Chris Craik 0519c810a5 Glop Bitmap and RoundRect clipping support
Change-Id: I4577546a5d2e5f084cc03f39a89db9231b8111ee
2015-02-12 12:30:59 -08:00

82 lines
2.6 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDERSTATE_GLOPBUILDER_H
#define RENDERSTATE_GLOPBUILDER_H
#include "OpenGLRenderer.h"
#include "Program.h"
#include "utils/Macros.h"
class SkPaint;
namespace android {
namespace uirenderer {
class Caches;
struct Glop;
class Matrix4;
class RenderState;
class Texture;
class VertexBuffer;
class GlopBuilder {
PREVENT_COPY_AND_ASSIGN(GlopBuilder);
public:
GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
GlopBuilder& setMeshUnitQuad();
GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper, bool isAlphaMaskTexture);
GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
GlopBuilder& setMeshIndexedQuads(void* vertexData, int quadCount);
GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
GlopBuilder& setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
const SkPaint* paint, float alphaScale);
GlopBuilder& setTransformClip(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
void build();
private:
void setFill(int color, float alphaScale, SkXfermode::Mode mode,
const SkShader* shader, const SkColorFilter* colorFilter);
enum StageFlags {
kInitialStage = 0,
kMeshStage = 1 << 0,
kTransformStage = 1 << 1,
kModelViewStage = 1 << 2,
kFillStage = 1 << 3,
kRoundRectClipStage = 1 << 4,
kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage,
} mStageFlags;
ProgramDescription mDescription;
RenderState& mRenderState;
Caches& mCaches;
Glop* mOutGlop;
};
} /* namespace uirenderer */
} /* namespace android */
#endif // RENDERSTATE_GLOPBUILDER_H