Make -K -M and -G use AOA in OTG mode
For convenience, short options were added to select UHID input modes: - -K for --keyboard=uhid - -M for --mouse=uhid - -G for --gamepad=uhid In OTG mode, UHID is not available, so the short options should select AOA instead.
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@ -176,8 +176,8 @@ Start in fullscreen.
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Do not attempt to use "adb reverse" to connect to the device.
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.TP
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.B \-K
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Same as \fB\-\-gamepad=uhid\fR.
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.B \-G
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Same as \fB\-\-gamepad=uhid\fR, or \fB\-\-keyboard=aoa\fR if \fB\-\-otg\fR is set.
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.TP
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.BI "\-\-gamepad " mode
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@ -196,7 +196,7 @@ Print this help.
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.TP
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.B \-K
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Same as \fB\-\-keyboard=uhid\fR.
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Same as \fB\-\-keyboard=uhid\fR, or \fB\-\-keyboard=aoa\fR if \fB\-\-otg\fR is set.
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.TP
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.BI "\-\-keyboard " mode
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@ -261,7 +261,7 @@ Default is 0 (unlimited).
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.TP
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.B \-M
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Same as \fB\-\-mouse=uhid\fR.
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Same as \fB\-\-mouse=uhid\fR, or \fB\-\-mouse=aoa\fR if \fB\-\-otg\fR is set.
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.TP
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.BI "\-\-max\-fps " value
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@ -375,7 +375,7 @@ static const struct sc_option options[] = {
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},
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{
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.shortopt = 'G',
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.text = "Same as --gamepad=uhid.",
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.text = "Same as --gamepad=uhid, or --gamepad=aoa if --otg is set.",
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},
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{
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.longopt_id = OPT_GAMEPAD,
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@ -397,7 +397,7 @@ static const struct sc_option options[] = {
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},
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{
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.shortopt = 'K',
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.text = "Same as --keyboard=uhid.",
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.text = "Same as --keyboard=uhid, or --keyboard=aoa if --otg is set.",
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},
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{
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.longopt_id = OPT_KEYBOARD,
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@ -493,7 +493,7 @@ static const struct sc_option options[] = {
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},
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{
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.shortopt = 'M',
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.text = "Same as --mouse=uhid.",
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.text = "Same as --mouse=uhid, or --mouse=aoa if --otg is set.",
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},
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{
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.longopt_id = OPT_MAX_FPS,
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@ -2264,7 +2264,7 @@ parse_args_with_getopt(struct scrcpy_cli_args *args, int argc, char *argv[],
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args->help = true;
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break;
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case 'K':
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opts->keyboard_input_mode = SC_KEYBOARD_INPUT_MODE_UHID;
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opts->keyboard_input_mode = SC_KEYBOARD_INPUT_MODE_UHID_OR_AOA;
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break;
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case OPT_KEYBOARD:
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if (!parse_keyboard(optarg, &opts->keyboard_input_mode)) {
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@ -2286,7 +2286,7 @@ parse_args_with_getopt(struct scrcpy_cli_args *args, int argc, char *argv[],
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}
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break;
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case 'M':
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opts->mouse_input_mode = SC_MOUSE_INPUT_MODE_UHID;
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opts->mouse_input_mode = SC_MOUSE_INPUT_MODE_UHID_OR_AOA;
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break;
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case OPT_MOUSE:
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if (!parse_mouse(optarg, &opts->mouse_input_mode)) {
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@ -2671,7 +2671,7 @@ parse_args_with_getopt(struct scrcpy_cli_args *args, int argc, char *argv[],
