android_frameworks_base/libs/hwui/tests/unit/TextureCacheTests.cpp
Stan Iliev 7bc3bc6028 Implement HW Bitmap for Skia pipeline
Implement HW Bitmap for Skia pipeline. Use new Skia
SkImage::MakeFromAHardwareBuffer API, which will enable to
record HW Bitmap into a picture. Move logic that uploads
SkBitmap into a GraphicBuffer into pipeline specific classes.

Test: All CTS and other tests pass for HWUI pipleine. For Skia
pipeline graphics CTS tests pass, 2 UIRendering CTS tests which
excise HW bitmaps with color spaces fail, bitmapShaderEglImage
macrobench fails (to be fixed by a CL in Skia), HWUI unit tests
pass, no EGL leaks found.

Change-Id: Id5926d7cccd81af8b55400f44fb524a427543d05
2017-06-02 15:59:42 -04:00

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1.5 KiB
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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "Extensions.h"
#include "TextureCache.h"
#include "tests/common/TestUtils.h"
using namespace android;
using namespace android::uirenderer;
RENDERTHREAD_OPENGL_PIPELINE_TEST(TextureCache, clear) {
TextureCache cache;
ASSERT_EQ(cache.getSize(), 0u);
// it is not 0, because FontRenderer allocates one texture
int initialCount = GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture);
SkBitmap skBitmap;
SkImageInfo info = SkImageInfo::Make(100, 100, kN32_SkColorType, kPremul_SkAlphaType);
skBitmap.setInfo(info);
sk_sp<Bitmap> hwBitmap(renderThread.allocateHardwareBitmap(skBitmap));
cache.get(hwBitmap.get());
ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount + 1);
cache.clear();
ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount);
}