284 lines
8.2 KiB
Lua

---
-- A smallish SOCKS version 5 proxy protocol implementation
--
-- @author Patrik Karlsson <patrik@cqure.net>
--
local match = require "match"
local nmap = require "nmap"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
_ENV = stdnse.module("socks", stdnse.seeall)
-- SOCKS Authentication methods
AuthMethod = {
NONE = 0,
GSSAPI = 1,
USERPASS = 2,
}
Request = {
-- Class that handles the connection request to the server
Connect = {
-- Creates a new instance of the class
-- @param auth_method table of requested authentication methods
-- @return o instance on success, nil on failure
new = function(self, auth_method)
local o = {
version = 5,
auth_method = ( "table" ~= type(auth_method) and { auth_method } or auth_method )
}
setmetatable(o, self)
self.__index = self
return o
end,
-- Converts the instance to string, so that it can be sent to the
-- server.
-- @return string containing the raw request
__tostring = function(self)
return string.pack("Bs1", self.version,
string.pack(("B"):rep(#self.auth_method), table.unpack(self.auth_method)))
end,
},
-- Class that handles the authentication request to the server
Authenticate = {
-- Creates a new instance of the class
-- @param auth_method number with the requested authentication method
-- @param creds method specific table of credentials
-- currently only user and pass authentication is supported
-- this method requires two fields to be present
-- <code>username</code> and <code>password</code>
-- @return o instance on success, nil on failure
new = function(self, auth_method, creds)
local o = {
auth_method = auth_method,
creds = creds
}
setmetatable(o, self)
self.__index = self
if ( auth_method == 2 ) then
return o
end
end,
-- Converts the instance to string, so that it can be sent to the
-- server.
-- @return string containing the raw request
__tostring = function(self)
-- we really don't support anything but 2, but let's pretend that
-- we actually do
if ( 2 == self.auth_method ) then
local version = 1
local username= self.creds.username or ""
local password= self.creds.password or ""
username = (username == "") and "\0" or username
password = (password == "") and "\0" or password
return string.pack("Bs1s1", version, username, password)
end
end,
}
}
Response = {
-- Class that handles the connection response
Connect = {
-- Creates a new instance of the class
-- @param data string containing the data as received over the socket
-- @return o instance on success, nil on failure
new = function(self, data)
local o = { data = data }
setmetatable(o, self)
self.__index = self
if ( o:parse() ) then
return o
end
end,
-- Parses the received data and populates member variables
-- @return true on success, false on failure
parse = function(self)
if ( #self.data ~= 2 ) then
return
end
local pos
self.version, self.method, pos = string.unpack("BB", self.data)
return true
end
},
-- Class that handles the authentication response
Authenticate = {
Status = {
SUCCESS = 0,
-- could be anything but zero
FAIL = 1,
},
-- Creates a new instance of the class
-- @param data string containing the data as received over the socket
-- @return o instance on success, nil on failure
new = function(self, data)
local o = { data = data }
setmetatable(o, self)
self.__index = self
if ( o:parse() ) then
return o
end
end,
-- Parses the received data and populates member variables
-- @return true on success, false on failure
parse = function(self)
if ( #self.data ~= 2 ) then
return
end
local pos
self.version, self.status, pos = string.unpack("BB", self.data)
return true
end,
-- checks if the authentication was successful or not
-- @return true on success, false on failure
isSuccess = function(self)
return ( self.status == self.Status.SUCCESS )
end,
}
}
-- The main script interface
Helper = {
-- Create a new instance of the class
-- @param host table containing the host table
-- @param port table containing the port table
-- @param options table containing library options, currently:
-- <code>timeout</code> - socket timeout in ms
-- @return o instance of Helper
new = function(self, host, port, options)
options = options or {}
local o = { host = host, port = port, options = options }
setmetatable(o, self)
self.__index = self
return o
end,
-- Get the authentication method name by number
-- @param method number containing the authentication method
-- @return string containing the method name or Unknown
authNameByNumber = function(self, method)
local methods = {
[0] = "No authentication",
[1] = "GSSAPI",
[2] = "Username and password",
}
return methods[method] or ("Unknown method (%d)"):format(method)
end,
-- Connects to the SOCKS server
-- @param auth_method table containing the auth. methods to request
-- @return status true on success, false on failure
-- @return response table containing the response or err string on failure
connect = function(self, auth_method, socket)
self.socket = socket or nmap.new_socket()
self.socket:set_timeout(self.options.timeout or 10000)
local status, err = self.socket:connect(self.host, self.port)
if ( not(status) ) then
return status, err
end
auth_method = auth_method or {AuthMethod.NONE, AuthMethod.GSSAPI, AuthMethod.USERPASS}
status = self.socket:send( tostring(Request.Connect:new(auth_method)) )
if ( not(status) ) then
self.socket:close()
return false, "Failed to send connection request to server"
end
local status, data = self.socket:receive_buf(match.numbytes(2), true)
if ( not(status) ) then
self.socket:close()
return false, "Failed to receive connection response from server"
end
local response = Response.Connect:new(data)
if ( not(response) ) then
return false, "Failed to parse response from server"
end
if ( response.version ~= 5 ) then
return false, ("Unsupported SOCKS version (%d)"):format(response.version)
end
if ( response.method == 0xFF ) then
return false, "No acceptable authentication methods"
end
-- store the method so authenticate knows what to use
self.auth_method = response.method
return true, response
end,
-- Authenticates to the SOCKS server
-- @param creds table containing authentication method specific fields
-- currently only authentication method 2 (username and pass) is
-- implemented. That method requires the following fields:
-- <code>username</code> - containing the username
-- <code>password</code> - containing the password
-- @return status true on success, false on failure
-- @return err string containing the error message
authenticate = function(self, creds)
if ( self.auth_method ~= 2 ) then
return false, "Authentication method not supported"
end
local req = Request.Authenticate:new(self.auth_method, creds)
if ( not(req) ) then
return false, "Failed to create authentication request"
end
local status = self.socket:send(tostring(req))
if ( not(status) ) then
return false, "Failed to send authentication request"
end
if ( 2 == self.auth_method ) then
local status, data = self.socket:receive_buf(match.numbytes(2), true)
local auth = Response.Authenticate:new(data)
if ( not(auth) ) then
return false, "Failed to parse authentication response"
end
if ( auth:isSuccess() ) then
return true, "Authentication was successful"
else
return false, "Authentication failed"
end
end
return false, "Unsupported authentication method"
end,
-- closes the connection to the server
close = function(self)
return self.socket:close()
end,
}
return _ENV;