Bug: 18317479 RenderNode::prepareSubTree calls prefetchAndMarkInUse on every bitmapResoruce in the DisplayList. However, this resulted in textures being uploaded for bitmaps that would be drawn from the AssetAtlas instead. To fix this we teach TextureCache about the AssetAtlas so that calls to TextureCache return the Texture from AssetAtlas if it exists. Thus usage of AssetAtlas is now purely to allow for further optimizations via draw merging instead of a requirement to get any benefit at all. Change-Id: I65282fa05bac46f4e93822b3467ffa0261ccf200
170 lines
4.8 KiB
C++
170 lines
4.8 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_TEXTURE_CACHE_H
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#define ANDROID_HWUI_TEXTURE_CACHE_H
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#include <SkBitmap.h>
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#include <utils/LruCache.h>
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#include <utils/Mutex.h>
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#include <utils/Vector.h>
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#include "Debug.h"
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#include "Texture.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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// Debug
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#if DEBUG_TEXTURES
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#define TEXTURE_LOGD(...) ALOGD(__VA_ARGS__)
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#else
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#define TEXTURE_LOGD(...)
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#endif
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///////////////////////////////////////////////////////////////////////////////
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// Classes
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///////////////////////////////////////////////////////////////////////////////
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class AssetAtlas;
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/**
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* A simple LRU texture cache. The cache has a maximum size expressed in bytes.
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* Any texture added to the cache causing the cache to grow beyond the maximum
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* allowed size will also cause the oldest texture to be kicked out.
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*/
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class TextureCache: public OnEntryRemoved<uint32_t, Texture*> {
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public:
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TextureCache();
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TextureCache(uint32_t maxByteSize);
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~TextureCache();
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/**
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* Used as a callback when an entry is removed from the cache.
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* Do not invoke directly.
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*/
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void operator()(uint32_t&, Texture*& texture);
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/**
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* Resets all Textures to not be marked as in use
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*/
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void resetMarkInUse();
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/**
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* Attempts to precache the SkBitmap. Returns true if a Texture was successfully
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* acquired for the bitmap, false otherwise. If a Texture was acquired it is
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* marked as in use.
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*/
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bool prefetchAndMarkInUse(const SkBitmap* bitmap);
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/**
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* Returns the texture associated with the specified bitmap. If the texture
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* cannot be found in the cache, a new texture is generated.
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*/
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Texture* get(const SkBitmap* bitmap);
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/**
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* Returns the texture associated with the specified bitmap. The generated
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* texture is not kept in the cache. The caller must destroy the texture.
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*/
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Texture* getTransient(const SkBitmap* bitmap);
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/**
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* Removes the texture associated with the specified bitmap. This is meant
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* to be called from threads that are not the EGL context thread.
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*/
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void releaseTexture(const SkBitmap* bitmap);
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/**
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* Process deferred removals.
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*/
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void clearGarbage();
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/**
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* Clears the cache. This causes all textures to be deleted.
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*/
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void clear();
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/**
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* Sets the maximum size of the cache in bytes.
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*/
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void setMaxSize(uint32_t maxSize);
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/**
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* Returns the maximum size of the cache in bytes.
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*/
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uint32_t getMaxSize();
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/**
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* Returns the current size of the cache in bytes.
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*/
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uint32_t getSize();
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/**
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* Partially flushes the cache. The amount of memory freed by a flush
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* is defined by the flush rate.
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*/
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void flush();
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/**
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* Indicates the percentage of the cache to retain when a
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* memory trim is requested (see Caches::flush).
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*/
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void setFlushRate(float flushRate);
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void setAssetAtlas(AssetAtlas* assetAtlas);
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private:
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bool canMakeTextureFromBitmap(const SkBitmap* bitmap);
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Texture* getCachedTexture(const SkBitmap* bitmap);
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/**
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* Generates the texture from a bitmap into the specified texture structure.
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*
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* @param regenerate If true, the bitmap data is reuploaded into the texture, but
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* no new texture is generated.
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*/
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void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false);
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void uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height);
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void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
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GLsizei width, GLsizei height, GLenum type, const GLvoid * data);
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void init();
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LruCache<uint32_t, Texture*> mCache;
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uint32_t mSize;
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uint32_t mMaxSize;
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GLint mMaxTextureSize;
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float mFlushRate;
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bool mDebugEnabled;
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Vector<uint32_t> mGarbage;
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mutable Mutex mLock;
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AssetAtlas* mAssetAtlas;
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}; // class TextureCache
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_TEXTURE_CACHE_H
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