This allows the driver to not pass all the sub-params. Change-Id: I9728a7bb39893f49193a55155994ede0400cb7a6
212 lines
7.9 KiB
C++
212 lines
7.9 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RS_HAL_H
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#define RS_HAL_H
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#include <RenderScriptDefines.h>
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namespace android {
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namespace renderscript {
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class Context;
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class ObjectBase;
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class Element;
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class Type;
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class Allocation;
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class Script;
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class ScriptC;
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class Program;
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class ProgramStore;
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class ProgramRaster;
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class ProgramVertex;
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class ProgramFragment;
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class Mesh;
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class Sampler;
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class FBOCache;
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typedef void *(*RsHalSymbolLookupFunc)(void *usrptr, char const *symbolName);
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typedef struct {
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const void *in;
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void *out;
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const void *usr;
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size_t usr_len;
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uint32_t x;
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uint32_t y;
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uint32_t z;
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uint32_t lod;
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RsAllocationCubemapFace face;
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uint32_t ar[16];
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} RsForEachStubParamStruct;
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/**
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* Script management functions
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*/
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typedef struct {
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bool (*initGraphics)(const Context *);
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void (*shutdownGraphics)(const Context *);
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bool (*setSurface)(const Context *, uint32_t w, uint32_t h, RsNativeWindow);
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void (*swap)(const Context *);
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void (*shutdownDriver)(Context *);
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void (*getVersion)(unsigned int *major, unsigned int *minor);
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void (*setPriority)(const Context *, int32_t priority);
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struct {
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bool (*init)(const Context *rsc, ScriptC *s,
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char const *resName,
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char const *cacheDir,
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uint8_t const *bitcode,
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size_t bitcodeSize,
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uint32_t flags);
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void (*invokeFunction)(const Context *rsc, Script *s,
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uint32_t slot,
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const void *params,
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size_t paramLength);
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int (*invokeRoot)(const Context *rsc, Script *s);
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void (*invokeForEach)(const Context *rsc,
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Script *s,
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uint32_t slot,
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const Allocation * ain,
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Allocation * aout,
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const void * usr,
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uint32_t usrLen,
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const RsScriptCall *sc);
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void (*invokeInit)(const Context *rsc, Script *s);
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void (*setGlobalVar)(const Context *rsc, const Script *s,
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uint32_t slot,
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void *data,
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size_t dataLength);
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void (*setGlobalBind)(const Context *rsc, const Script *s,
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uint32_t slot,
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void *data);
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void (*setGlobalObj)(const Context *rsc, const Script *s,
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uint32_t slot,
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ObjectBase *data);
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void (*destroy)(const Context *rsc, Script *s);
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} script;
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struct {
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bool (*init)(const Context *rsc, Allocation *alloc, bool forceZero);
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void (*destroy)(const Context *rsc, Allocation *alloc);
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void (*resize)(const Context *rsc, const Allocation *alloc, const Type *newType,
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bool zeroNew);
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void (*syncAll)(const Context *rsc, const Allocation *alloc, RsAllocationUsageType src);
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void (*markDirty)(const Context *rsc, const Allocation *alloc);
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void (*data1D)(const Context *rsc, const Allocation *alloc,
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uint32_t xoff, uint32_t lod, uint32_t count,
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const void *data, uint32_t sizeBytes);
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void (*data2D)(const Context *rsc, const Allocation *alloc,
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uint32_t xoff, uint32_t yoff, uint32_t lod,
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RsAllocationCubemapFace face, uint32_t w, uint32_t h,
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const void *data, uint32_t sizeBytes);
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void (*data3D)(const Context *rsc, const Allocation *alloc,
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uint32_t xoff, uint32_t yoff, uint32_t zoff,
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uint32_t lod, RsAllocationCubemapFace face,
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uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
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// Allocation to allocation copies
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void (*allocData1D)(const Context *rsc,
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const Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstLod, uint32_t count,
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const Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcLod);
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void (*allocData2D)(const Context *rsc,
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const Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
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RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
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const Allocation *srcAlloc,
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uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
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RsAllocationCubemapFace srcFace);
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void (*allocData3D)(const Context *rsc,
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const Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
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uint32_t dstLod, RsAllocationCubemapFace dstFace,
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uint32_t w, uint32_t h, uint32_t d,
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const Allocation *srcAlloc,
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uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
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uint32_t srcLod, RsAllocationCubemapFace srcFace);
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void (*elementData1D)(const Context *rsc, const Allocation *alloc, uint32_t x,
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const void *data, uint32_t elementOff, uint32_t sizeBytes);
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void (*elementData2D)(const Context *rsc, const Allocation *alloc, uint32_t x, uint32_t y,
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const void *data, uint32_t elementOff, uint32_t sizeBytes);
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} allocation;
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struct {
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bool (*init)(const Context *rsc, const ProgramStore *ps);
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void (*setActive)(const Context *rsc, const ProgramStore *ps);
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void (*destroy)(const Context *rsc, const ProgramStore *ps);
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} store;
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struct {
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bool (*init)(const Context *rsc, const ProgramRaster *ps);
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void (*setActive)(const Context *rsc, const ProgramRaster *ps);
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void (*destroy)(const Context *rsc, const ProgramRaster *ps);
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} raster;
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struct {
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bool (*init)(const Context *rsc, const ProgramVertex *pv,
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const char* shader, uint32_t shaderLen);
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void (*setActive)(const Context *rsc, const ProgramVertex *pv);
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void (*destroy)(const Context *rsc, const ProgramVertex *pv);
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} vertex;
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struct {
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bool (*init)(const Context *rsc, const ProgramFragment *pf,
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const char* shader, uint32_t shaderLen);
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void (*setActive)(const Context *rsc, const ProgramFragment *pf);
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void (*destroy)(const Context *rsc, const ProgramFragment *pf);
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} fragment;
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struct {
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bool (*init)(const Context *rsc, const Mesh *m);
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void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
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void (*destroy)(const Context *rsc, const Mesh *m);
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} mesh;
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struct {
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bool (*init)(const Context *rsc, const Sampler *m);
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void (*destroy)(const Context *rsc, const Sampler *m);
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} sampler;
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struct {
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bool (*init)(const Context *rsc, const FBOCache *fb);
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void (*setActive)(const Context *rsc, const FBOCache *fb);
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void (*destroy)(const Context *rsc, const FBOCache *fb);
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} framebuffer;
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} RsdHalFunctions;
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}
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}
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bool rsdHalInit(android::renderscript::Context *, uint32_t version_major, uint32_t version_minor);
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#endif
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