1532447a7b
For packages: android.renderscript This is an automatically generated CL. See go/UnsupportedAppUsage for more details. Exempted-From-Owner-Approval: Mechanical changes to the codebase which have been approved by Android API council and announced on android-eng@ Bug: 110868826 Test: m Change-Id: I016f6e720e79c48afe44f4690b5dd99fc81ae780 Merged-In: I1aa8ebca448547031b426a7b305c5c3d6fcf2652
298 lines
9.5 KiB
Java
298 lines
9.5 KiB
Java
/*
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* Copyright (C) 2008-2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import android.annotation.UnsupportedAppUsage;
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/**
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* @hide
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* @deprecated in API 16
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* ProgramVertexFixedFunction is a helper class that provides a
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* simple way to create a fixed function emulation vertex shader
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* without writing any GLSL code.
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*
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**/
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public class ProgramVertexFixedFunction extends ProgramVertex {
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ProgramVertexFixedFunction(long id, RenderScript rs) {
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super(id, rs);
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}
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/**
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* @deprecated in API 16
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* Binds the constant buffer containing fixed function emulation
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* matrices
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*
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* @param va allocation containing fixed function matrices
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*/
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@UnsupportedAppUsage
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public void bindConstants(Constants va) {
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mRS.validate();
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bindConstants(va.getAllocation(), 0);
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}
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static class InternalBuilder extends BaseProgramBuilder {
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/**
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* @deprecated in API 16
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*/
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public InternalBuilder(RenderScript rs) {
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super(rs);
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}
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/**
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* @deprecated in API 16
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*/
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public InternalBuilder addInput(Element e) throws IllegalStateException {
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// Should check for consistant and non-conflicting names...
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if(mInputCount >= MAX_INPUT) {
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throw new RSIllegalArgumentException("Max input count exceeded.");
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}
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if (e.isComplex()) {
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throw new RSIllegalArgumentException("Complex elements not allowed.");
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}
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mInputs[mInputCount++] = e;
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return this;
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}
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/**
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* @deprecated in API 16
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* Creates ProgramVertexFixedFunction from the current state of
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* the builder
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*
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* @return ProgramVertexFixedFunction
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*/
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public ProgramVertexFixedFunction create() {
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mRS.validate();
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long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
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String[] texNames = new String[mTextureCount];
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int idx = 0;
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for (int i=0; i < mInputCount; i++) {
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tmp[idx++] = ProgramParam.INPUT.mID;
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tmp[idx++] = mInputs[i].getID(mRS);
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}
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for (int i=0; i < mOutputCount; i++) {
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tmp[idx++] = ProgramParam.OUTPUT.mID;
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tmp[idx++] = mOutputs[i].getID(mRS);
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}
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for (int i=0; i < mConstantCount; i++) {
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tmp[idx++] = ProgramParam.CONSTANT.mID;
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tmp[idx++] = mConstants[i].getID(mRS);
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}
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for (int i=0; i < mTextureCount; i++) {
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tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
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tmp[idx++] = mTextureTypes[i].mID;
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texNames[i] = mTextureNames[i];
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}
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long id = mRS.nProgramVertexCreate(mShader, texNames, tmp);
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ProgramVertexFixedFunction pv = new ProgramVertexFixedFunction(id, mRS);
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initProgram(pv);
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return pv;
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}
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}
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/**
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* @deprecated in API 16
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*/
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public static class Builder {
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boolean mTextureMatrixEnable;
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String mShader;
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RenderScript mRS;
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/**
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* @deprecated in API 16
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* Creates a builder for fixed function vertex program
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*
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* @param rs Context to which the program will belong.
