1bcacfdcab
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
445 lines
17 KiB
C++
445 lines
17 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <utils/JenkinsHash.h>
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#include <utils/Trace.h>
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#include "Caches.h"
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#include "PathTessellator.h"
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#include "ShadowTessellator.h"
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#include "TessellationCache.h"
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#include "thread/Signal.h"
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#include "thread/Task.h"
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#include "thread/TaskProcessor.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Cache entries
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///////////////////////////////////////////////////////////////////////////////
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TessellationCache::Description::Description()
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: type(Type::None)
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, scaleX(1.0f)
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, scaleY(1.0f)
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, aa(false)
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, cap(SkPaint::kDefault_Cap)
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, style(SkPaint::kFill_Style)
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, strokeWidth(1.0f) {
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// Shape bits should be set to zeroes, because they are used for hash calculation.
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memset(&shape, 0, sizeof(Shape));
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}
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TessellationCache::Description::Description(Type type, const Matrix4& transform,
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const SkPaint& paint)
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: type(type)
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, aa(paint.isAntiAlias())
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, cap(paint.getStrokeCap())
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, style(paint.getStyle())
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, strokeWidth(paint.getStrokeWidth()) {
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PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);
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// Shape bits should be set to zeroes, because they are used for hash calculation.
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memset(&shape, 0, sizeof(Shape));
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}
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bool TessellationCache::Description::operator==(const TessellationCache::Description& rhs) const {
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if (type != rhs.type) return false;
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if (scaleX != rhs.scaleX) return false;
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if (scaleY != rhs.scaleY) return false;
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if (aa != rhs.aa) return false;
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if (cap != rhs.cap) return false;
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if (style != rhs.style) return false;
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if (strokeWidth != rhs.strokeWidth) return false;
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if (type == Type::None) return true;
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const Shape::RoundRect& lRect = shape.roundRect;
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const Shape::RoundRect& rRect = rhs.shape.roundRect;
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if (lRect.width != rRect.width) return false;
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if (lRect.height != rRect.height) return false;
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if (lRect.rx != rRect.rx) return false;
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return lRect.ry == rRect.ry;
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}
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hash_t TessellationCache::Description::hash() const {
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uint32_t hash = JenkinsHashMix(0, static_cast<int>(type));
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hash = JenkinsHashMix(hash, aa);
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hash = JenkinsHashMix(hash, cap);
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hash = JenkinsHashMix(hash, style);
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hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
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hash = JenkinsHashMix(hash, android::hash_type(scaleX));
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hash = JenkinsHashMix(hash, android::hash_type(scaleY));
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hash = JenkinsHashMixBytes(hash, (uint8_t*)&shape, sizeof(Shape));
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return JenkinsHashWhiten(hash);
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}
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void TessellationCache::Description::setupMatrixAndPaint(Matrix4* matrix, SkPaint* paint) const {
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matrix->loadScale(scaleX, scaleY, 1.0f);
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paint->setAntiAlias(aa);
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paint->setStrokeCap(cap);
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paint->setStyle(style);
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paint->setStrokeWidth(strokeWidth);
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}
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TessellationCache::ShadowDescription::ShadowDescription() : nodeKey(nullptr) {
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memset(&matrixData, 0, sizeof(matrixData));
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}
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TessellationCache::ShadowDescription::ShadowDescription(const SkPath* nodeKey,
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const Matrix4* drawTransform)
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: nodeKey(nodeKey) {
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memcpy(&matrixData, drawTransform->data, sizeof(matrixData));
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}
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bool TessellationCache::ShadowDescription::operator==(
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const TessellationCache::ShadowDescription& rhs) const {
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return nodeKey == rhs.nodeKey && memcmp(&matrixData, &rhs.matrixData, sizeof(matrixData)) == 0;
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}
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hash_t TessellationCache::ShadowDescription::hash() const {
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uint32_t hash = JenkinsHashMixBytes(0, (uint8_t*)&nodeKey, sizeof(const void*));
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hash = JenkinsHashMixBytes(hash, (uint8_t*)&matrixData, sizeof(matrixData));
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return JenkinsHashWhiten(hash);
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}
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///////////////////////////////////////////////////////////////////////////////
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// General purpose tessellation task processing
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///////////////////////////////////////////////////////////////////////////////
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class TessellationCache::TessellationTask : public Task<VertexBuffer*> {
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public:
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TessellationTask(Tessellator tessellator, const Description& description)
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: tessellator(tessellator), description(description) {}
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~TessellationTask() {}
