Add option to specify the initial window position
Add --window-x and --window-y parameters. Signed-off-by: Romain Vimont <rom@rom1v.com>
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@ -29,6 +29,8 @@ struct args {
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uint16_t port;
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uint16_t max_size;
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uint32_t bit_rate;
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int16_t window_x;
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int16_t window_y;
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bool always_on_top;
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bool turn_screen_off;
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bool render_expired_frames;
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@ -118,6 +120,14 @@ static void usage(const char *arg0) {
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" --window-title text\n"
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" Set a custom window title.\n"
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"\n"
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" --window-x value\n"
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" Set the initial window horizontal position.\n"
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" Default is -1 (automatic).\n"
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"\n"
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" --window-y value\n"
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" Set the initial window vertical position.\n"
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" Default is -1 (automatic).\n"
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"\n"
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"Shortcuts:\n"
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"\n"
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" " CTRL_OR_CMD "+f\n"
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@ -258,6 +268,27 @@ parse_max_size(char *optarg, uint16_t *max_size) {
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return true;
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}
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static bool
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parse_window_position(char *optarg, int16_t *position) {
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char *endptr;
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if (*optarg == '\0') {
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LOGE("Window position parameter is empty");
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return false;
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}
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long value = strtol(optarg, &endptr, 0);
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if (*endptr != '\0') {
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LOGE("Invalid window position: %s", optarg);
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return false;
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}
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if (value < -1 || value > 0x7fff) {
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LOGE("Window position must be between -1 and 32767: %ld", value);
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return false;
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}
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*position = (int16_t) value;
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return true;
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}
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static bool
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parse_port(char *optarg, uint16_t *port) {
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char *endptr;
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@ -310,8 +341,10 @@ guess_record_format(const char *filename) {
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}
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#define OPT_RENDER_EXPIRED_FRAMES 1000
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#define OPT_WINDOW_TITLE 1001
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#define OPT_PUSH_TARGET 1002
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#define OPT_PUSH_TARGET 1001
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#define OPT_WINDOW_TITLE 1002
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#define OPT_WINDOW_X 1003
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#define OPT_WINDOW_Y 1004
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static bool
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parse_args(struct args *args, int argc, char *argv[]) {
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@ -335,8 +368,9 @@ parse_args(struct args *args, int argc, char *argv[]) {
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{"show-touches", no_argument, NULL, 't'},
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{"turn-screen-off", no_argument, NULL, 'S'},
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{"version", no_argument, NULL, 'v'},
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{"window-title", required_argument, NULL,
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OPT_WINDOW_TITLE},
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{"window-title", required_argument, NULL, OPT_WINDOW_TITLE},
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{"window-x", required_argument, NULL, OPT_WINDOW_X},
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{"window-y", required_argument, NULL, OPT_WINDOW_Y},
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{NULL, 0, NULL, 0 },
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};
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int c;
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@ -402,6 +436,16 @@ parse_args(struct args *args, int argc, char *argv[]) {
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case OPT_WINDOW_TITLE:
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args->window_title = optarg;
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break;
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case OPT_WINDOW_X:
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if (!parse_window_position(optarg, &args->window_x)) {
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return false;
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}
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break;
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case OPT_WINDOW_Y:
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if (!parse_window_position(optarg, &args->window_y)) {
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return false;
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}
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break;
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case OPT_PUSH_TARGET:
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args->push_target = optarg;
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break;
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@ -470,6 +514,8 @@ main(int argc, char *argv[]) {
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.port = DEFAULT_LOCAL_PORT,
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.max_size = DEFAULT_MAX_SIZE,
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.bit_rate = DEFAULT_BIT_RATE,
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.window_x = -1,
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.window_y = -1,
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.always_on_top = false,
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.no_control = false,
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.no_display = false,
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@ -514,6 +560,8 @@ main(int argc, char *argv[]) {
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.record_format = args.record_format,
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.max_size = args.max_size,
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.bit_rate = args.bit_rate,
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.window_x = args.window_x,
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.window_y = args.window_y,
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.show_touches = args.show_touches,
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.fullscreen = args.fullscreen,
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.always_on_top = args.always_on_top,
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@ -390,7 +390,8 @@ scrcpy(const struct scrcpy_options *options) {
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options->window_title ? options->window_title : device_name;
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if (!screen_init_rendering(&screen, window_title, frame_size,
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options->always_on_top)) {
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options->always_on_top, options->window_x,
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options->window_y)) {
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goto end;
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}
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@ -17,6 +17,8 @@ struct scrcpy_options {
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uint16_t port;
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uint16_t max_size;
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uint32_t bit_rate;
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int16_t window_x;
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int16_t window_y;
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bool show_touches;
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bool fullscreen;
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bool always_on_top;
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@ -136,7 +136,8 @@ create_texture(SDL_Renderer *renderer, struct size frame_size) {
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bool
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screen_init_rendering(struct screen *screen, const char *window_title,
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struct size frame_size, bool always_on_top) {
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struct size frame_size, bool always_on_top,
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int16_t window_x, int16_t window_y) {
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screen->frame_size = frame_size;
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struct size window_size = get_initial_optimal_size(frame_size);
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@ -153,8 +154,9 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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#endif
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}
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screen->window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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int x = window_x != -1 ? window_x : SDL_WINDOWPOS_UNDEFINED;
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int y = window_y != -1 ? window_y : SDL_WINDOWPOS_UNDEFINED;
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screen->window = SDL_CreateWindow(window_title, x, y,
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window_size.width, window_size.height,
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window_flags);
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if (!screen->window) {
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@ -46,7 +46,8 @@ screen_init(struct screen *screen);
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// initialize screen, create window, renderer and texture (window is hidden)
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bool
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screen_init_rendering(struct screen *screen, const char *window_title,
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struct size frame_size, bool always_on_top);
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struct size frame_size, bool always_on_top,
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int16_t window_x, int16_t window_y);
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// show the window
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void
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