Handle frame available from screen.c
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@ -272,12 +272,7 @@ video_buffer_on_frame_available(struct video_buffer *vb, void *userdata) {
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(void) vb;
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(void) userdata;
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static SDL_Event new_frame_event = {
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.type = EVENT_NEW_FRAME,
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};
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// Post the event on the UI thread
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SDL_PushEvent(&new_frame_event);
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screen_on_frame_available(&screen);
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}
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bool
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@ -655,3 +655,15 @@ screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
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*x = (int64_t) *x * dw / ww;
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*y = (int64_t) *y * dh / wh;
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}
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void
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screen_on_frame_available(struct screen *screen) {
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(void) screen;
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static SDL_Event new_frame_event = {
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.type = EVENT_NEW_FRAME,
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};
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// Post the event on the UI thread
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SDL_PushEvent(&new_frame_event);
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}
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@ -141,4 +141,9 @@ screen_convert_drawable_to_frame_coords(struct screen *screen,
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void
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screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y);
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// Notify the screen that a new frame is available in the video_buffer.
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// Called from a separate thread.
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void
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screen_on_frame_available(struct screen *screen);
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#endif
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