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Tessellator tessellator;
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Description description;
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};
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class TessellationCache::TessellationProcessor : public TaskProcessor<VertexBuffer*> {
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public:
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explicit TessellationProcessor(Caches& caches) : TaskProcessor<VertexBuffer*>(&caches.tasks) {}
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~TessellationProcessor() {}
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virtual void onProcess(const sp<Task<VertexBuffer*> >& task) override {
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TessellationTask* t = static_cast<TessellationTask*>(task.get());
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ATRACE_NAME("shape tessellation");
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VertexBuffer* buffer = t->tessellator(t->description);
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t->setResult(buffer);
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}
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};
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class TessellationCache::Buffer {
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public:
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explicit Buffer(const sp<Task<VertexBuffer*> >& task) : mTask(task), mBuffer(nullptr) {}
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~Buffer() {
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mTask.clear();
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delete mBuffer;
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}
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unsigned int getSize() {
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blockOnPrecache();
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return mBuffer->getSize();
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}
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const VertexBuffer* getVertexBuffer() {
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blockOnPrecache();
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return mBuffer;
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}
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private:
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void blockOnPrecache() {
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if (mTask != nullptr) {
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mBuffer = mTask->getResult();
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LOG_ALWAYS_FATAL_IF(mBuffer == nullptr, "Failed to precache");
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mTask.clear();
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}
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}
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sp<Task<VertexBuffer*> > mTask;
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VertexBuffer* mBuffer;
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};
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///////////////////////////////////////////////////////////////////////////////
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// Shadow tessellation task processing
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///////////////////////////////////////////////////////////////////////////////
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static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) {
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// map z coordinate with true 3d matrix
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point.z = transformZ->mapZ(point);
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// map x,y coordinates with draw/Skia matrix
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transformXY->mapPoint(point.x, point.y);
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}
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static void reverseVertexArray(Vertex* polygon, int len) {
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int n = len / 2;
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for (int i = 0; i < n; i++) {
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Vertex tmp = polygon[i];
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int k = len - 1 - i;
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polygon[i] = polygon[k];
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polygon[k] = tmp;
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}
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}
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void tessellateShadows(const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque,
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const SkPath* casterPerimeter, const Matrix4* casterTransformXY,
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const Matrix4* casterTransformZ, const Vector3& lightCenter,
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float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) {
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// tessellate caster outline into a 2d polygon
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std::vector<Vertex> casterVertices2d;
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const float casterRefinementThreshold = 2.0f;
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PathTessellator::approximatePathOutlineVertices(*casterPerimeter, casterRefinementThreshold,
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casterVertices2d);
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// Shadow requires CCW for now. TODO: remove potential double-reverse
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reverseVertexArray(&casterVertices2d.front(), casterVertices2d.size());
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if (casterVertices2d.size() == 0) return;
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// map 2d caster poly into 3d
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const int casterVertexCount = casterVertices2d.size();
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Vector3 casterPolygon[casterVertexCount];
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float minZ = FLT_MAX;
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float maxZ = -FLT_MAX;
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for (int i = 0; i < casterVertexCount; i++) {
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const Vertex& point2d = casterVertices2d[i];
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casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0};
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mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
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minZ = std::min(minZ, casterPolygon[i].z);
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maxZ = std::max(maxZ, casterPolygon[i].z);
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}
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// map the centroid of the caster into 3d
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Vector2 centroid = ShadowTessellator::centroid2d(
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reinterpret_cast<const Vector2*>(&casterVertices2d.front()), casterVertexCount);
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Vector3 centroid3d = {centroid.x, centroid.y, 0};
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mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
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// if the caster intersects the z=0 plane, lift it in Z so it doesn't
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if (minZ < SHADOW_MIN_CASTER_Z) {
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float casterLift = SHADOW_MIN_CASTER_Z - minZ;
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for (int i = 0; i < casterVertexCount; i++) {
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casterPolygon[i].z += casterLift;
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}
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centroid3d.z += casterLift;
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}
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// Check whether we want to draw the shadow at all by checking the caster's bounds against clip.
