344 lines
13 KiB
Plaintext
344 lines
13 KiB
Plaintext
*usr_52.txt* For Vim version 9.1. Last change: 2022 Jun 04
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VIM USER MANUAL - by Bram Moolenaar
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Write larger plugins
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When plugins do more than simple things, they tend to grow big. This file
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explains how to make sure they still load fast and how to split them up in
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smaller parts.
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|52.1| Export and import
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|52.2| Autoloading
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|52.3| Autoloading without import/export
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|52.4| Other mechanisms to use
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|52.5| Using a Vim9 script from legacy script
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Next chapter: |usr_90.txt| Installing Vim
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Previous chapter: |usr_51.txt| Create a plugin
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Table of contents: |usr_toc.txt|
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==============================================================================
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*52.1* Export and import
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Vim9 script was designed to make it easier to write large Vim scripts. It
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looks more like other script languages, especially Typescript. Also,
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functions are compiled into instructions that can be executed quickly. This
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makes Vim9 script a lot faster, up to a 100 times.
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The basic idea is that a script file has items that are private, only used
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inside the script file, and items that are exported, which can be used by
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scripts that import them. That makes very clear what is defined where.
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Let's start with an example, a script that exports one function and has one
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private function: >
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vim9script
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export def GetMessage(count: string): string
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var nr = str2nr(count)
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var result = $'To {nr} we say '
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result ..= GetReply(nr)
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return result
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enddef
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def GetReply(nr: number): string
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if nr == 42
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return 'yes'
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elseif nr = 22
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return 'maybe'
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else
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return 'no'
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endif
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enddef
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The `vim9script` command is required, `export` only works in a |Vim9| script.
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The `export def GetMessage(...` line starts with `export`, meaning that this
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function can be called by other scripts. The line `def GetReply(...` does not
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start with `export`, this is a script-local function, it can only be used
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inside this script file.
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Now about the script where this is imported. In this example we use this
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layout, which works well for a plugin below the "pack" directory:
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.../plugin/theplugin.vim
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.../lib/getmessage.vim
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Assuming the "..." directory has been added to 'runtimepath', Vim will look
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for plugins in the "plugin" directory and source "theplugin.vim". Vim does
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not recognize the "lib" directory, you can put any scripts there.
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The above script that exports GetMessage() goes in lib/getmessage.vim. The
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GetMessage() function is used in plugin/theplugin.vim: >
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vim9script
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import "../lib/getmessage.vim"
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command -nargs=1 ShowMessage echomsg getmessage.GetMessage(<f-args>)
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The `import` command uses a relative path, it starts with "../", which means
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to go one directory up. For other kinds of paths see the `:import` command.
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How we can try out the command that the plugin provides: >
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ShowMessage 1
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< To 1 we say no ~
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>
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ShowMessage 22
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< To 22 we say maybe ~
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Notice that the function GetMessage() is prefixed with the imported script
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name "getmessage". That way, for every imported function used, you know what
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script it was imported from. If you import several scripts each of them could
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define a GetMessage() function: >
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vim9script
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import "../lib/getmessage.vim"
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import "../lib/getother.vim"
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command -nargs=1 ShowMessage echomsg getmessage.GetMessage(<f-args>)
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command -nargs=1 ShowOther echomsg getother.GetMessage(<f-args>)
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If the imported script name is long or you use it in many places, you can
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shorten it by adding an "as" argument: >
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import "../lib/getmessage.vim" as msg
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command -nargs=1 ShowMessage echomsg msg.GetMessage(<f-args>)
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RELOADING
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One thing to keep in mind: the imported "lib/getmessage.vim" script will be
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sourced only once. When it is imported a second time sourcing it will be
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skipped, since the items in it have already been created. It does not matter
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if this import command is in another script, or in the same script that is
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sourced again.
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This is efficient when using a plugin, but when still developing a plugin it
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means that changing "lib/getmessage.vim" after it has been imported will have
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no effect. You need to quit Vim and start it again. (Rationale: the items
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defined in the script could be used in a compiled function, sourcing the
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script again may break those functions).
