Use the physical size for the renderer
Position and scale the frames manually instead of relying on the renderer "logical size". This will allow to draw elements having a size independant of the device frame.
This commit is contained in:
parent
c160825854
commit
a9275f2555
@ -7,33 +7,6 @@
|
||||
#include "lock_util.h"
|
||||
#include "log.h"
|
||||
|
||||
// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
|
||||
// coordinates (as provided in SDL mouse events)
|
||||
//
|
||||
// See my question:
|
||||
// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
|
||||
static void
|
||||
convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
|
||||
SDL_Rect viewport;
|
||||
float scale_x, scale_y;
|
||||
SDL_RenderGetViewport(renderer, &viewport);
|
||||
SDL_RenderGetScale(renderer, &scale_x, &scale_y);
|
||||
*x = (int) (*x / scale_x) - viewport.x;
|
||||
*y = (int) (*y / scale_y) - viewport.y;
|
||||
}
|
||||
|
||||
static struct point
|
||||
get_mouse_point(struct screen *screen) {
|
||||
int x;
|
||||
int y;
|
||||
SDL_GetMouseState(&x, &y);
|
||||
convert_to_renderer_coordinates(screen->renderer, &x, &y);
|
||||
return (struct point) {
|
||||
.x = x,
|
||||
.y = y,
|
||||
};
|
||||
}
|
||||
|
||||
static const int ACTION_DOWN = 1;
|
||||
static const int ACTION_UP = 1 << 1;
|
||||
|
||||
@ -407,8 +380,8 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
|
||||
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
|
||||
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
|
||||
to->inject_touch_event.position.screen_size = screen->frame_size;
|
||||
to->inject_touch_event.position.point.x = from->x;
|
||||
to->inject_touch_event.position.point.y = from->y;
|
||||
to->inject_touch_event.position.point =
|
||||
screen_convert_to_frame_coords(screen, from->x, from->y);
|
||||
to->inject_touch_event.pressure = 1.f;
|
||||
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
|
||||
|
||||
@ -444,12 +417,14 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
|
||||
}
|
||||
|
||||
struct size frame_size = screen->frame_size;
|
||||
// SDL touch event coordinates are normalized in the range [0; 1]
|
||||
float x = from->x * frame_size.width;
|
||||
float y = from->y * frame_size.height;
|
||||
|
||||
to->inject_touch_event.pointer_id = from->fingerId;
|
||||
to->inject_touch_event.position.screen_size = frame_size;
|
||||
// SDL touch event coordinates are normalized in the range [0; 1]
|
||||
to->inject_touch_event.position.point.x = from->x * frame_size.width;
|
||||
to->inject_touch_event.position.point.y = from->y * frame_size.height;
|
||||
to->inject_touch_event.position.point =
|
||||
screen_convert_to_frame_coords(screen, x, y);
|
||||
to->inject_touch_event.pressure = from->pressure;
|
||||
to->inject_touch_event.buttons = 0;
|
||||
return true;
|
||||
@ -484,8 +459,8 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
|
||||
|
||||
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
|
||||
to->inject_touch_event.position.screen_size = screen->frame_size;
|
||||
to->inject_touch_event.position.point.x = from->x;
|
||||
to->inject_touch_event.position.point.y = from->y;
|
||||
to->inject_touch_event.position.point =
|
||||
screen_convert_to_frame_coords(screen, from->x, from->y);
|
||||
to->inject_touch_event.pressure = 1.f;
|
||||
to->inject_touch_event.buttons =
|
||||
convert_mouse_buttons(SDL_BUTTON(from->button));
|
||||
@ -537,9 +512,15 @@ input_manager_process_mouse_button(struct input_manager *im,
|
||||
static bool
|
||||
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
|
||||
struct control_msg *to) {
|
||||
|
||||
// mouse_x and mouse_y are expressed in pixels relatice to the window
|
||||
int mouse_x;
|
||||
int mouse_y;
|
||||
SDL_GetMouseState(&mouse_x, &mouse_y);
|
||||
|
||||
struct position position = {
|
||||
.screen_size = screen->frame_size,
|
||||
.point = get_mouse_point(screen),
|
||||
.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
|
||||
};
|
||||
|
||||
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
|
||||
|
@ -122,6 +122,32 @@ get_initial_optimal_size(struct size frame_size) {
|
