enable async resizing
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parent
da44fa4476
commit
6a9f3df434
@ -206,7 +206,9 @@ static inline SDL_Texture *
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create_texture(struct screen *screen) {
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SDL_Renderer *renderer = screen->renderer;
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struct size size = screen->frame_size;
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SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
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SDL_PixelFormatEnum fmt = screen->use_swscale ? SDL_PIXELFORMAT_RGB24
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: SDL_PIXELFORMAT_YV12;
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SDL_Texture *texture = SDL_CreateTexture(renderer, fmt,
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SDL_TEXTUREACCESS_STREAMING,
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size.width, size.height);
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if (!texture) {
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@ -214,6 +216,7 @@ create_texture(struct screen *screen) {
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}
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if (screen->scale_filter == SC_SCALE_FILTER_TRILINEAR) {
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assert(!screen->use_swscale);
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struct sc_opengl *gl = &screen->gl;
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SDL_GL_BindTexture(texture, NULL, NULL);
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@ -235,6 +238,19 @@ is_swscale(enum sc_scale_filter scale_filter) {
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&& scale_filter != SC_SCALE_FILTER_TRILINEAR;
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}
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static void
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on_resizer_frame_available(struct video_buffer *vb, void *userdata) {
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(void) vb;
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(void) userdata;
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static SDL_Event new_frame_event = {
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.type = EVENT_NEW_FRAME,
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};
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// Post the event on the UI thread
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SDL_PushEvent(&new_frame_event);
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}
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bool
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screen_init_rendering(struct screen *screen, const char *window_title,
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struct size frame_size, bool always_on_top,
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@ -321,11 +337,23 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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screen->use_swscale = is_swscale(scale_filter);
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if (screen->use_swscale) {
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bool ok = sc_resizer_init(&screen->resizer, screen->vb,
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&screen->resizer_vb, scale_filter,
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window_size);
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static const struct video_buffer_callbacks video_buffer_cbs = {
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.on_frame_available = on_resizer_frame_available,
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};
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bool ok = video_buffer_init(&screen->resizer_vb, false,
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&video_buffer_cbs, NULL);
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if (!ok) {
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LOGE("Could not create resizer video buffer");
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SDL_DestroyRenderer(screen->renderer);
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SDL_DestroyWindow(screen->window);
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return false;
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}
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ok = sc_resizer_init(&screen->resizer, screen->vb, &screen->resizer_vb,
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scale_filter, window_size);
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if (!ok) {
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LOGE("Could not create resizer");
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video_buffer_destroy(&screen->resizer_vb);
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SDL_DestroyRenderer(screen->renderer);
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SDL_DestroyWindow(screen->window);
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return false;
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@ -335,6 +363,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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if (!ok) {
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LOGE("Could not start resizer");
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sc_resizer_destroy(&screen->resizer);
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video_buffer_destroy(&screen->resizer_vb);
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SDL_DestroyRenderer(screen->renderer);
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SDL_DestroyWindow(screen->window);
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}
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@ -477,23 +506,29 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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// write the frame into the texture
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static void
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update_texture(struct screen *screen, const AVFrame *frame) {
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SDL_UpdateYUVTexture(screen->texture, NULL,
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frame->data[0], frame->linesize[0],
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frame->data[1], frame->linesize[1],
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frame->data[2], frame->linesize[2]);
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if (screen->use_swscale) {
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SDL_UpdateTexture(screen->texture, NULL, frame->data[0],
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frame->linesize[0]);
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} else {
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SDL_UpdateYUVTexture(screen->texture, NULL,
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frame->data[0], frame->linesize[0],
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frame->data[1], frame->linesize[1],
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frame->data[2], frame->linesize[2]);
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if (screen->scale_filter == SC_SCALE_FILTER_TRILINEAR) {
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SDL_GL_BindTexture(screen->texture, NULL, NULL);
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screen->gl.GenerateMipmap(GL_TEXTURE_2D);
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SDL_GL_UnbindTexture(screen->texture);
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if (screen->scale_filter == SC_SCALE_FILTER_TRILINEAR) {
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SDL_GL_BindTexture(screen->texture, NULL, NULL);
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screen->gl.GenerateMipmap(GL_TEXTURE_2D);
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SDL_GL_UnbindTexture(screen->texture);
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}
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}
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}
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static bool
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screen_update_frame(struct screen *screen) {
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unsigned skipped;
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const AVFrame *frame =
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video_buffer_consumer_take_frame(screen->vb, &skipped);
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struct video_buffer *vb = screen->use_swscale ? &screen->resizer_vb
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: screen->vb;
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const AVFrame *frame = video_buffer_consumer_take_frame(vb, &skipped);
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fps_counter_add_skipped_frames(screen->fps_counter, skipped);
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fps_counter_add_rendered_frame(screen->fps_counter);
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@ -695,12 +730,14 @@ screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
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void
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screen_on_frame_available(struct screen *screen) {
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(void) screen;
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if (screen->use_swscale) {
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sc_resizer_process_new_frame(&screen->resizer);
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} else {
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static SDL_Event new_frame_event = {
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.type = EVENT_NEW_FRAME,
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};
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static SDL_Event new_frame_event = {
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.type = EVENT_NEW_FRAME,
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};
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// Post the event on the UI thread
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SDL_PushEvent(&new_frame_event);
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// Post the event on the UI thread
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SDL_PushEvent(&new_frame_event);
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}
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}
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