Add "inject touch" control message
Add a control message type in the protocol to forward touch events to the device.
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@ -1,6 +1,7 @@
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#include "control_msg.h"
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#include <string.h>
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#include <SDL2/SDL_assert.h>
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#include "config.h"
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#include "buffer_util.h"
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@ -24,6 +25,16 @@ write_string(const char *utf8, size_t max_len, unsigned char *buf) {
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return 2 + len;
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}
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static uint16_t
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to_fixed_point_16(float f) {
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SDL_assert(f >= 0.0f && f <= 1.0f);
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uint32_t u = f * 0x1p16f; // 2^16
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if (u >= 0xffff) {
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u = 0xffff;
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}
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return (uint16_t) u;
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}
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size_t
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control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
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buf[0] = msg->type;
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@ -43,6 +54,14 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
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buffer_write32be(&buf[2], msg->inject_mouse_event.buttons);
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write_position(&buf[6], &msg->inject_mouse_event.position);
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return 18;
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case CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT:
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buf[1] = msg->inject_touch_event.action;
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buffer_write64be(&buf[2], msg->inject_touch_event.pointer_id);
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write_position(&buf[10], &msg->inject_touch_event.position);
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uint16_t pressure =
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to_fixed_point_16(msg->inject_touch_event.pressure);
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buffer_write16be(&buf[22], pressure);
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return 24;
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case CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT:
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write_position(&buf[1], &msg->inject_scroll_event.position);
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buffer_write32be(&buf[13],
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