Use a callback to notify a new frame
Make the decoder independant of the SDL even mechanism, by registering a callback on the video_buffer.
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72df2c23f9
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@ -19,13 +19,7 @@ push_frame(struct decoder *decoder) {
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&previous_frame_skipped);
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if (previous_frame_skipped) {
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fps_counter_add_skipped_frame(decoder->fps_counter);
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// the previous EVENT_NEW_FRAME will consume this frame
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return;
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}
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static SDL_Event new_frame_event = {
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.type = EVENT_NEW_FRAME,
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};
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SDL_PushEvent(&new_frame_event);
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}
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void
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@ -267,6 +267,19 @@ av_log_callback(void *avcl, int level, const char *fmt, va_list vl) {
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free(local_fmt);
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}
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static void
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video_buffer_on_frame_available(struct video_buffer *vb, void *userdata) {
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(void) vb;
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(void) userdata;
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static SDL_Event new_frame_event = {
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.type = EVENT_NEW_FRAME,
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};
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// Post the event on the UI thread
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SDL_PushEvent(&new_frame_event);
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}
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bool
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scrcpy(const struct scrcpy_options *options) {
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if (!server_init(&server)) {
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@ -333,7 +346,12 @@ scrcpy(const struct scrcpy_options *options) {
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}
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fps_counter_initialized = true;
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if (!video_buffer_init(&video_buffer, options->render_expired_frames)) {
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static const struct video_buffer_callbacks video_buffer_cbs = {
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.on_frame_available = video_buffer_on_frame_available,
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};
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if (!video_buffer_init(&video_buffer, options->render_expired_frames,
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&video_buffer_cbs, NULL)) {
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goto end;
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}
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video_buffer_initialized = true;
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@ -7,7 +7,9 @@
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#include "util/log.h"
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bool
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video_buffer_init(struct video_buffer *vb, bool wait_consumer) {
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video_buffer_init(struct video_buffer *vb, bool wait_consumer,
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const struct video_buffer_callbacks *cbs,
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void *cbs_userdata) {
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vb->producer_frame = av_frame_alloc();
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if (!vb->producer_frame) {
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goto error_0;
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@ -43,6 +45,11 @@ video_buffer_init(struct video_buffer *vb, bool wait_consumer) {
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// there is initially no frame, so consider it has already been consumed
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vb->pending_frame_consumed = true;
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assert(cbs);
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assert(cbs->on_frame_available);
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vb->cbs = cbs;
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vb->cbs_userdata = cbs_userdata;
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return true;
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error_3:
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@ -95,10 +102,17 @@ video_buffer_producer_offer_frame(struct video_buffer *vb,
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video_buffer_swap_producer_frame(vb);
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*previous_frame_skipped = !vb->pending_frame_consumed;
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bool skipped = !vb->pending_frame_consumed;
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*previous_frame_skipped = skipped;
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vb->pending_frame_consumed = false;
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sc_mutex_unlock(&vb->mutex);
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if (!skipped) {
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// If skipped, then the previous call will consume this frame, the
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// callback must not be called
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vb->cbs->on_frame_available(vb, vb->cbs_userdata);
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}
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}
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const AVFrame *
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@ -39,10 +39,20 @@ struct video_buffer {
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sc_cond pending_frame_consumed_cond;
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bool pending_frame_consumed;
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const struct video_buffer_callbacks *cbs;
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void *cbs_userdata;
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};
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struct video_buffer_callbacks {
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// Called when a new frame can be consumed by
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// video_buffer_consumer_take_frame(vb)
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void (*on_frame_available)(struct video_buffer *vb, void *userdata);
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};
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bool
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video_buffer_init(struct video_buffer *vb, bool wait_consumer);
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video_buffer_init(struct video_buffer *vb, bool wait_consumer,
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const struct video_buffer_callbacks *cbs, void *cbs_userdata);
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void
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video_buffer_destroy(struct video_buffer *vb);
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