1bcacfdcab
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
172 lines
6.0 KiB
C++
172 lines
6.0 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_BAKED_OP_STATE_H
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#define ANDROID_HWUI_BAKED_OP_STATE_H
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#include "Matrix.h"
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#include "RecordedOp.h"
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#include "Rect.h"
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#include "Snapshot.h"
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namespace android {
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namespace uirenderer {
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namespace OpClipSideFlags {
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enum {
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None = 0x0,
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Left = 0x1,
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Top = 0x2,
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Right = 0x4,
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Bottom = 0x8,
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Full = 0xF,
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// ConservativeFull = 0x1F needed?
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};
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}
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/**
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* Holds a list of BakedOpStates of ops that can be drawn together
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*/
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struct MergedBakedOpList {
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const BakedOpState* const* states;
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size_t count;
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int clipSideFlags;
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Rect clip;
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};
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/**
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* Holds the resolved clip, transform, and bounds of a recordedOp, when replayed with a snapshot
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*/
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class ResolvedRenderState {
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public:
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ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot,
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const RecordedOp& recordedOp, bool expandForStroke,
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bool expandForPathTexture);
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// Constructor for unbounded ops *with* transform/clip
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ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot,
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const Matrix4& localTransform, const ClipBase* localClip);
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// Constructor for unbounded ops without transform/clip (namely shadows)
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ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot);
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// Constructor for primitive ops provided clip, and no transform
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ResolvedRenderState(const ClipRect* viewportRect, const Rect& dstRect);
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Rect computeLocalSpaceClip() const {
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Matrix4 inverse;
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inverse.loadInverse(transform);
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Rect outClip(clipRect());
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inverse.mapRect(outClip);
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return outClip;
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}
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const Rect& clipRect() const { return clipState->rect; }
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bool requiresClip() const {
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return clipSideFlags != OpClipSideFlags::None ||
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CC_UNLIKELY(clipState->mode != ClipMode::Rectangle);
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}
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// returns the clip if it's needed to draw the operation, otherwise nullptr
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const ClipBase* getClipIfNeeded() const { return requiresClip() ? clipState : nullptr; }
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Matrix4 transform;
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const ClipBase* clipState = nullptr;
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Rect clippedBounds;
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int clipSideFlags = 0;
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const SkPath* localProjectionPathMask = nullptr;
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bool opaqueOverClippedBounds = false;
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};
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/**
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* Self-contained op wrapper, containing all resolved state required to draw the op.
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*
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* Stashed pointers within all point to longer lived objects, with no ownership implied.
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*/
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class BakedOpState {
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public:
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static BakedOpState* tryConstruct(LinearAllocator& allocator, Snapshot& snapshot,
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const RecordedOp& recordedOp);
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static BakedOpState* tryConstructUnbounded(LinearAllocator& allocator, Snapshot& snapshot,
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const RecordedOp& recordedOp);
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enum class StrokeBehavior {
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// stroking is forced, regardless of style on paint (such as for lines)
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Forced,
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// stroking is defined by style on paint
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StyleDefined,
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};
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static BakedOpState* tryStrokeableOpConstruct(LinearAllocator& allocator, Snapshot& snapshot,
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const RecordedOp& recordedOp,
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StrokeBehavior strokeBehavior,
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bool expandForPathTexture);
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static BakedOpState* tryShadowOpConstruct(LinearAllocator& allocator, Snapshot& snapshot,
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const ShadowOp* shadowOpPtr);
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static BakedOpState* directConstruct(LinearAllocator& allocator, const ClipRect* clip,
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const Rect& dstRect, const RecordedOp& recordedOp);
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// Set opaqueOverClippedBounds. If this method isn't called, the op is assumed translucent.
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void setupOpacity(const SkPaint* paint);
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// computed state:
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ResolvedRenderState computedState;
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// simple state (straight pointer/value storage):
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const float alpha;
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const RoundRectClipState* roundRectClipState;
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const RecordedOp* op;
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private:
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friend class LinearAllocator;
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BakedOpState(LinearAllocator& allocator, Snapshot& snapshot, const RecordedOp& recordedOp,
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bool expandForStroke, bool expandForPathTexture)
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: computedState(allocator, snapshot, recordedOp, expandForStroke, expandForPathTexture)
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, alpha(snapshot.alpha)
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, roundRectClipState(snapshot.roundRectClipState)
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, op(&recordedOp) {}
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// TODO: fix this brittleness
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BakedOpState(LinearAllocator& allocator, Snapshot& snapshot, const RecordedOp& recordedOp)
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: computedState(allocator, snapshot, recordedOp.localMatrix, recordedOp.localClip)
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, alpha(snapshot.alpha)
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, roundRectClipState(snapshot.roundRectClipState)
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, op(&recordedOp) {}
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BakedOpState(LinearAllocator& allocator, Snapshot& snapshot, const ShadowOp* shadowOpPtr)
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: computedState(allocator, snapshot)
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, alpha(snapshot.alpha)
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, roundRectClipState(snapshot.roundRectClipState)
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, op(shadowOpPtr) {}
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BakedOpState(const ClipRect* clipRect, const Rect& dstRect, const RecordedOp& recordedOp)
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: computedState(clipRect, dstRect)
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, alpha(1.0f)
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, roundRectClipState(nullptr)
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, op(&recordedOp) {}
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_BAKED_OP_STATE_H
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