Bug: 18317479 RenderNode::prepareSubTree calls prefetchAndMarkInUse on every bitmapResoruce in the DisplayList. However, this resulted in textures being uploaded for bitmaps that would be drawn from the AssetAtlas instead. To fix this we teach TextureCache about the AssetAtlas so that calls to TextureCache return the Texture from AssetAtlas if it exists. Thus usage of AssetAtlas is now purely to allow for further optimizations via draw merging instead of a requirement to get any benefit at all. Change-Id: I65282fa05bac46f4e93822b3467ffa0261ccf200
188 lines
5.0 KiB
C++
188 lines
5.0 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_ASSET_ATLAS_H
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#define ANDROID_HWUI_ASSET_ATLAS_H
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#include <GLES2/gl2.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/KeyedVector.h>
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#include <cutils/compiler.h>
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#include <SkBitmap.h>
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#include "Image.h"
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#include "Texture.h"
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#include "UvMapper.h"
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namespace android {
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namespace uirenderer {
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class Caches;
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/**
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* An asset atlas holds a collection of framework bitmaps in a single OpenGL
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* texture. Each bitmap is associated with a location, defined in pixels,
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* inside the atlas. The atlas is generated by the framework and bound as
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* an external texture using the EGLImageKHR extension.
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*/
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class AssetAtlas {
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public:
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/**
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* Entry representing the position and rotation of a
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* bitmap inside the atlas.
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*/
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struct Entry {
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/**
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* The bitmap that generated this atlas entry.
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*/
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SkBitmap* bitmap;
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/**
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* Location of the bitmap inside the atlas, in pixels.
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*/
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int x;
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int y;
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/**
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* If set, the bitmap is rotated 90 degrees (clockwise)
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* inside the atlas.
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*/
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bool rotated;
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/*
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* A "virtual texture" object that represents the texture
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* this entry belongs to. This texture should never be
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* modified.
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*/
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Texture* texture;
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/**
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* Maps texture coordinates in the [0..1] range into the
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* correct range to sample this entry from the atlas.
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*/
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const UvMapper uvMapper;
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/**
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* Atlas this entry belongs to.
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*/
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const AssetAtlas& atlas;
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/**
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* Unique identifier used to merge bitmaps and 9-patches stored
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* in the atlas.
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*/
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const void* getMergeId() const {
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return texture->blend ? &atlas.mBlendKey : &atlas.mOpaqueKey;
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}
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private:
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Entry(SkBitmap* bitmap, int x, int y, bool rotated,
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Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas):
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bitmap(bitmap), x(x), y(y), rotated(rotated),
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texture(texture), uvMapper(mapper), atlas(atlas) {
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}
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~Entry() {
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delete texture;
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}
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friend class AssetAtlas;
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};
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AssetAtlas(): mTexture(NULL), mImage(NULL),
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mBlendKey(true), mOpaqueKey(false) { }
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~AssetAtlas() { terminate(); }
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/**
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* Initializes the atlas with the specified buffer and
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* map. The buffer is a gralloc'd texture that will be
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* used as an EGLImage. The map is a list of SkBitmap*
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* and their (x, y) positions as well as their rotation
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* flags.
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*
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* This method returns immediately if the atlas is already
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* initialized. To re-initialize the atlas, you must
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* first call terminate().
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*/
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ANDROID_API void init(sp<GraphicBuffer> buffer, int64_t* map, int count);
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/**
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* Destroys the atlas texture. This object can be
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* re-initialized after calling this method.
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*
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* After calling this method, the width, height
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* and texture are set to 0.
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*/
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void terminate();
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/**
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* Returns the width of this atlas in pixels.
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* Can return 0 if the atlas is not initialized.
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*/
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uint32_t getWidth() const {
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return mTexture ? mTexture->width : 0;
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}
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/**
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* Returns the height of this atlas in pixels.
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* Can return 0 if the atlas is not initialized.
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*/
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uint32_t getHeight() const {
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return mTexture ? mTexture->height : 0;
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}
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/**
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* Returns the OpenGL name of the texture backing this atlas.
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* Can return 0 if the atlas is not initialized.
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*/
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GLuint getTexture() const {
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return mTexture ? mTexture->id : 0;
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}
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/**
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* Returns the entry in the atlas associated with the specified
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* bitmap. If the bitmap is not in the atlas, return NULL.
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*/
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Entry* getEntry(const SkBitmap* bitmap) const;
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/**
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* Returns the texture for the atlas entry associated with the
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* specified bitmap. If the bitmap is not in the atlas, return NULL.
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*/
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Texture* getEntryTexture(const SkBitmap* bitmap) const;
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private:
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void createEntries(Caches& caches, int64_t* map, int count);
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void updateTextureId();
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Texture* mTexture;
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Image* mImage;
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const bool mBlendKey;
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const bool mOpaqueKey;
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KeyedVector<const SkBitmap*, Entry*> mEntries;
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}; // class AssetAtlas
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_ASSET_ATLAS_H
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