Restrict shortcut modifiers to be composed of only one item each.
Before, it was possible to select a list of multiple combinations of
modifier keys, like --shortcut-mod='lctrl+lalt,rctrl+rsuper', meaning
that shortcuts would be triggered either by LCtrl+LAlt+key or
RCtrl+RSuper+key.
This was overly generic, probably not used very much, and it prevents to
solve inconsistencies between UP and DOWN events of modifier keys sent
to the device.
Refs #4732 <https://github.com/Genymobile/scrcpy/issues/4732>
PR #4741 <https://github.com/Genymobile/scrcpy/pull/4741>
On some window managers (e.g. on Windows), performing a resize while the
window is minimized does nothing (the restored window keeps its old
size).
Therefore, like for maximized and fullscreen states, wait for the window
to be restored to apply a resize.
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
On initial connection, scrcpy sent some device metadata:
- the device name (to be used as window title)
- the initial video size (before any frame or even SPS/PPS)
But it is better to provide the initial video size as part as the video
stream, so that it can be demuxed and exposed via AVCodecContext to
sinks.
This avoids to pass an explicit "initial frame size" for the screen, the
recorder and the v4l2 sink.
The components needing delayed frames (sc_screen and sc_v4l2_sink)
managed a sc_video_buffer instance, which itself embedded a
sc_frame_buffer instance (to keep only the most recent frame).
In theory, these components should not be aware of delaying: they should
just receive AVFrames later, and only handle a sc_frame_buffer.
Therefore, refactor sc_delay_buffer as a frame source (it consumes)
frames) and a frame sink (it produces frames, after some delay), and
plug an instance in the pipeline only when a delay is requested.
This also removes the need for a specific sc_video_buffer.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
The relative mouse mode is tracked by SDL, and accessible via
SDL_GetRelativeMouseMode().
This is more robust in case SDL changes the relative mouse mode on its
own.
The optimal initial size was computed from the expected dimensions, sent
immediately by the server before encoding any video frame.
However, the actual frame size may be different, for example when the
device encoder does not support the requested size.
To always handle this case properly, position and size the window only
once the first frame size is known.
PR #2947 <https://github.com/Genymobile/scrcpy/pull/2947>
In relative mouse mode, the mouse pointer must be "captured" from the
computer.
Toggle (disable/enable) relative mouse mode using any of the hardcoded
capture keys:
- left-Alt
- left-Super
- right-Super
These capture keys do not conflict with shortcuts, since a shortcut is
always a combination of the MOD key and some other key, while the
capture key triggers an action only if it is pressed and released alone.
The relative mouse mode is also automatically enabled on any click in
the window, and automatically disabled on focus lost (it is possible to
lose focus even without the mouse).
The input_manager is strongly tied to the screen, it could not work
independently of the specific screen implementation.
To implement a user-friendly HID mouse behavior, some SDL events
will need to be handled both by the screen and by the input manager. For
example, a click must typically be handled by the input_manager so that
it is forwarded to the device, but in HID mouse mode, the first click
should be handled by the screen to capture the mouse (enable relative
mouse mode).
Make the input_manager a descendant of the screen, so that the screen
decides what to do on SDL events.
Concretely, replace this structure hierarchy:
+- struct scrcpy
+- struct input_manager
+- struct screen
by this one:
+- struct scrcpy
+- struct screen
+- struct input_manager
The screen may not be destroyed immediately on close to avoid undefined
behavior, because it may still receive events from the decoder.
But the visual window must still be closed immediately.
The destruction order is important, but tricky, because the screen is
open/close by the decoder, but destroyed by scrcpy.c on the main thread.
Add assertions to guarantee that the screen is not destroyed before
being closed.
The video buffer is now an internal detail of the screen component.
Since the screen is plugged to the decoder via the frame sink trait, the
decoder does not access to the video buffer anymore.
The video buffer took ownership of the producer frame (so that it could
swap frames quickly).
In order to support multiple sinks plugged to the decoder, the decoded
frame must not be consumed by the display video buffer.
Therefore, move the producer and consumer frames out of the video
buffer, and use FFmpeg AVFrame refcounting to share ownership while
avoiding copies.
The size, point and position structs were defined in common.h. Move them
to coords.h so that common.h could be used for generic code to be
included in all source files.
Touch events were HiDPI-scaled twice:
- once because the position (provided as floats between 0 and 1) were
converted in pixels using the drawable size (not the window size)
- once due to screen_convert_to_frame_coords()
One possible fix could be to compute the position in pixels from the
window size instead, but this would unnecessarily round the event
position to the nearest window coordinates (instead of drawable
coordinates).
Instead, expose two separate functions to convert to frame coordinates
from either window or drawable coordinates.
Fixes#1536 <https://github.com/Genymobile/scrcpy/issues/1536>
Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
Refs e40532a3761da8b3aef484f1d435ef5f50d94574