Use the physical size for the renderer
Position and scale the frames manually instead of relying on the renderer "logical size". This will allow to draw elements having a size independant of the device frame.
This commit is contained in:
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c160825854
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a9275f2555
@ -7,33 +7,6 @@
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#include "lock_util.h"
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#include "lock_util.h"
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#include "log.h"
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#include "log.h"
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// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
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// coordinates (as provided in SDL mouse events)
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//
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// See my question:
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// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
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static void
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convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
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SDL_Rect viewport;
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float scale_x, scale_y;
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SDL_RenderGetViewport(renderer, &viewport);
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SDL_RenderGetScale(renderer, &scale_x, &scale_y);
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*x = (int) (*x / scale_x) - viewport.x;
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*y = (int) (*y / scale_y) - viewport.y;
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}
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static struct point
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get_mouse_point(struct screen *screen) {
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int x;
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int y;
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SDL_GetMouseState(&x, &y);
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convert_to_renderer_coordinates(screen->renderer, &x, &y);
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return (struct point) {
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.x = x,
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.y = y,
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};
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}
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static const int ACTION_DOWN = 1;
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static const int ACTION_DOWN = 1;
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static const int ACTION_UP = 1 << 1;
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static const int ACTION_UP = 1 << 1;
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@ -407,8 +380,8 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point =
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to->inject_touch_event.position.point.y = from->y;
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screen_convert_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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@ -444,12 +417,14 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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}
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}
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struct size frame_size = screen->frame_size;
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struct size frame_size = screen->frame_size;
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// SDL touch event coordinates are normalized in the range [0; 1]
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float x = from->x * frame_size.width;
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float y = from->y * frame_size.height;
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = frame_size;
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to->inject_touch_event.position.screen_size = frame_size;
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// SDL touch event coordinates are normalized in the range [0; 1]
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to->inject_touch_event.position.point =
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to->inject_touch_event.position.point.x = from->x * frame_size.width;
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screen_convert_to_frame_coords(screen, x, y);
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to->inject_touch_event.position.point.y = from->y * frame_size.height;
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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to->inject_touch_event.buttons = 0;
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return true;
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return true;
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@ -484,8 +459,8 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point =
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to->inject_touch_event.position.point.y = from->y;
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screen_convert_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons =
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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convert_mouse_buttons(SDL_BUTTON(from->button));
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@ -537,9 +512,15 @@ input_manager_process_mouse_button(struct input_manager *im,
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static bool
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static bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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struct control_msg *to) {
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struct control_msg *to) {
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// mouse_x and mouse_y are expressed in pixels relatice to the window
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int mouse_x;
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int mouse_y;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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struct position position = {
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struct position position = {
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.screen_size = screen->frame_size,
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.screen_size = screen->frame_size,
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.point = get_mouse_point(screen),
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.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
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};
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};
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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@ -122,6 +122,32 @@ get_initial_optimal_size(struct size frame_size) {
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return get_optimal_size(frame_size, frame_size);
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return get_optimal_size(frame_size, frame_size);
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}
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}
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static void
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update_frame_rect(struct screen *screen) {
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int ww;
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int wh;
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SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
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// 32 bits because we need to multiply two 16 bits values
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uint32_t fw = screen->frame_size.width;
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uint32_t fh = screen->frame_size.height;
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SDL_Rect *rect = &screen->rect;
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bool keep_width = fw * wh > fh * ww;
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if (keep_width) {
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rect->x = 0;
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rect->w = ww;
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rect->h = ww * fh / fw;
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rect->y = (wh - rect->h) / 2;
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} else {
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rect->y = 0;
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rect->h = wh;
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rect->w = wh * fw / fh;
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rect->x = (ww - rect->w) / 2;
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}
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}
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void
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void
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screen_init(struct screen *screen) {
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screen_init(struct screen *screen) {
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*screen = (struct screen) SCREEN_INITIALIZER;
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*screen = (struct screen) SCREEN_INITIALIZER;