||||
return get_optimal_size(frame_size, frame_size);
|
||||
}
|
||||
|
||||
static void
|
||||
update_frame_rect(struct screen *screen) {
|
||||
int ww;
|
||||
int wh;
|
||||
SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
|
||||
|
||||
// 32 bits because we need to multiply two 16 bits values
|
||||
uint32_t fw = screen->frame_size.width;
|
||||
uint32_t fh = screen->frame_size.height;
|
||||
|
||||
SDL_Rect *rect = &screen->rect;
|
||||
|
||||
bool keep_width = fw * wh > fh * ww;
|
||||
if (keep_width) {
|
||||
rect->x = 0;
|
||||
rect->w = ww;
|
||||
rect->h = ww * fh / fw;
|
||||
rect->y = (wh - rect->h) / 2;
|
||||
} else {
|
||||
rect->y = 0;
|
||||
rect->h = wh;
|
||||
rect->w = wh * fw / fh;
|
||||
rect->x = (ww - rect->w) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
screen_init(struct screen *screen) {
|
||||
*screen = (struct screen) SCREEN_INITIALIZER;
|
||||
@ -170,13 +196,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SDL_RenderSetLogicalSize(screen->renderer, frame_size.width,
|
||||
frame_size.height)) {
|
||||
LOGE("Could not set renderer logical size: %s", SDL_GetError());
|
||||
screen_destroy(screen);
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Surface *icon = read_xpm(icon_xpm);
|
||||
if (icon) {
|
||||
SDL_SetWindowIcon(screen->window, icon);
|
||||
@ -220,12 +239,6 @@ static bool
|
||||
prepare_for_frame(struct screen *screen, struct size new_frame_size) {
|
||||
if (screen->frame_size.width != new_frame_size.width
|
||||
|| screen->frame_size.height != new_frame_size.height) {
|
||||
if (SDL_RenderSetLogicalSize(screen->renderer, new_frame_size.width,
|
||||
new_frame_size.height)) {
|
||||
LOGE("Could not set renderer logical size: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
// frame dimension changed, destroy texture
|
||||
SDL_DestroyTexture(screen->texture);
|
||||
|
||||
@ -271,6 +284,7 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
|
||||
mutex_unlock(vb->mutex);
|
||||
return false;
|
||||
}
|
||||
update_frame_rect(screen);
|
||||
update_texture(screen, frame);
|
||||
mutex_unlock(vb->mutex);
|
||||
|
||||
@ -280,13 +294,14 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
|
||||
|
||||
void
|
||||
screen_window_resized(struct screen *screen) {
|
||||
update_frame_rect(screen);
|
||||
screen_render(screen);
|
||||
}
|
||||
|
||||
void
|
||||
screen_render(struct screen *screen) {
|
||||
SDL_RenderClear(screen->renderer);
|
||||
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
|
||||
SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
|
||||
SDL_RenderPresent(screen->renderer);
|
||||
}
|
||||
|
||||
@ -332,3 +347,11 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
|
||||
LOGD("Resized to pixel-perfect");
|
||||
}
|
||||
}
|
||||
|
||||
struct point
|
||||
screen_convert_to_frame_coords(struct screen *screen, float x, float y) {
|
||||
struct point out;
|
||||
out.x = (x - screen->rect.x) * screen->frame_size.width / screen->rect.w;
|
||||
out.y = (y - screen->rect.y) * screen->frame_size.height / screen->rect.h;
|
||||
return out;
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ struct screen {
|
||||
struct size frame_size;
|
||||
//used only in fullscreen mode to know the windowed window size
|
||||
struct size windowed_window_size;
|
||||
struct SDL_Rect rect;
|
||||
bool has_frame;
|
||||
bool fullscreen;
|
||||
bool no_window;
|
||||
@ -34,6 +35,12 @@ struct screen {
|
||||
.width = 0, \
|
||||
.height = 0, \
|
||||
}, \
|
||||
.rect = { \
|
||||
.x = 0, \
|
||||
.y = 0, \
|
||||
.w = 0, \
|
||||
.h = 0, \
|
||||
}, \
|
||||
.has_frame = false, \
|
||||
.fullscreen = false, \
|
||||
.no_window = false, \
|
||||
@ -80,4 +87,9 @@ screen_resize_to_fit(struct screen *screen);
|
||||
void
|
||||
screen_resize_to_pixel_perfect(struct screen *screen);
|
||||
|
||||
// convert point from window coordinates to frame coordinates
|
||||
// x and y are expressed in pixels (float to allow partial pixels)
|
||||
struct point
|
||||
screen_convert_to_frame_coords(struct screen *screen, float x, float y);
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user