coolbins/system/usr/share/nmap/scripts/pcanywhere-brute.nse

159 lines
5.2 KiB
Lua

local brute = require "brute"
local creds = require "creds"
local shortport = require "shortport"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
description = [[
Performs brute force password auditing against the pcAnywhere remote access protocol.
Due to certain limitations of the protocol, bruteforcing
is limited to single thread at a time.
After a valid login pair is guessed the script waits
some time until server becomes available again.
]]
---
-- @usage
-- nmap --script=pcanywhere-brute <target>
--
-- @output
-- 5631/tcp open pcanywheredata syn-ack
-- | pcanywhere-brute:
-- | Accounts
-- | administrator:administrator - Valid credentials
-- | Statistics
-- |_ Performed 2 guesses in 55 seconds, average tps: 0
--
-- @args pcanywhere-brute.timeout socket timeout for connecting to PCAnywhere (default 10s)
author = "Aleksandar Nikolic"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
categories = {"intrusive", "brute"}
portrule = shortport.port_or_service(5631, "pcanywheredata")
local arg_timeout = stdnse.parse_timespec(stdnse.get_script_args(SCRIPT_NAME .. ".timeout"))
arg_timeout = (arg_timeout or 10) * 1000
-- implements simple xor based encryption which the server expects
local function encrypt(data)
local result = {}
local xor_key = 0xab
local k = 0
if data then
result[1] = string.byte(data) ~ xor_key
for i = 2,string.len(data) do
result[i] = result[i-1] ~ string.byte(data,i) ~ i-2
end
end
return string.char(table.unpack(result))
end
local retry = false -- true means we found valid login and need to wait
Driver = {
new = function(self, host, port)
local o = {}
setmetatable(o, self)
self.__index = self
o.host = host
o.port = port
return o
end,
connect = function( self )
self.socket = brute.new_socket()
local response
local err
local status = false
stdnse.sleep(2)
-- when we hit a valid login pair, server enters some kind of locked state
-- so we need to wait for some time before trying next pair
-- variable "retry" signifies if we need to wait or this is just not pcAnywhere server
while not status do
status, err = self.socket:connect(self.host, self.port)
self.socket:set_timeout(arg_timeout)
if(not(status)) then
return false, brute.Error:new( "Couldn't connect to host: " .. err )
end
status, err = self.socket:send(stdnse.fromhex("00000000")) --initial hello
status, response = self.socket:receive_bytes(0)
if not status and not retry then
break
end
stdnse.debug1("in a loop")
stdnse.sleep(2) -- needs relatively big timeout between retries
end
if not status or string.find(response,"Please press <Enter>") == nil then
--probably not pcanywhere
stdnse.debug1("not pcAnywhere")
return false, brute.Error:new( "Probably not pcAnywhere." )
end
retry = false
status, err = self.socket:send(stdnse.fromhex("6f06ff")) -- downgrade into legacy mode
status, response = self.socket:receive_bytes(0)
status, err = self.socket:send(stdnse.fromhex("6f61000900fe0000ffff00000000")) -- auth capabilities I
status, response = self.socket:receive_bytes(0)
status, err = self.socket:send(stdnse.fromhex("6f620102000000")) -- auth capabilities II
status, response = self.socket:receive_bytes(0)
if not status or (string.find(response,"Enter user name") == nil and string.find(response,"Enter login name") == nil) then
stdnse.debug1("handshake failed")
return false, brute.Error:new( "Handshake failed." )
end
return true
end,
login = function (self, user, pass)
local response
local err
local status
stdnse.debug1( "Trying %s/%s ...", user, pass )
-- send username and password
-- both are prefixed with 0x06, size and are encrypted
status, err = self.socket:send("\x06" .. string.pack("s1", encrypt(user)) ) -- send username
status, response = self.socket:receive_bytes(0)
if not status or string.find(response,"Enter password") == nil then
stdnse.debug1("Sending username failed")
return false, brute.Error:new( "Sending username failed." )
end
-- send password
status, err = self.socket:send("\x06" .. string.pack("s1", encrypt(pass)) ) -- send password
status, response = self.socket:receive_bytes(0)
if not status or string.find(response,"Login unsuccessful") or string.find(response,"Invalid login.")then
stdnse.debug1("Incorrect username or password")
return false, brute.Error:new( "Incorrect username or password." )
end
if status then
retry = true -- now the server is in "locked mode", we need to retry next connection a few times
return true, creds.Account:new( user, pass, creds.State.VALID)
end
return false,brute.Error:new( "Incorrect password" )
end,
disconnect = function( self )
self.socket:close()
return true
end
}
action = function( host, port )
local status, result
local engine = brute.Engine:new(Driver, host, port)
engine.options.script_name = SCRIPT_NAME
engine.max_threads = 1 -- pcAnywhere supports only one login at a time
status, result = engine:start()
return result
end