WIP ignore duplicate mouse events
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@ -387,6 +387,10 @@ input_manager_process_mouse_motion(struct input_manager *input_manager,
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// do not send motion events when no button is pressed
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return;
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}
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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return;
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}
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struct control_msg msg;
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if (convert_mouse_motion(event, input_manager->screen->frame_size, &msg)) {
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if (!controller_push_msg(input_manager->controller, &msg)) {
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