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opts->audio_dup = true;
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break;
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case 'G':
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opts->gamepad_input_mode = SC_GAMEPAD_INPUT_MODE_UHID;
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opts->gamepad_input_mode = SC_GAMEPAD_INPUT_MODE_UHID_OR_AOA;
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break;
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case OPT_GAMEPAD:
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if (!parse_gamepad(optarg, &opts->gamepad_input_mode)) {
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@ -2795,7 +2795,12 @@ parse_args_with_getopt(struct scrcpy_cli_args *args, int argc, char *argv[],
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if (opts->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_AUTO) {
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opts->keyboard_input_mode = otg ? SC_KEYBOARD_INPUT_MODE_AOA
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: SC_KEYBOARD_INPUT_MODE_SDK;
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} else if (opts->keyboard_input_mode
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== SC_KEYBOARD_INPUT_MODE_UHID_OR_AOA) {
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opts->keyboard_input_mode = otg ? SC_KEYBOARD_INPUT_MODE_AOA
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: SC_KEYBOARD_INPUT_MODE_UHID;
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}
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if (opts->mouse_input_mode == SC_MOUSE_INPUT_MODE_AUTO) {
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if (otg) {
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opts->mouse_input_mode = SC_MOUSE_INPUT_MODE_AOA;
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@ -2805,16 +2810,24 @@ parse_args_with_getopt(struct scrcpy_cli_args *args, int argc, char *argv[],
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} else {
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opts->mouse_input_mode = SC_MOUSE_INPUT_MODE_SDK;
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}
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} else if (opts->mouse_input_mode == SC_MOUSE_INPUT_MODE_UHID_OR_AOA) {
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opts->mouse_input_mode = otg ? SC_MOUSE_INPUT_MODE_AOA
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: SC_MOUSE_INPUT_MODE_SDK;
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} else if (opts->mouse_input_mode == SC_MOUSE_INPUT_MODE_SDK
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&& !opts->video_playback) {
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LOGE("SDK mouse mode requires video playback. Try --mouse=uhid.");
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return false;
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}
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if (opts->gamepad_input_mode == SC_GAMEPAD_INPUT_MODE_AUTO) {
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// UHID does not work on all devices (with old Android
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// versions), so it cannot be enabled by default
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opts->gamepad_input_mode = otg ? SC_GAMEPAD_INPUT_MODE_AOA
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: SC_GAMEPAD_INPUT_MODE_DISABLED;
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} else if (opts->gamepad_input_mode
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== SC_GAMEPAD_INPUT_MODE_UHID_OR_AOA) {
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opts->gamepad_input_mode = otg ? SC_GAMEPAD_INPUT_MODE_AOA
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: SC_GAMEPAD_INPUT_MODE_UHID;
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}
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}
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@ -142,6 +142,7 @@ enum sc_lock_video_orientation {
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enum sc_keyboard_input_mode {
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SC_KEYBOARD_INPUT_MODE_AUTO,
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SC_KEYBOARD_INPUT_MODE_UHID_OR_AOA, // normal vs otg mode
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SC_KEYBOARD_INPUT_MODE_DISABLED,
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SC_KEYBOARD_INPUT_MODE_SDK,
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SC_KEYBOARD_INPUT_MODE_UHID,
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@ -150,6 +151,7 @@ enum sc_keyboard_input_mode {
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enum sc_mouse_input_mode {
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SC_MOUSE_INPUT_MODE_AUTO,
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SC_MOUSE_INPUT_MODE_UHID_OR_AOA, // normal vs otg mode
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SC_MOUSE_INPUT_MODE_DISABLED,
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SC_MOUSE_INPUT_MODE_SDK,
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SC_MOUSE_INPUT_MODE_UHID,
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@ -158,6 +160,7 @@ enum sc_mouse_input_mode {
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enum sc_gamepad_input_mode {
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SC_GAMEPAD_INPUT_MODE_AUTO,
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SC_GAMEPAD_INPUT_MODE_UHID_OR_AOA, // normal vs otg mode
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SC_GAMEPAD_INPUT_MODE_DISABLED,
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SC_GAMEPAD_INPUT_MODE_UHID,
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SC_GAMEPAD_INPUT_MODE_AOA,
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