The HID ids (accessory ids or UHID ids) were defined by the keyboard and
mouse implementations.
Instead, define them in the common HID part, and make that id part of
the sc_hid_event.
This prepares the introduction of gamepad support, which will handle
several gamepads (and ids) in the common HID gamepad code.
The buttons state was tracked by SDL_GetMouseState(), and scrcpy applied
a mask to ignore buttons used for shortcuts.
Instead, track the buttons actually pressed (ignoring shortcuts)
manually, to prepare the introduction of more dynamic mouse shortcuts.
PR #5076 <https://github.com/Genymobile/scrcpy/pull/5076>
Add a new option --mouse-bind=xxxx.
The argument must be exactly 4 characters, one for each secondary click:
--mouse-bind=xxxx
^^^^
||||
||| `- 5th click
|| `-- 4th click
| `--- middle click
`---- right click
Each character must be one of the following:
- `+`: forward the click to the device
- `-`: ignore the click
- `b`: trigger shortcut BACK (or turn screen on if off)
- `h`: trigger shortcut HOME
- `s`: trigger shortcut APP_SWITCH
- `n`: trigger shortcut "expand notification panel"
This deprecates --forward-all-clicks (use --mouse-bind=++++ instead).
Refs <https://github.com/Genymobile/scrcpy/pull/2258#issuecomment-2182394460>
PR #5022 <https://github.com/Genymobile/scrcpy/pull/5022>
The keyboard settings can be opened by:
adb shell am start -a android.settings.HARD_KEYBOARD_SETTINGS
Add a shortcut (MOD+k) for convenience if the current keyboard is HID.
PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
An event contained several fields:
- the accessory id
- the HID event data
- a field ack_to_wait specific to the AOA implementation.
Extract the HID event part to prepare the factorization of HID event
creation.
PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
Until now, there was two modes for keyboard and mouse:
- event injection using the Android system API (default)
- HID/AOA over USB
For this reason, the options were exposed as simple flags:
- -K or --hid-keyboard to enable physical keyboard simulation (AOA)
- -M or --hid-mouse to enable physical mouse simulation (AOA)
Replace them by explicit --keyboard and --mouse options, with 3 possible
values:
- disabled
- sdk (default)
- aoa
This will allow to add a new mode (uhid).
PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
On Windows and macOS, resizing blocks the event loop. Handling it
properly would require the same workaround as done in screen.c.
This reverts commit 436b368f9df4469274502f29626586b48db44a0c.
USB device disconnection is detected via a hotplug callback when it is
supported.
In addition, report disconnection on libusb calls returning
LIBUSB_ERROR_NO_DEVICE or LIBUSB_ERROR_NOT_FOUND. This allows to detect
disconnection after a libusb call when hotplug is not available.
PR #3011 <https://github.com/Genymobile/scrcpy/pull/3011>
Using the screen instance or not in these functions is an implementation
detail. Further changes will require the screen instance.
Refs 7848a387c8281cb156f0e0da6bbbb05cda31db22
PR #3031 <https://github.com/Genymobile/scrcpy/pull/3031>
The relative mouse mode is tracked by SDL, and accessible via
SDL_GetRelativeMouseMode().
This is more robust in case SDL changes the relative mouse mode on its
own.
If sc_usb_connect() failed, then the sc_usb_device was never destroyed.
The assignment was mistakenly removed by commit
61969aeb80093d0777c7716a61698cbdaf9ddd71.
Without this log, the user would have no way to know that a USB device
is rejected because it could not be opened (typically due to
insufficient permissions).
List all USB devices in a first step, then select the matching one(s).
This allows to report a user-friendly log message containing the list of
devices, with the matching one(s) highlighted.
PR #3005 <https://github.com/Genymobile/scrcpy/pull/3005>