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// We only have ortho projection, so we can just ignore the Z in caster for
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// simple rejection calculation.
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Rect casterBounds(casterPerimeter->getBounds());
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casterTransformXY->mapRect(casterBounds);
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// actual tessellation of both shadows
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ShadowTessellator::tessellateAmbientShadow(isCasterOpaque, casterPolygon, casterVertexCount,
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centroid3d, casterBounds, *localClip, maxZ,
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ambientBuffer);
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ShadowTessellator::tessellateSpotShadow(isCasterOpaque, casterPolygon, casterVertexCount,
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centroid3d, *drawTransform, lightCenter, lightRadius,
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casterBounds, *localClip, spotBuffer);
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}
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class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t> {
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public:
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explicit ShadowProcessor(Caches& caches)
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: TaskProcessor<TessellationCache::vertexBuffer_pair_t>(&caches.tasks) {}
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~ShadowProcessor() {}
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virtual void onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t> >& task) override {
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TessellationCache::ShadowTask* t = static_cast<TessellationCache::ShadowTask*>(task.get());
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ATRACE_NAME("shadow tessellation");
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tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
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&t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
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t->ambientBuffer, t->spotBuffer);
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t->setResult(TessellationCache::vertexBuffer_pair_t(&t->ambientBuffer, &t->spotBuffer));
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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// Cache constructor/destructor
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///////////////////////////////////////////////////////////////////////////////
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TessellationCache::TessellationCache()
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: mMaxSize(MB(1))
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, mCache(LruCache<Description, Buffer*>::kUnlimitedCapacity)
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, mShadowCache(
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LruCache<ShadowDescription, Task<vertexBuffer_pair_t*>*>::kUnlimitedCapacity) {
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mCache.setOnEntryRemovedListener(&mBufferRemovedListener);
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mShadowCache.setOnEntryRemovedListener(&mBufferPairRemovedListener);
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mDebugEnabled = Properties::debugLevel & kDebugCaches;
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}
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TessellationCache::~TessellationCache() {
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mCache.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t TessellationCache::getSize() {
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LruCache<Description, Buffer*>::Iterator iter(mCache);
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uint32_t size = 0;
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while (iter.next()) {
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size += iter.value()->getSize();
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}
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return size;
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}
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uint32_t TessellationCache::getMaxSize() {
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return mMaxSize;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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void TessellationCache::trim() {
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uint32_t size = getSize();
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while (size > mMaxSize) {
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size -= mCache.peekOldestValue()->getSize();
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mCache.removeOldest();
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}
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mShadowCache.clear();
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}
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void TessellationCache::clear() {
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mCache.clear();
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mShadowCache.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void TessellationCache::BufferRemovedListener::operator()(Description& description,
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Buffer*& buffer) {
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delete buffer;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Shadows
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///////////////////////////////////////////////////////////////////////////////
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void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip,
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bool opaque, const SkPath* casterPerimeter,
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const Matrix4* transformXY, const Matrix4* transformZ,
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const Vector3& lightCenter, float lightRadius) {
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ShadowDescription key(casterPerimeter, drawTransform);
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if (mShadowCache.get(key)) return;
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sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, casterPerimeter,
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transformXY, transformZ, lightCenter, lightRadius);
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if (mShadowProcessor == nullptr) {
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mShadowProcessor = new ShadowProcessor(Caches::getInstance());
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}
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mShadowProcessor->add(task);
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task->incStrong(nullptr); // not using sp<>s, so manually ref while in the cache
