coolbins/system/usr/share/nmap/scripts/nessus-brute.nse

154 lines
4.5 KiB
Lua

local brute = require "brute"
local creds = require "creds"
local match = require "match"
local shortport = require "shortport"
description=[[
Performs brute force password auditing against a Nessus vulnerability scanning daemon using the NTP 1.2 protocol.
]]
---
-- @usage
-- nmap --script nessus-brute -p 1241 <host>
--
-- @output
-- PORT STATE SERVICE
-- 1241/tcp open nessus
-- | nessus-brute:
-- | Accounts
-- | nessus:nessus - Valid credentials
-- | Statistics
-- |_ Performed 35 guesses in 75 seconds, average tps: 0
--
-- This script does not appear to perform well when run using multiple threads
-- Although, it's very slow running under a single thread it does work as intended
--
--
-- Version 0.1
-- Created 22/10/2011 - v0.1 - created by Patrik Karlsson <patrik@cqure.net>
--
author = "Patrik Karlsson"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
categories = {"intrusive", "brute"}
portrule = shortport.port_or_service(1241, "nessus", "tcp")
Driver =
{
new = function(self, host, port)
local o = { host = host, port = port }
setmetatable(o, self)
self.__index = self
return o
end,
connect = function( self )
self.socket = brute.new_socket()
if ( not(self.socket:connect(self.host, self.port, "ssl")) ) then
return false
end
return true
end,
login = function( self, username, password )
local handshake = "< NTP/1.2 >< plugins_cve_id plugins_version timestamps dependencies fast_login >\n"
local status, err = self.socket:send(handshake)
if ( not(status) ) then
local err = brute.Error:new( "Failed to send handshake to server" )
err:setAbort(true)
return false, err
end
local line
status, line = self.socket:receive_buf(match.pattern_limit("\r?\n", 2048), false)
if ( not(status) or line ~= "< NTP/1.2 >" ) then
local err = brute.Error:new( "The server failed to respond to handshake" )
err:setAbort( true )
return false, err
end
status, line = self.socket:receive()
if ( not(status) or line ~= "User : ") then
local err = brute.Error:new( "Expected \"User : \", got something else" )
err:setRetry( true )
return false, err
end
status = self.socket:send(username .. "\n")
if ( not(status) ) then
local err = brute.Error:new( "Failed to send username to server" )
err:setAbort( true )
return false, err
end
status, line = self.socket:receive()
if ( not(status) or line ~= "Password : ") then
local err = brute.Error:new( "Expected \"Password : \", got something else" )
err:setRetry( true )
return false, err
end
status = self.socket:send(password)
if ( not(status) ) then
local err = brute.Error:new( "Failed to send password to server" )
err:setAbort( true )
return false, err
end
-- the line feed has to be sent separate like this, otherwise we don't
-- receive the server response and the server simply hangs up
status = self.socket:send("\n")
if ( not(status) ) then
local err = brute.Error:new( "Failed to send password to server" )
err:setAbort( true )
return false, err
end
-- we force a brief incorrect statement just to get an error message to
-- confirm that we've successfully authenticated to the server
local bad_cli_pref = "CLIENT <|> PREFERENCES <|>\n<|> CLIENT\n"
status = self.socket:send(bad_cli_pref)
if ( not(status) ) then
local err = brute.Error:new( "Failed to send bad client preferences packet to server" )
err:setAbort( true )
return false, err
end
-- if the server disconnects us at this point, it's most likely due to
-- that the authentication failed, so simply treat it as an incorrect
-- password, rather than abort.
status, line = self.socket:receive()
if ( not(status) ) then
return false, brute.Error:new( "Incorrect password" )
end
if ( line:match("SERVER <|> PREFERENCES_ERRORS <|>") ) then
return true, creds.Account:new(username, password, creds.State.VALID)
end
return false, brute.Error:new( "Incorrect password" )
end,
disconnect = function( self )
self.socket:close()
end,
}
action = function(host, port)
local engine = brute.Engine:new(Driver, host, port)
engine.options.script_name = SCRIPT_NAME
-- the nessus service doesn't appear to do very well with multiple threads
engine:setMaxThreads(1)
local status, result = engine:start()
return result
end