2016 in libavformat 57.xx, it's very
old.

This will avoid to maintain two code paths for codec parameters.
2021-04-19 20:19:15 +02:00
Romain Vimont
adaa88952d Remove compat with old FFmpeg decoding API
The new API has been introduced in 2016 in libavcodec 57.xx, it's very
old.

This will avoid to maintain two code paths for decoding.
2021-04-19 20:19:15 +02:00
Romain Vimont
8bae1f6b7f Remove option --render-expired-frames
This flag forced the decoder to wait for the previous frame to be
consumed by the display.

It was initially implemented as a compilation flag for testing, not
intended to be exposed at runtime. But to remove ifdefs and to allow
users to test this flag easily, it had finally been exposed by commit
ebccb9f6cc111e8acfbe10d656cac5c1f1b744a0.

In practice, it turned out to be useless: it had no practical impact,
and it did not solve or mitigate any performance issues causing frame
skipping.

But that added some complexity to the codebase: it required an
additional condition variable, and made video buffer calls possibly
blocking, which in turn required code to interrupt it on exit.

To prepare support for multiple sinks plugged to the decoder (display
and v4l2 for example), the blocking call used for pacing the decoder
output becomes unacceptable, so just remove this useless "feature".
2021-04-19 20:19:15 +02:00
Romain Vimont
e3da97a80f Write trailer from recorder thread
The recorder thread wrote the whole content except the trailer, which
was odd.
2021-04-19 20:19:15 +02:00
brunoais
b9c3f65fd8 Provide actions for the extra mouse buttons
Bind APP_SWITCH to button 4 and expand notification panel on button 5.

PR #2258 <https://github.com/Genymobile/scrcpy/pull/2258>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-04-19 20:16:45 +02:00
Romain Vimont
d0739911a3 Forward DOWN and UP separately for right-click
The shortcut "back on screen on" is a bit special: the control is
requested by the client, but the actual event injection (POWER or BACK)
is determined on the device.

To properly inject DOWN and UP events for BACK, transmit the action as
a control parameter.

If the screen is off:
 - on DOWN, inject POWER (DOWN and UP) (wake up the device immediately)
 - on UP, do nothing
If the screen is on:
 - on DOWN, inject BACK DOWN
 - on UP, inject BACK UP

A corner case is when the screen turns off between the DOWN and UP
event. In that case, a BACK UP event will be injected, so it's harmless.

As a consequence of this change, the BACK button is now handled by
Android on mouse released. This is consistent with the keyboard shortcut
(Mod+b) behavior.

PR #2259 <https://github.com/Genymobile/scrcpy/pull/2259>
Refs #2258 <https://github.com/Genymobile/scrcpy/pull/2258>
2021-04-19 20:16:45 +02:00
Romain Vimont
964b6d2243 Forward DOWN and UP separately for middle-click
As a consequence of this change, the HOME button is now handled by
Android on mouse released. This is consistent with the keyboard shortcut
(MOD+h) behavior.

PR #2259 <https://github.com/Genymobile/scrcpy/pull/2259>
Refs #2258 <https://github.com/Genymobile/scrcpy/pull/2258>
2021-04-17 18:04:24 +02:00
Romain Vimont
8cc057c8f1 Prevent forwarding only "mouse released" events
Some mouse clicks DOWN are captured for shortcuts, but the matching UP
events were still forwarded to the device.

Instead, capture both DOWN and UP for shortcuts, and do nothing on UP.

