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@ -615,6 +615,8 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
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SDL_GetWindowSize(screen->window, &ww, &wh);
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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LOGI("window_size = %dx%d, drawable_size = %dx%d", ww, wh, dw, dh);
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// scale (64 bits for intermediate multiplications)
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x = (int64_t) (x - screen->rect.x) * w * dw / (screen->rect.w * ww);
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y = (int64_t) (y - screen->rect.y) * h * dh / (screen->rect.h * wh);
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