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*/
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@UnsupportedAppUsage
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public Builder(RenderScript rs) {
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mRS = rs;
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}
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/**
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* @deprecated in API 16
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* Specifies whether texture matrix calculations are to be added
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* to the shader
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*
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*/
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public Builder setTextureMatrixEnable(boolean enable) {
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mTextureMatrixEnable = enable;
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return this;
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}
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static Type getConstantInputType(RenderScript rs) {
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Element.Builder b = new Element.Builder(rs);
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b.add(Element.MATRIX4X4(rs), "MV");
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b.add(Element.MATRIX4X4(rs), "P");
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b.add(Element.MATRIX4X4(rs), "TexMatrix");
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b.add(Element.MATRIX4X4(rs), "MVP");
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Type.Builder typeBuilder = new Type.Builder(rs, b.create());
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typeBuilder.setX(1);
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return typeBuilder.create();
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}
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private void buildShaderString() {
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mShader = "//rs_shader_internal\n";
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mShader += "varying vec4 varColor;\n";
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mShader += "varying vec2 varTex0;\n";
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mShader += "void main() {\n";
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mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n";
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mShader += " gl_PointSize = 1.0;\n";
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mShader += " varColor = ATTRIB_color;\n";
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if (mTextureMatrixEnable) {
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mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n";
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} else {
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mShader += " varTex0 = ATTRIB_texture0;\n";
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}
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mShader += "}\n";
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}
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/**
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* @deprecated in API 16
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* Creates ProgramVertexFixedFunction from the current state of
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* the builder
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*
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* @return Fixed function emulation ProgramVertex
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*/
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@UnsupportedAppUsage
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public ProgramVertexFixedFunction create() {
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buildShaderString();
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InternalBuilder sb = new InternalBuilder(mRS);
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sb.setShader(mShader);
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sb.addConstant(getConstantInputType(mRS));
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Element.Builder b = new Element.Builder(mRS);
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b.add(Element.F32_4(mRS), "position");
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b.add(Element.F32_4(mRS), "color");
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b.add(Element.F32_3(mRS), "normal");
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b.add(Element.F32_2(mRS), "texture0");
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sb.addInput(b.create());
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return sb.create();
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}
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}
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/**
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* @deprecated in API 16
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* Helper class to store modelview, projection and texture
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* matrices for ProgramVertexFixedFunction
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*
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*/
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public static class Constants {
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static final int MODELVIEW_OFFSET = 0;
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static final int PROJECTION_OFFSET = 16;
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static final int TEXTURE_OFFSET = 32;
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Matrix4f mModel;
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Matrix4f mProjection;
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Matrix4f mTexture;
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Allocation mAlloc;
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Allocation getAllocation() {
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return mAlloc;
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}
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private FieldPacker mIOBuffer;
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/**
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* @deprecated in API 16
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* Creates a buffer to store fixed function emulation matrices
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*
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* @param rs Context to which the allocation will belong.
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**/
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@UnsupportedAppUsage
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public Constants(RenderScript rs) {
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Type constInputType = ProgramVertexFixedFunction.Builder.getConstantInputType(rs);
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mAlloc = Allocation.createTyped(rs, constInputType);
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int bufferSize = constInputType.getElement().getBytesSize()*
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constInputType.getCount();
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mIOBuffer = new FieldPacker(bufferSize);
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mModel = new Matrix4f();
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mProjection = new Matrix4f();
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mTexture = new Matrix4f();
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setModelview(new Matrix4f());
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setProjection(new Matrix4f());
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setTexture(new Matrix4f());
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}
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/**
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* @deprecated in API 16
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* Forces deallocation of memory backing the contant matrices.
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* Normally, this is unnecessary and will be garbage collected
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*
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*/
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public void destroy() {
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mAlloc.destroy();
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mAlloc = null;
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}
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private void addToBuffer(int offset, Matrix4f m) {
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mIOBuffer.reset(offset);
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for(int i = 0; i < 16; i ++) {
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mIOBuffer.addF32(m.mMat[i]);
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}
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// Reset the buffer back to the end, since we want to flush all of
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// the contents back (and not just what we wrote now).
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mIOBuffer.reset(mIOBuffer.getData().length);
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mAlloc.setFromFieldPacker(0, mIOBuffer);
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}
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/**
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* @deprecated in API 16
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* Sets the modelview matrix in the fixed function matrix buffer
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*
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* @param m modelview matrix
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*/
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public void setModelview(Matrix4f m) {
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mModel.load(m);
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addToBuffer(MODELVIEW_OFFSET*4, m);
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}
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/**
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* @deprecated in API 16
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* Sets the projection matrix in the fixed function matrix buffer
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*
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* @param m projection matrix
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*/
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@UnsupportedAppUsage
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public void setProjection(Matrix4f m) {
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mProjection.load(m);
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addToBuffer(PROJECTION_OFFSET*4, m);
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}
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/**
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* @deprecated in API 16
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* Sets the texture matrix in the fixed function matrix buffer.
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* Texture matrix must be enabled in the
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* ProgramVertexFixedFunction builder for the shader to utilize
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* it.
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*
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* @param m modelview matrix
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*/
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public void setTexture(Matrix4f m) {
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mTexture.load(m);
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addToBuffer(TEXTURE_OFFSET*4, m);
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}
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}
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}
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