Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
229 lines
6.9 KiB
C++
229 lines
6.9 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_TEXTURE_H
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#define ANDROID_HWUI_TEXTURE_H
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#include "GpuMemoryTracker.h"
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#include "hwui/Bitmap.h"
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#include "utils/Color.h"
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#include <memory>
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#include <math/mat3.h>
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#include <ui/ColorSpace.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES3/gl3.h>
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#include <SkBitmap.h>
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namespace android {
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class GraphicBuffer;
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namespace uirenderer {
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class Caches;
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class UvMapper;
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class Layer;
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/**
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* Represents an OpenGL texture.
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*/
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class Texture : public GpuMemoryTracker {
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public:
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static SkBitmap uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
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sk_sp<SkColorSpace> sRGB);
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static bool hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending);
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static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
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bool needSRGB, GLint* outInternalFormat,
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GLint* outFormat, GLint* outType);
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explicit Texture(Caches& caches) : GpuMemoryTracker(GpuObjectType::Texture), mCaches(caches) {}
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virtual ~Texture() {}
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inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
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setWrapST(wrap, wrap, bindTexture, force);
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}
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virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
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bool force = false);
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inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
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setFilterMinMag(filter, filter, bindTexture, force);
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}
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virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
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bool force = false);
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/**
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* Convenience method to call glDeleteTextures() on this texture's id.
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*/
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void deleteTexture();
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/**
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* Sets the width, height, and format of the texture along with allocating
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* the texture ID. Does nothing if the width, height, and format are already
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* the requested values.
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*
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* The image data is undefined after calling this.
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*/
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void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
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upload(internalFormat, width, height, format,
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internalFormat == GL_RGBA16F ? GL_HALF_FLOAT : GL_UNSIGNED_BYTE, nullptr);
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}
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/**
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* Updates this Texture with the contents of the provided Bitmap,
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* also setting the appropriate width, height, and format. It is not necessary
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* to call resize() prior to this.
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*
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* Note this does not set the generation from the Bitmap.
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*/
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void upload(Bitmap& source);
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/**
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* Basically glTexImage2D/glTexSubImage2D.
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*/
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void upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type,
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const void* pixels);
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/**
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* Wraps an existing texture.
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*/
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void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
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GLenum target);
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GLuint id() const { return mId; }
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uint32_t width() const { return mWidth; }
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uint32_t height() const { return mHeight; }
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GLint format() const { return mFormat; }
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GLint internalFormat() const { return mInternalFormat; }
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GLenum target() const { return mTarget; }
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/**
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* Returns nullptr if this texture does not require color space conversion
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* to sRGB, or a valid pointer to a ColorSpaceConnector if a conversion
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* is required.
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*/
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constexpr const ColorSpaceConnector* getColorSpaceConnector() const { return mConnector.get(); }
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constexpr bool hasColorSpaceConversion() const { return mConnector.get() != nullptr; }
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TransferFunctionType getTransferFunctionType() const;
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/**
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* Returns true if this texture uses a linear encoding format.
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*/
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constexpr bool isLinear() const { return mIsLinear; }
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/**
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* Generation of the backing bitmap,
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*/
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uint32_t generation = 0;
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/**
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* Indicates whether the texture requires blending.
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*/
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bool blend = false;
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/**
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* Indicates whether this texture should be cleaned up after use.
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*/
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bool cleanup = false;
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/**
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* Optional, size of the original bitmap.
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*/
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uint32_t bitmapSize = 0;
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/**
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* Indicates whether this texture will use trilinear filtering.
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*/
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bool mipMap = false;
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/**
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* Optional, pointer to a texture coordinates mapper.
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*/
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const UvMapper* uvMapper = nullptr;
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/**
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* Whether or not the Texture is marked in use and thus not evictable for
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* the current frame. This is reset at the start of a new frame.
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*/
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void* isInUse = nullptr;
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private:
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// TODO: Temporarily grant private access to GlLayer, remove once
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// GlLayer can be de-tangled from being a dual-purpose render target
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// and external texture wrapper
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friend class GlLayer;
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// Returns true if the texture layout (size, format, etc.) changed, false if it was the same
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bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
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GLenum target);
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void uploadHardwareBitmapToTexture(GraphicBuffer* buffer);
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void resetCachedParams();
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GLuint mId = 0;
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uint32_t mWidth = 0;
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uint32_t mHeight = 0;
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GLint mFormat = 0;
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GLint mInternalFormat = 0;
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GLenum mTarget = GL_NONE;
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EGLImageKHR mEglImageHandle = EGL_NO_IMAGE_KHR;
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/* See GLES spec section 3.8.14
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* "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
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* NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
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* s, t, and r wrap modes are all set to REPEAT."
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*/
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GLenum mWrapS = GL_REPEAT;
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GLenum mWrapT = GL_REPEAT;
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GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
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GLenum mMagFilter = GL_LINEAR;
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// Indicates whether the content of the texture is in linear space
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bool mIsLinear = false;
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Caches& mCaches;
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std::unique_ptr<ColorSpaceConnector> mConnector;
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}; // struct Texture
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class AutoTexture {
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public:
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explicit AutoTexture(Texture* texture) : texture(texture) {}
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~AutoTexture() {
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if (texture && texture->cleanup) {
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texture->deleteTexture();
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delete texture;
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}
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}
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Texture* const texture;
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}; // class AutoTexture
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_TEXTURE_H
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