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USING GLOBALS
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Sometimes you will want to use global variables or functions, so that they can
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be used anywhere. A good example is a global variable that passes a
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preference to a plugin. To avoid other scripts using the same name, use a
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prefix that is very unlikely to be used elsewhere. For example, if you have a
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"mytags" plugin, you could use: >
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g:mytags_location = '$HOME/project'
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g:mytags_style = 'fast'
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==============================================================================
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*52.2* Autoloading
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After splitting your large script into pieces, all the lines will still be
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loaded and executed the moment the script is used. Every `import` loads the
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imported script to find the items defined there. Although that is good for
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finding errors early, it also takes time. Which is wasted if the
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functionality is not often used.
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Instead of having `import` load the script immediately, it can be postponed
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until needed. Using the example above, only one change needs to be made in
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the plugin/theplugin.vim script: >
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import autoload "../lib/getmessage.vim"
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Nothing in the rest of the script needs to change. However, the types will
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not be checked. Not even the existence of the GetMessage() function is
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checked until it is used. You will have to decide what is more important for
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your script: fast startup or getting errors early. You can also add the
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"autoload" argument later, after you have checked everything works.
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AUTOLOAD DIRECTORY
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Another form is to use autoload with a script name that is not an absolute or
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relative path: >
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import autload "monthlib.vim"
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This will search for the script "monthlib.vim" in the autoload directories of
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'runtimepath'. With Unix one of the directories often is "~/.vim/autoload".
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It will also search under 'packpath', under "start".
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The main advantage of this is that this script can be easily shared with other
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scripts. You do need to make sure that the script name is unique, since Vim
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will search all the "autoload" directories in 'runtimepath', and if you are
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using several plugins with a plugin manager, it may add a directory to
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'runtimepath', each of which might have an "autoload" directory.
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Without autoload: >
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import "monthlib.vim"
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Vim will search for the script "monthlib.vim" in the import directories of
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'runtimepath'. Note that in this case adding or removing "autoload" changes
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where the script is found. With a relative or absolute path the location does
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not change.
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==============================================================================
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*52.3* Autoloading without import/export
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*write-library-script*
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A mechanism from before import/export is still useful and some users may find
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it a bit simpler. The idea is that you call a function with a special name.
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That function is then in an autoload script. We will call that one script a
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library script.
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The autoload mechanism is based on a function name that has "#" characters: >
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mylib#myfunction(arg)
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Vim will recognize the function name by the embedded "#" character and when
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it is not defined yet search for the script "autoload/mylib.vim" in
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'runtimepath'. That script must define the "mylib#myfunction()" function.
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Obviously the name "mylib" is the part before the "#" and is used as the name
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of the script, adding ".vim".
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You can put many other functions in the mylib.vim script, you are free to
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organize your functions in library scripts. But you must use function names
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where the part before the '#' matches the script name. Otherwise Vim would
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not know what script to load. This is where it differs from the import/export
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mechanism.
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If you get really enthusiastic and write lots of library scripts, you may
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want to use subdirectories. Example: >
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netlib#ftp#read('somefile')
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Here the script name is taken from the function name up to the last "#". The
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"#" in the middle are replaced by a slash, the last one by ".vim". Thus you
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get "netlib/ftp.vim". For Unix the library script used for this could be:
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~/.vim/autoload/netlib/ftp.vim
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Where the function is defined like this: >
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def netlib#ftp#read(fname: string)
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# Read the file fname through ftp
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enddef
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Notice that the name the function is defined with is exactly the same as the
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name used for calling the function. And the part before the last '#'
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exactly matches the subdirectory and script name.
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You can use the same mechanism for variables: >
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var weekdays = dutch#weekdays
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This will load the script "autoload/dutch.vim", which should contain something
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like: >
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var dutch#weekdays = ['zondag', 'maandag', 'dinsdag', 'woensdag',
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\ 'donderdag', 'vrijdag', 'zaterdag']
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Further reading: |autoload|.
