1bcacfdcab
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
202 lines
5.4 KiB
C++
202 lines
5.4 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "DeviceInfo.h"
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#include "Extensions.h"
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#include "FboCache.h"
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#include "GammaFontRenderer.h"
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#include "GradientCache.h"
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#include "PatchCache.h"
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#include "PathCache.h"
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#include "ProgramCache.h"
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#include "RenderBufferCache.h"
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#include "ResourceCache.h"
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#include "TessellationCache.h"
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#include "TextDropShadowCache.h"
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#include "TextureCache.h"
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#include "renderstate/PixelBufferState.h"
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#include "renderstate/TextureState.h"
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#include "thread/TaskManager.h"
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#include "thread/TaskProcessor.h"
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#include <memory>
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#include <vector>
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#include <GLES3/gl3.h>
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#include <utils/KeyedVector.h>
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#include <cutils/compiler.h>
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#include <SkPath.h>
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#include <vector>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Caches
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///////////////////////////////////////////////////////////////////////////////
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class RenderNode;
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class RenderState;
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class ANDROID_API Caches {
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public:
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static Caches& createInstance(RenderState& renderState) {
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LOG_ALWAYS_FATAL_IF(sInstance, "double create of Caches attempted");
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sInstance = new Caches(renderState);
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return *sInstance;
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}
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static Caches& getInstance() {
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LOG_ALWAYS_FATAL_IF(!sInstance, "instance not yet created");
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return *sInstance;
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}
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static bool hasInstance() { return sInstance != nullptr; }
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private:
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explicit Caches(RenderState& renderState);
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static Caches* sInstance;
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public:
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enum class FlushMode { Layers = 0, Moderate, Full };
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/**
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* Initialize caches.
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*/
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bool init();
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bool isInitialized() { return mInitialized; }
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/**
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* Flush the cache.
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*
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* @param mode Indicates how much of the cache should be flushed
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*/
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void flush(FlushMode mode);
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/**
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* Destroys all resources associated with this cache. This should
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* be called after a flush(FlushMode::Full).
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*/
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void terminate();
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/**
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* Returns a non-premultiplied ARGB color for the specified
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* amount of overdraw (1 for 1x, 2 for 2x, etc.)
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*/
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uint32_t getOverdrawColor(uint32_t amount) const;
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/**
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* Call this on each frame to ensure that garbage is deleted from
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* GPU memory.
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*/
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void clearGarbage();
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/**
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* Can be used to delete a layer from a non EGL thread.
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*/
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void deleteLayerDeferred(Layer* layer);
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/**
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* Returns the mesh used to draw regions. Calling this method will
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* bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the
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* indices for the region mesh.
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*/
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TextureVertex* getRegionMesh();
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/**
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* Returns the GL RGBA internal format to use for the current device
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* If the device supports linear blending and needSRGB is true,
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* this function returns GL_SRGB8_ALPHA8, otherwise it returns GL_RGBA
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*/
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constexpr GLint rgbaInternalFormat(bool needSRGB = true) const {
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return extensions().hasLinearBlending() && needSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA;
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}
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/**
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* Displays the memory usage of each cache and the total sum.
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*/
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void dumpMemoryUsage();
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void dumpMemoryUsage(String8& log);
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// Misc
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GLint maxTextureSize;
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public:
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TextureCache textureCache;
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RenderBufferCache renderBufferCache;
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GradientCache gradientCache;
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PatchCache patchCache;
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PathCache pathCache;
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ProgramCache programCache;
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TessellationCache tessellationCache;
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TextDropShadowCache dropShadowCache;
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FboCache fboCache;
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GammaFontRenderer fontRenderer;
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TaskManager tasks;
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bool gpuPixelBuffersEnabled;
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// Debug methods
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PFNGLINSERTEVENTMARKEREXTPROC eventMark;
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PFNGLPUSHGROUPMARKEREXTPROC startMark;
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PFNGLPOPGROUPMARKEREXTPROC endMark;
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void setProgram(const ProgramDescription& description);
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void setProgram(Program* program);
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const Extensions& extensions() const { return DeviceInfo::get()->extensions(); }
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Program& program() { return *mProgram; }
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PixelBufferState& pixelBufferState() { return *mPixelBufferState; }
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TextureState& textureState() { return *mTextureState; }
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private:
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void initExtensions();
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void initConstraints();
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void initStaticProperties();
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static void eventMarkNull(GLsizei length, const GLchar* marker) {}
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static void startMarkNull(GLsizei length, const GLchar* marker) {}
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static void endMarkNull() {}
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RenderState* mRenderState;
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// Used to render layers
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std::unique_ptr<TextureVertex[]> mRegionMesh;
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mutable Mutex mGarbageLock;
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std::vector<Layer*> mLayerGarbage;
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bool mInitialized;
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// TODO: move below to RenderState
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PixelBufferState* mPixelBufferState = nullptr;
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TextureState* mTextureState = nullptr;
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Program* mProgram = nullptr; // note: object owned by ProgramCache
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}; // class Caches
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}; // namespace uirenderer
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}; // namespace android
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