scrcpy/app/src/mouse_capture.c

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#include "mouse_capture.h"
#include "shortcut_mod.h"
#include "util/log.h"
void
sc_mouse_capture_init(struct sc_mouse_capture *mc, SDL_Window *window,
uint8_t shortcut_mods) {
mc->window = window;
mc->sdl_mouse_capture_keys = sc_shortcut_mods_to_sdl(shortcut_mods);
mc->mouse_capture_key_pressed = SDLK_UNKNOWN;
}
static inline bool
sc_mouse_capture_is_capture_key(struct sc_mouse_capture *mc, SDL_Keycode key) {
return sc_shortcut_mods_is_shortcut_key(mc->sdl_mouse_capture_keys, key);
}
bool
sc_mouse_capture_handle_event(struct sc_mouse_capture *mc,
const SDL_Event *event) {
switch (event->type) {
case SDL_WINDOWEVENT:
if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
sc_mouse_capture_set_active(mc, false);
return true;
}
break;
case SDL_KEYDOWN: {
SDL_Keycode key = event->key.keysym.sym;
if (sc_mouse_capture_is_capture_key(mc, key)) {
if (!mc->mouse_capture_key_pressed) {
mc->mouse_capture_key_pressed = key;
} else {
// Another mouse capture key has been pressed, cancel
// mouse (un)capture
mc->mouse_capture_key_pressed = 0;
}
// Mouse capture keys are never forwarded to the device
return true;
}
break;
}
case SDL_KEYUP: {
SDL_Keycode key = event->key.keysym.sym;
SDL_Keycode cap = mc->mouse_capture_key_pressed;
mc->mouse_capture_key_pressed = 0;
if (sc_mouse_capture_is_capture_key(mc, key)) {
if (key == cap) {
// A mouse capture key has been pressed then released:
// toggle the capture mouse mode
sc_mouse_capture_toggle(mc);
}
// Mouse capture keys are never forwarded to the device
return true;
}
break;
}
case SDL_MOUSEWHEEL:
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
if (!sc_mouse_capture_is_active(mc)) {
// The mouse will be captured on SDL_MOUSEBUTTONUP, so consume
// the event
return true;
}
break;
case SDL_MOUSEBUTTONUP:
if (!sc_mouse_capture_is_active(mc)) {
sc_mouse_capture_set_active(mc, true);
return true;
}
break;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
// Touch events are not compatible with relative mode
// (coordinates are not relative), so consume the event
return true;
}
return false;
}
void
sc_mouse_capture_set_active(struct sc_mouse_capture *mc, bool capture) {
#ifdef __APPLE__
// Workaround for SDL bug on macOS:
// <https://github.com/libsdl-org/SDL/issues/5340>
if (capture) {
int mouse_x, mouse_y;
SDL_GetGlobalMouseState(&mouse_x, &mouse_y);
int x, y, w, h;
SDL_GetWindowPosition(mc->window, &x, &y);
SDL_GetWindowSize(mc->window, &w, &h);
bool outside_window = mouse_x < x || mouse_x >= x + w
|| mouse_y < y || mouse_y >= y + h;
if (outside_window) {
SDL_WarpMouseInWindow(mc->window, w / 2, h / 2);
}
}
#else
(void) mc;
#endif
if (SDL_SetRelativeMouseMode(capture)) {
LOGE("Could not set relative mouse mode to %s: %s",
capture ? "true" : "false", SDL_GetError());
}
}
bool
sc_mouse_capture_is_active(struct sc_mouse_capture *mc) {
(void) mc;
return SDL_GetRelativeMouseMode();
}
void
sc_mouse_capture_toggle(struct sc_mouse_capture *mc) {
bool new_value = !sc_mouse_capture_is_active(mc);
sc_mouse_capture_set_active(mc, new_value);
}