setwindowsize
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@ -333,6 +333,8 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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return false;
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}
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}
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SDL_SetWindowSize(screen->window, window_size.width, window_size.height);
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screen_update_content_rect(screen);
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screen_update_content_rect(screen);
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return true;
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return true;
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