175 lines
7.0 KiB
Plaintext
175 lines
7.0 KiB
Plaintext
page.title=Handling Multi-Touch Gestures
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parent.title=Using Touch Gestures
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parent.link=index.html
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trainingnavtop=true
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next.title=Dragging and Scaling
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next.link=scale.html
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@jd:body
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<div id="tb-wrapper">
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<div id="tb">
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<!-- table of contents -->
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<h2>This lesson teaches you to</h2>
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<ol>
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<li><a href="#track">Track Multiple Pointers</a></li>
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<li><a href="#action">Get a MotionEvent's Action</a></li>
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</ol>
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<!-- other docs (NOT javadocs) -->
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<h2>You should also read</h2>
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<ul>
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<li><a href="http://developer.android.com/guide/topics/ui/ui-events.html">Input Events</a> API Guide
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</li>
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<li><a href="{@docRoot}guide/topics/sensors/sensors_overview.html">Sensors Overview</a></li>
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<li><a href="{@docRoot}training/custom-views/making-interactive.html">Making the View Interactive</a> </li>
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<li>Design Guide for <a href="{@docRoot}design/patterns/gestures.html">Gestures</a></li>
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<li>Design Guide for <a href="{@docRoot}design/style/touch-feedback.html">Touch Feedback</a></li>
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</ul>
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<h2>Try it out</h2>
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<div class="download-box">
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<a href="{@docRoot}shareables/training/InteractiveChart.zip"
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class="button">Download the sample</a>
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<p class="filename">InteractiveChart.zip</p>
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</div>
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</div>
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</div>
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<p>A multi-touch gesture is when multiple pointers (fingers) touch the screen
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at the same time. This lesson describes how to detect gestures that involve
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multiple pointers.</p>
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<h2 id="track">Track Multiple Pointers</h2>
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<p>When multiple pointers touch the screen at the same time, the system generates the
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following touch events:</p>
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<ul>
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<li>{@link android.view.MotionEvent#ACTION_DOWN}—For the first pointer that
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touches the screen. This starts the gesture. The pointer data for this pointer is
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always at index 0 in the {@link android.view.MotionEvent}.</li>
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<li>{@link android.support.v4.view.MotionEventCompat#ACTION_POINTER_DOWN}—For
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extra pointers that enter the screen beyond the first. The pointer data for this
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pointer is at the index returned by {@link android.support.v4.view.MotionEventCompat#getActionIndex getActionIndex()}.</li>
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<li>{@link android.view.MotionEvent#ACTION_MOVE}—A change has happened during a press gesture.</li>
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<li>{@link android.support.v4.view.MotionEventCompat#ACTION_POINTER_UP}—Sent when a non-primary pointer goes up.</li>
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<li>{@link android.view.MotionEvent#ACTION_UP}—Sent when the last pointer leaves the screen.</li>
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</ul>
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<p>You keep track of individual pointers within a {@link
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android.view.MotionEvent} via each pointer's index and ID:</p>
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<ul>
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<li><strong>Index</strong>: A {@link android.view.MotionEvent} effectively
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stores information about each pointer in an array. The index of a pointer is its position
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within this array. Most of the {@link
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android.view.MotionEvent} methods you use to interact with pointers take the
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pointer index as a parameter, not the pointer ID. </li>
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<li><strong>ID</strong>: Each pointer also has an ID mapping that stays
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persistent across touch events to allow tracking an individual pointer across
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the entire gesture.</li>
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</ul>
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<p>The order in which individual pointers appear within a motion event is
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undefined. Thus the index of a pointer can change from one event to the
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next, but the pointer ID of a pointer is guaranteed to remain constant as long
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as the pointer remains active. Use the {@link
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android.view.MotionEvent#getPointerId getPointerId()} method to obtain a
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pointer's ID to track the pointer across all subsequent motion events in a
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gesture. Then for successive motion events, use the {@link
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android.view.MotionEvent#findPointerIndex findPointerIndex()} method to obtain
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the pointer index for a given pointer ID in that motion event. For example:</p>
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<pre>private int mActivePointerId;
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public boolean onTouchEvent(MotionEvent event) {
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....
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// Get the pointer ID
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mActivePointerId = event.getPointerId(0);
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// ... Many touch events later...
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// Use the pointer ID to find the index of the active pointer
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// and fetch its position
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int pointerIndex = event.findPointerIndex(mActivePointerId);
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// Get the pointer's current position
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float x = event.getX(pointerIndex);
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float y = event.getY(pointerIndex);
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}</pre>
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<h2 id="action">Get a MotionEvent's Action</h2>
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<p>You should always use the method
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{@link android.view.MotionEvent#getActionMasked getActionMasked()} (or better yet, the compatability version
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{@link android.support.v4.view.MotionEventCompat#getActionMasked MotionEventCompat.getActionMasked()}) to retrieve
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the action of a
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{@link android.view.MotionEvent}. Unlike the older {@link android.view.MotionEvent#getAction getAction()}
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method, {@link android.support.v4.view.MotionEventCompat#getActionMasked getActionMasked()} is designed to work with
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multiple pointers. It returns the masked action
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being performed, without including the pointer index bits. You can then use
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{@link android.support.v4.view.MotionEventCompat#getActionIndex getActionIndex()} to return the index of
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the pointer associated with the action. This is illustrated in the snippet below.</p>
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<p class="note"><strong>Note:</strong> This example uses the
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{@link android.support.v4.view.MotionEventCompat}
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class. This class is in the
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<a href="{@docRoot}tools/support-library/index.html">Support Library</a>. You should use
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{@link android.support.v4.view.MotionEventCompat} to provide the best support for a wide range of
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platforms. Note that {@link android.support.v4.view.MotionEventCompat} is <em>not</em> a
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replacement for the {@link android.view.MotionEvent} class. Rather, it provides static utility
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methods to which you pass your {@link android.view.MotionEvent} object in order to receive
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the desired action associated with that event.</p>
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<pre>int action = MotionEventCompat.getActionMasked(event);
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// Get the index of the pointer associated with the action.
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int index = MotionEventCompat.getActionIndex(event);
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int xPos = -1;
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int yPos = -1;
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Log.d(DEBUG_TAG,"The action is " + actionToString(action));
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if (event.getPointerCount() > 1) {
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Log.d(DEBUG_TAG,"Multitouch event");
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// The coordinates of the current screen contact, relative to
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// the responding View or Activity.
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xPos = (int)MotionEventCompat.getX(event, index);
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yPos = (int)MotionEventCompat.getY(event, index);
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} else {
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// Single touch event
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Log.d(DEBUG_TAG,"Single touch event");
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xPos = (int)MotionEventCompat.getX(event, index);
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yPos = (int)MotionEventCompat.getY(event, index);
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}
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...
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// Given an action int, returns a string description
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public static String actionToString(int action) {
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switch (action) {
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case MotionEvent.ACTION_DOWN: return "Down";
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case MotionEvent.ACTION_MOVE: return "Move";
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case MotionEvent.ACTION_POINTER_DOWN: return "Pointer Down";
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case MotionEvent.ACTION_UP: return "Up";
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case MotionEvent.ACTION_POINTER_UP: return "Pointer Up";
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case MotionEvent.ACTION_OUTSIDE: return "Outside";
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case MotionEvent.ACTION_CANCEL: return "Cancel";
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}
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return "";
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}</pre>
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<p>For more discussion of multi-touch and some examples, see the lesson <a href="scale.html">Dragging and Scaling</a>.
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