Use the physical size for the renderer

Position and scale the frames manually instead of relying on the
renderer "logical size".

This will allow to draw elements having a size independant of the device
frame.
This commit is contained in:
Romain Vimont 2019-10-20 15:56:47 +02:00
parent c160825854
commit a9275f2555
3 changed files with 68 additions and 52 deletions

View File

@ -7,33 +7,6 @@
#include "lock_util.h" #include "lock_util.h"
#include "log.h" #include "log.h"
// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
// coordinates (as provided in SDL mouse events)
//
// See my question:
// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
static void
convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
SDL_Rect viewport;
float scale_x, scale_y;
SDL_RenderGetViewport(renderer, &viewport);
SDL_RenderGetScale(renderer, &scale_x, &scale_y);
*x = (int) (*x / scale_x) - viewport.x;
*y = (int) (*y / scale_y) - viewport.y;
}
static struct point
get_mouse_point(struct screen *screen) {
int x;
int y;
SDL_GetMouseState(&x, &y);
convert_to_renderer_coordinates(screen->renderer, &x, &y);
return (struct point) {
.x = x,
.y = y,
};
}
static const int ACTION_DOWN = 1; static const int ACTION_DOWN = 1;
static const int ACTION_UP = 1 << 1; static const int ACTION_UP = 1 << 1;
@ -407,8 +380,8 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE; to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE; to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size; to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point.x = from->x; to->inject_touch_event.position.point =
to->inject_touch_event.position.point.y = from->y; screen_convert_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f; to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state); to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
@ -444,12 +417,14 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
} }
struct size frame_size = screen->frame_size; struct size frame_size = screen->frame_size;
// SDL touch event coordinates are normalized in the range [0; 1]
float x = from->x * frame_size.width;
float y = from->y * frame_size.height;
to->inject_touch_event.pointer_id = from->fingerId; to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = frame_size; to->inject_touch_event.position.screen_size = frame_size;
// SDL touch event coordinates are normalized in the range [0; 1] to->inject_touch_event.position.point =
to->inject_touch_event.position.point.x = from->x * frame_size.width; screen_convert_to_frame_coords(screen, x, y);
to->inject_touch_event.position.point.y = from->y * frame_size.height;
to->inject_touch_event.pressure = from->pressure; to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0; to->inject_touch_event.buttons = 0;
return true; return true;
@ -484,8 +459,8 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE; to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size; to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point.x = from->x; to->inject_touch_event.position.point =
to->inject_touch_event.position.point.y = from->y; screen_convert_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f; to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button)); convert_mouse_buttons(SDL_BUTTON(from->button));
@ -537,9 +512,15 @@ input_manager_process_mouse_button(struct input_manager *im,
static bool static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen, convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) { struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relatice to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct position position = { struct position position = {
.screen_size = screen->frame_size, .screen_size = screen->frame_size,
.point = get_mouse_point(screen), .point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
}; };
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT; to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;

View File

@ -122,6 +122,32 @@ get_initial_optimal_size(struct size frame_size) {
return get_optimal_size(frame_size, frame_size); return get_optimal_size(frame_size, frame_size);
} }
static void
update_frame_rect(struct screen *screen) {
int ww;
int wh;
SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
// 32 bits because we need to multiply two 16 bits values
uint32_t fw = screen->frame_size.width;
uint32_t fh = screen->frame_size.height;
SDL_Rect *rect = &screen->rect;
bool keep_width = fw * wh > fh * ww;
if (keep_width) {
rect->x = 0;
rect->w = ww;
rect->h = ww * fh / fw;
rect->y = (wh - rect->h) / 2;
} else {
rect->y = 0;
rect->h = wh;
rect->w = wh * fw / fh;
rect->x = (ww - rect->w) / 2;
}
}
void void
screen_init(struct screen *screen) { screen_init(struct screen *screen) {
*screen = (struct screen) SCREEN_INITIALIZER; *screen = (struct screen) SCREEN_INITIALIZER;
@ -170,13 +196,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
return false; return false;
} }
if (SDL_RenderSetLogicalSize(screen->renderer, frame_size.width,
frame_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
screen_destroy(screen);
return false;
}
SDL_Surface *icon = read_xpm(icon_xpm); SDL_Surface *icon = read_xpm(icon_xpm);
if (icon) { if (icon) {
SDL_SetWindowIcon(screen->window, icon); SDL_SetWindowIcon(screen->window, icon);
@ -220,12 +239,6 @@ static bool
prepare_for_frame(struct screen *screen, struct size new_frame_size) { prepare_for_frame(struct screen *screen, struct size new_frame_size) {
if (screen->frame_size.width != new_frame_size.width if (screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) { || screen->frame_size.height != new_frame_size.height) {
if (SDL_RenderSetLogicalSize(screen->renderer, new_frame_size.width,
new_frame_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return false;
}
// frame dimension changed, destroy texture // frame dimension changed, destroy texture
SDL_DestroyTexture(screen->texture); SDL_DestroyTexture(screen->texture);
@ -271,6 +284,7 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
mutex_unlock(vb->mutex); mutex_unlock(vb->mutex);
return false; return false;
} }
update_frame_rect(screen);
update_texture(screen, frame); update_texture(screen, frame);
mutex_unlock(vb->mutex); mutex_unlock(vb->mutex);
@ -280,13 +294,14 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
void void
screen_window_resized(struct screen *screen) { screen_window_resized(struct screen *screen) {
update_frame_rect(screen);
screen_render(screen); screen_render(screen);
} }
void void
screen_render(struct screen *screen) { screen_render(struct screen *screen) {
SDL_RenderClear(screen->renderer); SDL_RenderClear(screen->renderer);
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL); SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
SDL_RenderPresent(screen->renderer); SDL_RenderPresent(screen->renderer);
} }
@ -332,3 +347,11 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
LOGD("Resized to pixel-perfect"); LOGD("Resized to pixel-perfect");
} }
} }
struct point
screen_convert_to_frame_coords(struct screen *screen, float x, float y) {
struct point out;
out.x = (x - screen->rect.x) * screen->frame_size.width / screen->rect.w;
out.y = (y - screen->rect.y) * screen->frame_size.height / screen->rect.h;
return out;
}

View File

@ -17,6 +17,7 @@ struct screen {
struct size frame_size; struct size frame_size;
//used only in fullscreen mode to know the windowed window size //used only in fullscreen mode to know the windowed window size
struct size windowed_window_size; struct size windowed_window_size;
struct SDL_Rect rect;
bool has_frame; bool has_frame;
bool fullscreen; bool fullscreen;
bool no_window; bool no_window;
@ -34,6 +35,12 @@ struct screen {
.width = 0, \ .width = 0, \
.height = 0, \ .height = 0, \
}, \ }, \
.rect = { \
.x = 0, \
.y = 0, \
.w = 0, \
.h = 0, \
}, \
.has_frame = false, \ .has_frame = false, \
.fullscreen = false, \ .fullscreen = false, \
.no_window = false, \ .no_window = false, \
@ -80,4 +87,9 @@ screen_resize_to_fit(struct screen *screen);
void void
screen_resize_to_pixel_perfect(struct screen *screen); screen_resize_to_pixel_perfect(struct screen *screen);
// convert point from window coordinates to frame coordinates
// x and y are expressed in pixels (float to allow partial pixels)
struct point
screen_convert_to_frame_coords(struct screen *screen, float x, float y);
#endif #endif