PR #2259 <https://github.com/Genymobile/scrcpy/pull/2259>
Refs #2258 <https://github.com/Genymobile/scrcpy/pull/2258>
2021-04-17 18:04:13 +02:00
Romain Vimont
edee69d637 Fix options alphabetical order
"verbosity" < "version"
2021-04-16 17:40:39 +02:00
Romain Vimont
8ef4c044fa Do not forward SDL_DROPFILE event
The event is handled by scrcpy.c, it is not necessary to send it to
screen or input_manager.
2021-04-13 22:37:08 +02:00
Romain Vimont
c23c38f99d Move resizing workaround to screen.c 2021-04-13 22:36:59 +02:00
Romain Vimont
65c4f487b3 Set initial fullscreen from screen.c 2021-04-13 22:15:05 +02:00
Romain Vimont
c6d7f5ee96 Make screen_show_window() static
It is only used from screen.c now.
2021-04-13 22:04:38 +02:00
Romain Vimont
28f6cbaea6 Destroy screen once stream is finished
The screen receives callbacks from the decoder, fed by the stream.

The decoder is run from the stream thread, so waiting for the end of
stream is sufficient to avoid possible use-after-destroy.
2021-04-11 14:42:09 +02:00
Romain Vimont
08fc6694e1 Do not destroy uninitialized screen
When --no-display was passed, screen_destroy() was called while
screen_init() was never called.

In practice, it did not crash because it just freed NULL pointers, but
it was still incorrect.
2021-04-11 13:07:44 +02:00
Romain Vimont
d0983db592 Make internal recorder function static 2021-04-10 18:48:52 +02:00
Romain Vimont
fb7870500a Remove unused field from input_manager 2021-04-10 18:48:52 +02:00
Romain Vimont
33006561c7 Remove useless forward declaration from stream.h 2021-04-10 18:48:52 +02:00
Romain Vimont
a09733d175 Remove useless includes from decoder.c 2021-04-10 18:48:44 +02:00
Romain Vimont
6231f683af Fix compilation error for old decoding API
Commits cb9c42bdcb198b0e3ebed893e00257b95f4dcedb and
441d3fb119ce05287e94b0ae0befbb2e75173688 updated the code only for the
new decoding API.
2021-04-05 22:35:14 +02:00
Romain Vimont
9826c5c4a4 Remove HiDPI compilation flag
Always enable HiDPI support, there is no reason to expose a compilation
flag.
2021-04-04 15:00:13 +02:00
Yu-Chen Lin
1d615a0d51 Support power off on close
PR #824 <https://github.com/Genymobile/scrcpy/pull/824>

Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-03-16 21:12:35 +01:00
Romain Vimont
eb7e1070cf Release frame data as soon as possible
During a frame swap, one of the two frames involved can be released.
2021-03-06 22:58:03 +01:00
Romain Vimont
386f017ba9 Factorize frame swap 2021-03-06 22:58:03 +01:00
Romain Vimont
cc48b24324 Simplify screen initialization
Use a single function to initialize the screen instance.
2021-03-06 22:58:03 +01:00
Romain Vimont
597c54f049 Group screen parameters into a struct
The function screen_init_rendering had too many parameters.
2021-03-06 22:58:03 +01:00
Romain Vimont
955da3b578 Remove screen static initializer
Most of the fields are initialized dynamically.
2021-03-06 22:58:03 +01:00
Romain Vimont
cb9c42bdcb Use a callback to notify frame skip
A skipped frame is detected when the producer offers a frame while the
current pending frame has not been consumed.

However, the producer (in practice the decoder) is not interested in the
fact that a frame has been skipped, only the consumer (the renderer) is.

Therefore, notify frame skip via a consumer callback. This allows to
manage the skipped and rendered frames count at the same place, and
remove fps_counter from decoder.
2021-03-06 22:58:03 +01:00
Romain Vimont
fb9f9848bd Use a callback to notify a new frame
Make the decoder independant of the SDL even mechanism, by making the
consumer register a callback on the video_buffer.
2021-03-06 22:58:03 +01:00
Romain Vimont
c50b958ee4 Initialize screen before starting the stream
As soon as the stream is started, the video buffer could notify a new
frame available.

In order to pass this event to the screen without race condition, the
screen must be initialized before the screen is started.
2021-03-06 22:58:03 +01:00