Fix gamepad axis initial values
By default, initialize axis to 0, which is represented by 0x8000 as a 16-bit unsigned value. PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
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@ -191,16 +191,19 @@ static const uint8_t SC_HID_GAMEPAD_REPORT_DESC[] = {
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* (8 is top-left, 1 is top, 2 is top-right, etc.)
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*/
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// [-32768 to 32767] -> [0 to 65535]
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#define AXIS_RESCALE(V) (uint16_t) (((int32_t) V) + 0x8000)
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static void
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sc_hid_gamepad_slot_init(struct sc_hid_gamepad_slot *slot,
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uint32_t gamepad_id) {
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assert(gamepad_id != SC_GAMEPAD_ID_INVALID);
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slot->gamepad_id = gamepad_id;
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slot->buttons = 0;
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slot->axis_left_x = 0;
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slot->axis_left_y = 0;
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slot->axis_right_x = 0;
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slot->axis_right_y = 0;
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slot->axis_left_x = AXIS_RESCALE(0);
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slot->axis_left_y = AXIS_RESCALE(0);
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slot->axis_right_x = AXIS_RESCALE(0);
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slot->axis_right_y = AXIS_RESCALE(0);
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slot->axis_left_trigger = 0;
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slot->axis_right_trigger = 0;
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}
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@ -423,8 +426,6 @@ sc_hid_gamepad_generate_input_from_axis(struct sc_hid_gamepad *hid,
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struct sc_hid_gamepad_slot *slot = &hid->slots[slot_idx];
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// [-32768 to 32767] -> [0 to 65535]
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#define AXIS_RESCALE(V) (uint16_t) (((int32_t) V) + 0x8000)
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switch (event->axis) {
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case SC_GAMEPAD_AXIS_LEFTX:
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slot->axis_left_x = AXIS_RESCALE(event->value);
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