Split gamepad device added/removed events
Use two separate callbacks for gamepad device added and gamepad device removed. It looks cleaner. PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
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@ -412,18 +412,12 @@ struct sc_touch_event {
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float pressure;
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};
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enum sc_gamepad_device_event_type {
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SC_GAMEPAD_DEVICE_ADDED,
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SC_GAMEPAD_DEVICE_REMOVED,
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};
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// As documented in <https://wiki.libsdl.org/SDL2/SDL_JoystickID>:
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// The ID value starts at 0 and increments from there. The value -1 is an
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// invalid ID.
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#define SC_GAMEPAD_ID_INVALID UINT32_C(-1)
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struct sc_gamepad_device_event {
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enum sc_gamepad_device_event_type type;
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uint32_t gamepad_id;
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};
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@ -503,16 +497,6 @@ sc_mouse_buttons_state_from_sdl(uint32_t buttons_state) {
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return buttons_state;
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}
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static inline enum sc_gamepad_device_event_type
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sc_gamepad_device_event_type_from_sdl_type(uint32_t type) {
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assert(type == SDL_CONTROLLERDEVICEADDED
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|| type == SDL_CONTROLLERDEVICEREMOVED);
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if (type == SDL_CONTROLLERDEVICEADDED) {
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return SC_GAMEPAD_DEVICE_ADDED;
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}
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return SC_GAMEPAD_DEVICE_REMOVED;
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}
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static inline enum sc_gamepad_axis
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sc_gamepad_axis_from_sdl(uint8_t axis) {
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if (axis <= SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
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@ -908,7 +908,6 @@ sc_input_manager_process_mouse_wheel(struct sc_input_manager *im,
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static void
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sc_input_manager_process_gamepad_device(struct sc_input_manager *im,
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const SDL_ControllerDeviceEvent *event) {
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SDL_JoystickID id;
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if (event->type == SDL_CONTROLLERDEVICEADDED) {
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SDL_GameController *gc = SDL_GameControllerOpen(event->which);
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if (!gc) {
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@ -923,9 +922,12 @@ sc_input_manager_process_gamepad_device(struct sc_input_manager *im,
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return;
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}
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id = SDL_JoystickInstanceID(joystick);
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struct sc_gamepad_device_event evt = {
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.gamepad_id = SDL_JoystickInstanceID(joystick),
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};
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im->gp->ops->process_gamepad_added(im->gp, &evt);
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} else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
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id = event->which;
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SDL_JoystickID id = event->which;
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SDL_GameController *gc = SDL_GameControllerFromInstanceID(id);
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if (gc) {
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@ -933,16 +935,15 @@ sc_input_manager_process_gamepad_device(struct sc_input_manager *im,
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} else {
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LOGW("Unknown gamepad device removed");
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}
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struct sc_gamepad_device_event evt = {
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.gamepad_id = id,
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};
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im->gp->ops->process_gamepad_removed(im->gp, &evt);
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} else {
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// Nothing to do
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return;
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}
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struct sc_gamepad_device_event evt = {
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.type = sc_gamepad_device_event_type_from_sdl_type(event->type),
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.gamepad_id = id,
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};
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im->gp->ops->process_gamepad_device(im->gp, &evt);
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}
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static void
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@ -20,13 +20,22 @@ struct sc_gamepad_processor {
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struct sc_gamepad_processor_ops {
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/**
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* Process a gamepad device added or removed
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* Process a gamepad device added event
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*
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* This function is mandatory.
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*/
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void
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(*process_gamepad_device)(struct sc_gamepad_processor *gp,
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const struct sc_gamepad_device_event *event);
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(*process_gamepad_added)(struct sc_gamepad_processor *gp,
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const struct sc_gamepad_device_event *event);
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/**
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* Process a gamepad device removed event
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*
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* This function is mandatory.
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*/
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void
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(*process_gamepad_removed)(struct sc_gamepad_processor *gp,
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const struct sc_gamepad_device_event *event);
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/**
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* Process a gamepad axis event
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@ -52,29 +52,31 @@ sc_gamepad_uhid_send_close(struct sc_gamepad_uhid *gamepad,
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}
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static void
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sc_gamepad_processor_process_gamepad_device(struct sc_gamepad_processor *gp,
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sc_gamepad_processor_process_gamepad_added(struct sc_gamepad_processor *gp,
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const struct sc_gamepad_device_event *event) {
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struct sc_gamepad_uhid *gamepad = DOWNCAST(gp);
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if (event->type == SC_GAMEPAD_DEVICE_ADDED) {
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struct sc_hid_open hid_open;
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if (!sc_hid_gamepad_generate_open(&gamepad->hid, &hid_open,
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event->gamepad_id)) {
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return;
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}
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sc_gamepad_uhid_send_open(gamepad, &hid_open);
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} else {
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assert(event->type == SC_GAMEPAD_DEVICE_REMOVED);
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struct sc_hid_close hid_close;
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if (!sc_hid_gamepad_generate_close(&gamepad->hid, &hid_close,
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event->gamepad_id)) {
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return;
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}
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sc_gamepad_uhid_send_close(gamepad, &hid_close);
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struct sc_hid_open hid_open;
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if (!sc_hid_gamepad_generate_open(&gamepad->hid, &hid_open,
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event->gamepad_id)) {
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return;
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}
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sc_gamepad_uhid_send_open(gamepad, &hid_open);
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}
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static void
