Apply resizing workaround on size changed
The "resized" event is called on user resizing only, while "size changed" is called on any resize, including at every step of a progressive resize animation.
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@ -133,7 +133,7 @@ static int
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event_watcher(void *data, SDL_Event *event) {
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(void) data;
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if (event->type == SDL_WINDOWEVENT
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&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
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&& event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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// In practice, it seems to always be called from the same thread in
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// that specific case. Anyway, it's just a workaround.
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screen_render(&screen);
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