Add option to specify the initial window position

Add --window-x and --window-y parameters.

Signed-off-by: Romain Vimont <rom@rom1v.com>
This commit is contained in:
Diego Fernando Díaz A 2019-08-29 00:25:17 -05:00 committed by Romain Vimont
parent 120f08ee96
commit f983ec67fa
5 changed files with 63 additions and 9 deletions

View File

@ -29,6 +29,8 @@ struct args {
uint16_t port;
uint16_t max_size;
uint32_t bit_rate;
int16_t window_x;
int16_t window_y;
bool always_on_top;
bool turn_screen_off;
bool render_expired_frames;
@ -118,6 +120,14 @@ static void usage(const char *arg0) {
" --window-title text\n"
" Set a custom window title.\n"
"\n"
" --window-x value\n"
" Set the initial window horizontal position.\n"
" Default is -1 (automatic).\n"
"\n"
" --window-y value\n"
" Set the initial window vertical position.\n"
" Default is -1 (automatic).\n"
"\n"
"Shortcuts:\n"
"\n"
" " CTRL_OR_CMD "+f\n"
@ -258,6 +268,27 @@ parse_max_size(char *optarg, uint16_t *max_size) {
return true;
}
static bool
parse_window_position(char *optarg, int16_t *position) {
char *endptr;
if (*optarg == '\0') {
LOGE("Window position parameter is empty");
return false;
}
long value = strtol(optarg, &endptr, 0);
if (*endptr != '\0') {
LOGE("Invalid window position: %s", optarg);
return false;
}
if (value < -1 || value > 0x7fff) {
LOGE("Window position must be between -1 and 32767: %ld", value);
return false;
}
*position = (int16_t) value;
return true;
}
static bool
parse_port(char *optarg, uint16_t *port) {
char *endptr;
@ -310,8 +341,10 @@ guess_record_format(const char *filename) {
}
#define OPT_RENDER_EXPIRED_FRAMES 1000
#define OPT_WINDOW_TITLE 1001
#define OPT_PUSH_TARGET 1002
#define OPT_PUSH_TARGET 1001
#define OPT_WINDOW_TITLE 1002
#define OPT_WINDOW_X 1003
#define OPT_WINDOW_Y 1004
static bool
parse_args(struct args *args, int argc, char *argv[]) {
@ -335,8 +368,9 @@ parse_args(struct args *args, int argc, char *argv[]) {
{"show-touches", no_argument, NULL, 't'},
{"turn-screen-off", no_argument, NULL, 'S'},
{"version", no_argument, NULL, 'v'},
{"window-title", required_argument, NULL,
OPT_WINDOW_TITLE},
{"window-title", required_argument, NULL, OPT_WINDOW_TITLE},
{"window-x", required_argument, NULL, OPT_WINDOW_X},
{"window-y", required_argument, NULL, OPT_WINDOW_Y},
{NULL, 0, NULL, 0 },
};
int c;
@ -402,6 +436,16 @@ parse_args(struct args *args, int argc, char *argv[]) {
case OPT_WINDOW_TITLE:
args->window_title = optarg;
break;
case OPT_WINDOW_X:
if (!parse_window_position(optarg, &args->window_x)) {
return false;
}
break;
case OPT_WINDOW_Y:
if (!parse_window_position(optarg, &args->window_y)) {
return false;
}
break;
case OPT_PUSH_TARGET:
args->push_target = optarg;
break;
@ -470,6 +514,8 @@ main(int argc, char *argv[]) {
.port = DEFAULT_LOCAL_PORT,
.max_size = DEFAULT_MAX_SIZE,
.bit_rate = DEFAULT_BIT_RATE,
.window_x = -1,
.window_y = -1,
.always_on_top = false,
.no_control = false,
.no_display = false,
@ -514,6 +560,8 @@ main(int argc, char *argv[]) {
.record_format = args.record_format,
.max_size = args.max_size,
.bit_rate = args.bit_rate,
.window_x = args.window_x,
.window_y = args.window_y,
.show_touches = args.show_touches,
.fullscreen = args.fullscreen,
.always_on_top = args.always_on_top,

View File

@ -390,7 +390,8 @@ scrcpy(const struct scrcpy_options *options) {
options->window_title ? options->window_title : device_name;
if (!screen_init_rendering(&screen, window_title, frame_size,
options->always_on_top)) {
options->always_on_top, options->window_x,
options->window_y)) {
goto end;
}

View File

@ -17,6 +17,8 @@ struct scrcpy_options {
uint16_t port;
uint16_t max_size;
uint32_t bit_rate;
int16_t window_x;
int16_t window_y;
bool show_touches;
bool fullscreen;
bool always_on_top;

View File

@ -136,7 +136,8 @@ create_texture(SDL_Renderer *renderer, struct size frame_size) {
bool
screen_init_rendering(struct screen *screen, const char *window_title,
struct size frame_size, bool always_on_top) {
struct size frame_size, bool always_on_top,
int16_t window_x, int16_t window_y) {
screen->frame_size = frame_size;
struct size window_size = get_initial_optimal_size(frame_size);
@ -153,8 +154,9 @@ screen_init_rendering(struct screen *screen, const char *window_title,
#endif
}
screen->window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
int x = window_x != -1 ? window_x : SDL_WINDOWPOS_UNDEFINED;
int y = window_y != -1 ? window_y : SDL_WINDOWPOS_UNDEFINED;
screen->window = SDL_CreateWindow(window_title, x, y,
window_size.width, window_size.height,
window_flags);
if (!screen->window) {

View File

@ -46,7 +46,8 @@ screen_init(struct screen *screen);
// initialize screen, create window, renderer and texture (window is hidden)
bool
screen_init_rendering(struct screen *screen, const char *window_title,
struct size frame_size, bool always_on_top);
struct size frame_size, bool always_on_top,
int16_t window_x, int16_t window_y);
// show the window
void