scrcpy/app/src/display.h

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#ifndef SC_DISPLAY_H
#define SC_DISPLAY_H
#include "common.h"
#include <stdbool.h>
#include <libavformat/avformat.h>
#include <SDL2/SDL.h>
#include "coords.h"
#include "opengl.h"
#ifdef __APPLE__
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
#endif
struct sc_display {
SDL_Renderer *renderer;
SDL_Texture *texture;
struct sc_opengl gl;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GLContext *gl_context;
#endif
bool mipmaps;
};
bool
sc_display_init(struct sc_display *display, SDL_Window *window, bool mipmaps);
void
sc_display_destroy(struct sc_display *display);
bool
sc_display_set_texture_size(struct sc_display *display, struct sc_size size);
bool
sc_display_update_texture(struct sc_display *display, const AVFrame *frame);
bool
sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
unsigned rotation);
#endif