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==============================================================================
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*52.4* Other mechanisms to use
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Some may find the use of several files a hassle and prefer to keep everything
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together in one script. To avoid this resulting in slow startup there is a
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mechanism that only defines a small part and postpones the rest to when it is
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actually used. *write-plugin-quickload*
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The basic idea is that the plugin is loaded twice. The first time user
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commands and mappings are defined that offer the functionality. The second
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time the functions that implement the functionality are defined.
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It may sound surprising that quickload means loading a script twice. What we
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mean is that it loads quickly the first time, postponing the bulk of the
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script to the second time, which only happens when you actually use it. When
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you always use the functionality it actually gets slower!
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This uses a FuncUndefined autocommand. This works differently from the
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|autoload| functionality explained above.
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The following example shows how it's done: >
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" Vim global plugin for demonstrating quick loading
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" Last Change: 2005 Feb 25
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" Maintainer: Bram Moolenaar <Bram@vim.org>
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" License: This file is placed in the public domain.
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if !exists("s:did_load")
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command -nargs=* BNRead call BufNetRead(<f-args>)
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map <F19> :call BufNetWrite('something')<CR>
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let s:did_load = 1
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exe 'au FuncUndefined BufNet* source ' .. expand('<sfile>')
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finish
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endif
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function BufNetRead(...)
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echo 'BufNetRead(' .. string(a:000) .. ')'
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" read functionality here
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endfunction
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function BufNetWrite(...)
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echo 'BufNetWrite(' .. string(a:000) .. ')'
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" write functionality here
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endfunction
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When the script is first loaded "s:did_load" is not set. The commands between
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the "if" and "endif" will be executed. This ends in a |:finish| command, thus
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the rest of the script is not executed.
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The second time the script is loaded "s:did_load" exists and the commands
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after the "endif" are executed. This defines the (possible long)
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BufNetRead() and BufNetWrite() functions.
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If you drop this script in your plugin directory Vim will execute it on
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startup. This is the sequence of events that happens:
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1. The "BNRead" command is defined and the <F19> key is mapped when the script
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is sourced at startup. A |FuncUndefined| autocommand is defined. The
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":finish" command causes the script to terminate early.
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2. The user types the BNRead command or presses the <F19> key. The
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BufNetRead() or BufNetWrite() function will be called.
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3. Vim can't find the function and triggers the |FuncUndefined| autocommand
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event. Since the pattern "BufNet*" matches the invoked function, the
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command "source fname" will be executed. "fname" will be equal to the name
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of the script, no matter where it is located, because it comes from
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expanding "<sfile>" (see |expand()|).
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4. The script is sourced again, the "s:did_load" variable exists and the
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functions are defined.
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Notice that the functions that are loaded afterwards match the pattern in the
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|FuncUndefined| autocommand. You must make sure that no other plugin defines
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functions that match this pattern.
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==============================================================================
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*52.5* Using a Vim9 script from legacy script *source-vim9-script*
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In some cases you have a legacy Vim script where you want to use items from a
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Vim9 script. For example in your .vimrc you want to initialize a plugin. The
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best way to do this is to use `:import`. For example: >
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import 'myNicePlugin.vim'
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call myNicePlugin.NiceInit('today')
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This finds the exported function "NiceInit" in the Vim9 script file and makes
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it available as script-local item "myNicePlugin.NiceInit". `:import` always
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uses the script namespace, even when "s:" is not given. If "myNicePlugin.vim"
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was already sourced it is not sourced again.
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Besides avoiding putting any items in the global namespace (where name clashes
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can cause unexpected errors), this also means the script is sourced only once,
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no matter how many times items from it are imported.
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In some cases, e.g. for testing, you may just want to source the Vim9 script.
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That is OK, but then only global items will be available. The Vim9 script
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will have to make sure to use a unique name for these global items. Example: >
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source ~/.vim/extra/myNicePlugin.vim
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call g:NicePluginTest()
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==============================================================================
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Next chapter: |usr_90.txt| Installing Vim
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Copyright: see |manual-copyright| vim:tw=78:ts=8:noet:ft=help:norl:
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