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mShadowCache.put(key, task.get());
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}
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sp<TessellationCache::ShadowTask> TessellationCache::getShadowTask(
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const Matrix4* drawTransform, const Rect& localClip, bool opaque,
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const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
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const Vector3& lightCenter, float lightRadius) {
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ShadowDescription key(casterPerimeter, drawTransform);
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ShadowTask* task = static_cast<ShadowTask*>(mShadowCache.get(key));
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if (!task) {
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precacheShadows(drawTransform, localClip, opaque, casterPerimeter, transformXY, transformZ,
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lightCenter, lightRadius);
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task = static_cast<ShadowTask*>(mShadowCache.get(key));
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}
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LOG_ALWAYS_FATAL_IF(task == nullptr, "shadow not precached");
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return task;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Tessellation precaching
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///////////////////////////////////////////////////////////////////////////////
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TessellationCache::Buffer* TessellationCache::getOrCreateBuffer(const Description& entry,
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Tessellator tessellator) {
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Buffer* buffer = mCache.get(entry);
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if (!buffer) {
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// not cached, enqueue a task to fill the buffer
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sp<TessellationTask> task = new TessellationTask(tessellator, entry);
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buffer = new Buffer(task);
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if (mProcessor == nullptr) {
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mProcessor = new TessellationProcessor(Caches::getInstance());
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}
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mProcessor->add(task);
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bool inserted = mCache.put(entry, buffer);
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// Note to the static analyzer that this insert should always succeed.
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LOG_ALWAYS_FATAL_IF(!inserted, "buffers shouldn't spontaneously appear in the cache");
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}
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return buffer;
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}
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static VertexBuffer* tessellatePath(const TessellationCache::Description& description,
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const SkPath& path) {
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Matrix4 matrix;
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SkPaint paint;
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description.setupMatrixAndPaint(&matrix, &paint);
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VertexBuffer* buffer = new VertexBuffer();
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PathTessellator::tessellatePath(path, &paint, matrix, *buffer);
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return buffer;
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}
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///////////////////////////////////////////////////////////////////////////////
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// RoundRect
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///////////////////////////////////////////////////////////////////////////////
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static VertexBuffer* tessellateRoundRect(const TessellationCache::Description& description) {
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SkRect rect =
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SkRect::MakeWH(description.shape.roundRect.width, description.shape.roundRect.height);
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float rx = description.shape.roundRect.rx;
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float ry = description.shape.roundRect.ry;
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if (description.style == SkPaint::kStrokeAndFill_Style) {
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float outset = description.strokeWidth / 2;
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rect.outset(outset, outset);
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rx += outset;
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ry += outset;
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}
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SkPath path;
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path.addRoundRect(rect, rx, ry);
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return tessellatePath(description, path);
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}
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TessellationCache::Buffer* TessellationCache::getRoundRectBuffer(const Matrix4& transform,
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const SkPaint& paint, float width,
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float height, float rx, float ry) {
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Description entry(Description::Type::RoundRect, transform, paint);
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entry.shape.roundRect.width = width;
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entry.shape.roundRect.height = height;
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entry.shape.roundRect.rx = rx;
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entry.shape.roundRect.ry = ry;
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return getOrCreateBuffer(entry, &tessellateRoundRect);
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}
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const VertexBuffer* TessellationCache::getRoundRect(const Matrix4& transform, const SkPaint& paint,
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float width, float height, float rx, float ry) {
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return getRoundRectBuffer(transform, paint, width, height, rx, ry)->getVertexBuffer();
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}
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}; // namespace uirenderer
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}; // namespace android
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