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sc_gamepad_processor_process_gamepad_removed(struct sc_gamepad_processor *gp,
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const struct sc_gamepad_device_event *event) {
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struct sc_gamepad_uhid *gamepad = DOWNCAST(gp);
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struct sc_hid_close hid_close;
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if (!sc_hid_gamepad_generate_close(&gamepad->hid, &hid_close,
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event->gamepad_id)) {
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return;
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}
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sc_gamepad_uhid_send_close(gamepad, &hid_close);
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}
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static void
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@ -114,7 +116,8 @@ sc_gamepad_uhid_init(struct sc_gamepad_uhid *gamepad,
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gamepad->controller = controller;
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static const struct sc_gamepad_processor_ops ops = {
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.process_gamepad_device = sc_gamepad_processor_process_gamepad_device,
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.process_gamepad_added = sc_gamepad_processor_process_gamepad_added,
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.process_gamepad_removed = sc_gamepad_processor_process_gamepad_removed,
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.process_gamepad_axis = sc_gamepad_processor_process_gamepad_axis,
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.process_gamepad_button = sc_gamepad_processor_process_gamepad_button,
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};
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@ -7,33 +7,35 @@
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#define DOWNCAST(GP) container_of(GP, struct sc_gamepad_aoa, gamepad_processor)
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static void
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sc_gamepad_processor_process_gamepad_device(struct sc_gamepad_processor *gp,
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sc_gamepad_processor_process_gamepad_added(struct sc_gamepad_processor *gp,
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const struct sc_gamepad_device_event *event) {
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struct sc_gamepad_aoa *gamepad = DOWNCAST(gp);
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if (event->type == SC_GAMEPAD_DEVICE_ADDED) {
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struct sc_hid_open hid_open;
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if (!sc_hid_gamepad_generate_open(&gamepad->hid, &hid_open,
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event->gamepad_id)) {
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return;
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}
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struct sc_hid_open hid_open;
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if (!sc_hid_gamepad_generate_open(&gamepad->hid, &hid_open,
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event->gamepad_id)) {
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return;
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}
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// exit_on_error: false (a gamepad open failure should not exit scrcpy)
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if (!sc_aoa_push_open(gamepad->aoa, &hid_open, false)) {
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LOGW("Could not push AOA HID open (gamepad)");
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}
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} else {
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assert(event->type == SC_GAMEPAD_DEVICE_REMOVED);
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// exit_on_error: false (a gamepad open failure should not exit scrcpy)
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if (!sc_aoa_push_open(gamepad->aoa, &hid_open, false)) {
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LOGW("Could not push AOA HID open (gamepad)");
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}
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}
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struct sc_hid_close hid_close;
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if (!sc_hid_gamepad_generate_close(&gamepad->hid, &hid_close,
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event->gamepad_id)) {
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return;
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}
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static void
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sc_gamepad_processor_process_gamepad_removed(struct sc_gamepad_processor *gp,
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const struct sc_gamepad_device_event *event) {
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struct sc_gamepad_aoa *gamepad = DOWNCAST(gp);
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if (!sc_aoa_push_close(gamepad->aoa, &hid_close)) {
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LOGW("Could not push AOA HID close (gamepad)");
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}
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struct sc_hid_close hid_close;
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if (!sc_hid_gamepad_generate_close(&gamepad->hid, &hid_close,
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event->gamepad_id)) {
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return;
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}
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if (!sc_aoa_push_close(gamepad->aoa, &hid_close)) {
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LOGW("Could not push AOA HID close (gamepad)");
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}
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}
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@ -76,7 +78,8 @@ sc_gamepad_aoa_init(struct sc_gamepad_aoa *gamepad, struct sc_aoa *aoa) {
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sc_hid_gamepad_init(&gamepad->hid);
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static const struct sc_gamepad_processor_ops ops = {
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.process_gamepad_device = sc_gamepad_processor_process_gamepad_device,
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.process_gamepad_added = sc_gamepad_processor_process_gamepad_added,
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.process_gamepad_removed = sc_gamepad_processor_process_gamepad_removed,
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.process_gamepad_axis = sc_gamepad_processor_process_gamepad_axis,
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.process_gamepad_button = sc_gamepad_processor_process_gamepad_button,
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};
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@ -175,7 +175,6 @@ sc_screen_otg_process_gamepad_device(struct sc_screen_otg *screen,
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assert(screen->gamepad);
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struct sc_gamepad_processor *gp = &screen->gamepad->gamepad_processor;
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SDL_JoystickID id;
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if (event->type == SDL_CONTROLLERDEVICEADDED) {
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SDL_GameController *gc = SDL_GameControllerOpen(event->which);
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if (!gc) {
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@ -190,9 +189,12 @@ sc_screen_otg_process_gamepad_device(struct sc_screen_otg *screen,
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return;
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}
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id = SDL_JoystickInstanceID(joystick);
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struct sc_gamepad_device_event evt = {
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.gamepad_id = SDL_JoystickInstanceID(joystick),
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};
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gp->ops->process_gamepad_added(gp, &evt);
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} else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
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id = event->which;
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SDL_JoystickID id = event->which;
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SDL_GameController *gc = SDL_GameControllerFromInstanceID(id);
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if (gc) {
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@ -200,16 +202,12 @@ sc_screen_otg_process_gamepad_device(struct sc_screen_otg *screen,
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} else {
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LOGW("Unknown gamepad device removed");
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}
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} else {
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// Nothing to do
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return;
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}
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struct sc_gamepad_device_event evt = {
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.type = sc_gamepad_device_event_type_from_sdl_type(event->type),
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.gamepad_id = id,
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};
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gp->ops->process_gamepad_device(gp, &evt);
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struct sc_gamepad_device_event evt = {
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.gamepad_id = id,
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};
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gp->ops->process_gamepad_removed(gp, &evt);
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}
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}
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static void
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