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@ -170,13 +196,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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return false;
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}
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}
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if (SDL_RenderSetLogicalSize(screen->renderer, frame_size.width,
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frame_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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screen_destroy(screen);
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return false;
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}
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SDL_Surface *icon = read_xpm(icon_xpm);
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SDL_Surface *icon = read_xpm(icon_xpm);
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if (icon) {
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if (icon) {
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SDL_SetWindowIcon(screen->window, icon);
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SDL_SetWindowIcon(screen->window, icon);
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@ -220,12 +239,6 @@ static bool
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prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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if (screen->frame_size.width != new_frame_size.width
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if (screen->frame_size.width != new_frame_size.width
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|| screen->frame_size.height != new_frame_size.height) {
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|| screen->frame_size.height != new_frame_size.height) {
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if (SDL_RenderSetLogicalSize(screen->renderer, new_frame_size.width,
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new_frame_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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return false;
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}
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// frame dimension changed, destroy texture
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// frame dimension changed, destroy texture
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SDL_DestroyTexture(screen->texture);
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SDL_DestroyTexture(screen->texture);
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@ -271,6 +284,7 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
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mutex_unlock(vb->mutex);
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mutex_unlock(vb->mutex);
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return false;
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return false;
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}
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}
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update_frame_rect(screen);
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update_texture(screen, frame);
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update_texture(screen, frame);
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mutex_unlock(vb->mutex);
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mutex_unlock(vb->mutex);
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@ -280,13 +294,14 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
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void
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void
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screen_window_resized(struct screen *screen) {
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screen_window_resized(struct screen *screen) {
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update_frame_rect(screen);
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screen_render(screen);
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screen_render(screen);
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}
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}
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void
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void
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screen_render(struct screen *screen) {
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screen_render(struct screen *screen) {
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SDL_RenderClear(screen->renderer);
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SDL_RenderClear(screen->renderer);
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SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
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SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
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SDL_RenderPresent(screen->renderer);
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SDL_RenderPresent(screen->renderer);
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}
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}
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@ -332,3 +347,11 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
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LOGD("Resized to pixel-perfect");
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LOGD("Resized to pixel-perfect");
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}
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}
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}
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}
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struct point
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screen_convert_to_frame_coords(struct screen *screen, float x, float y) {
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struct point out;
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out.x = (x - screen->rect.x) * screen->frame_size.width / screen->rect.w;
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out.y = (y - screen->rect.y) * screen->frame_size.height / screen->rect.h;
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return out;
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}
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@ -17,6 +17,7 @@ struct screen {
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struct size frame_size;
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struct size frame_size;
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//used only in fullscreen mode to know the windowed window size
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//used only in fullscreen mode to know the windowed window size
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struct size windowed_window_size;
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struct size windowed_window_size;
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struct SDL_Rect rect;
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bool has_frame;
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bool has_frame;
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bool fullscreen;
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bool fullscreen;
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bool no_window;
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bool no_window;
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@ -34,6 +35,12 @@ struct screen {
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.width = 0, \
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.width = 0, \
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.height = 0, \
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.height = 0, \
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}, \
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}, \
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.rect = { \
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.x = 0, \
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.y = 0, \
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.w = 0, \
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.h = 0, \
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}, \
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.has_frame = false, \
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.has_frame = false, \
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.fullscreen = false, \
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.fullscreen = false, \
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.no_window = false, \
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.no_window = false, \
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@ -80,4 +87,9 @@ screen_resize_to_fit(struct screen *screen);
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void
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void
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screen_resize_to_pixel_perfect(struct screen *screen);
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screen_resize_to_pixel_perfect(struct screen *screen);
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// convert point from window coordinates to frame coordinates
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// x and y are expressed in pixels (float to allow partial pixels)
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struct point
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screen_convert_to_frame_coords(struct screen *screen, float x, float y);
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#endif
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#endif
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