6d29c8d521
bug:4351353 bug:8185479 Point tessellation is similar to line special case, except that we only tessellate one point (as a circle or rect) and duplicate it across other instances. Additionally: Fixes square caps for AA=false lines Cleanup in CanvasCompare, disabling interpolation on zoomed-in comparison view Change-Id: I0756fcc4b20f77878fed0d8057297c80e82ed9dc
1029 lines
40 KiB
C++
1029 lines
40 KiB
C++
/*
|
|
* Copyright (C) 2012 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#define LOG_TAG "PathTessellator"
|
|
#define LOG_NDEBUG 1
|
|
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
|
|
|
|
#define VERTEX_DEBUG 0
|
|
|
|
#if VERTEX_DEBUG
|
|
#define DEBUG_DUMP_ALPHA_BUFFER() \
|
|
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
|
|
ALOGD("point %d at %f %f, alpha %f", \
|
|
i, buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); \
|
|
}
|
|
#define DEBUG_DUMP_BUFFER() \
|
|
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
|
|
ALOGD("point %d at %f %f", i, buffer[i].position[0], buffer[i].position[1]); \
|
|
}
|
|
#else
|
|
#define DEBUG_DUMP_ALPHA_BUFFER()
|
|
#define DEBUG_DUMP_BUFFER()
|
|
#endif
|
|
|
|
#include <SkPath.h>
|
|
#include <SkPaint.h>
|
|
|
|
#include <stdlib.h>
|
|
#include <stdint.h>
|
|
#include <sys/types.h>
|
|
|
|
#include <utils/Log.h>
|
|
#include <utils/Trace.h>
|
|
|
|
#include "PathTessellator.h"
|
|
#include "Matrix.h"
|
|
#include "Vector.h"
|
|
#include "Vertex.h"
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
#define THRESHOLD 0.5f
|
|
#define ROUND_CAP_THRESH 0.25f
|
|
#define PI 3.1415926535897932f
|
|
|
|
void PathTessellator::expandBoundsForStroke(SkRect& bounds, const SkPaint* paint,
|
|
bool forceExpand) {
|
|
if (forceExpand || paint->getStyle() != SkPaint::kFill_Style) {
|
|
float outset = paint->getStrokeWidth() * 0.5f;
|
|
if (outset == 0) outset = 0.5f; // account for hairline
|
|
bounds.outset(outset, outset);
|
|
}
|
|
}
|
|
|
|
inline static void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
|
|
Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]);
|
|
}
|
|
|
|
inline static void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
|
|
AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->alpha);
|
|
}
|
|
|
|
/**
|
|
* Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
|
|
* from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
|
|
* will be offset by 1.0
|
|
*
|
|
* Note that we can't add and normalize the two vectors, that would result in a rectangle having an
|
|
* offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1)
|
|
*
|
|
* NOTE: assumes angles between normals 90 degrees or less
|
|
*/
|
|
inline static vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
|
|
return (normalA + normalB) / (1 + fabs(normalA.dot(normalB)));
|
|
}
|
|
|
|
/**
|
|
* Structure used for storing useful information about the SkPaint and scale used for tessellating
|
|
*/
|
|
struct PaintInfo {
|
|
public:
|
|
PaintInfo(const SkPaint* paint, const mat4 *transform) :
|
|
style(paint->getStyle()), cap(paint->getStrokeCap()), isAA(paint->isAntiAlias()),
|
|
inverseScaleX(1.0f), inverseScaleY(1.0f),
|
|
halfStrokeWidth(paint->getStrokeWidth() * 0.5f), maxAlpha(1.0f) {
|
|
// compute inverse scales
|
|
if (CC_UNLIKELY(!transform->isPureTranslate())) {
|
|
float m00 = transform->data[Matrix4::kScaleX];
|
|
float m01 = transform->data[Matrix4::kSkewY];
|
|
float m10 = transform->data[Matrix4::kSkewX];
|
|
float m11 = transform->data[Matrix4::kScaleY];
|
|
float scaleX = sqrt(m00 * m00 + m01 * m01);
|
|
float scaleY = sqrt(m10 * m10 + m11 * m11);
|
|
inverseScaleX = (scaleX != 0) ? (1.0f / scaleX) : 1.0f;
|
|
inverseScaleY = (scaleY != 0) ? (1.0f / scaleY) : 1.0f;
|
|
}
|
|
|
|
if (isAA && halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
|
|
2 * halfStrokeWidth < inverseScaleX) {
|
|
maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
|
|
halfStrokeWidth = 0.0f;
|
|
}
|
|
}
|
|
|
|
SkPaint::Style style;
|
|
SkPaint::Cap cap;
|
|
bool isAA;
|
|
float inverseScaleX;
|
|
float inverseScaleY;
|
|
float halfStrokeWidth;
|
|
float maxAlpha;
|
|
|
|
inline void scaleOffsetForStrokeWidth(vec2& offset) const {
|
|
if (halfStrokeWidth == 0.0f) {
|
|
// hairline - compensate for scale
|
|
offset.x *= 0.5f * inverseScaleX;
|
|
offset.y *= 0.5f * inverseScaleY;
|
|
} else {
|
|
offset *= halfStrokeWidth;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* NOTE: the input will not always be a normal, especially for sharp edges - it should be the
|
|
* result of totalOffsetFromNormals (see documentation there)
|
|
*/
|
|
inline vec2 deriveAAOffset(const vec2& offset) const {
|
|
return vec2(offset.x * 0.5f * inverseScaleX,
|
|
offset.y * 0.5f * inverseScaleY);
|
|
}
|
|
|
|
/**
|
|
* Returns the number of cap divisions beyond the minimum 2 (kButt_Cap/kSquareCap will return 0)
|
|
* Should only be used when stroking and drawing caps
|
|
*/
|
|
inline int capExtraDivisions() const {
|
|
if (cap == SkPaint::kRound_Cap) {
|
|
if (halfStrokeWidth == 0.0f) return 2;
|
|
|
|
// ROUND_CAP_THRESH is the maximum error for polygonal approximation of the round cap
|
|
const float errConst = (-ROUND_CAP_THRESH / halfStrokeWidth + 1);
|
|
const float targetCosVal = 2 * errConst * errConst - 1;
|
|
int neededDivisions = (int)(ceilf(PI / acos(targetCosVal)/2)) * 2;
|
|
return neededDivisions;
|
|
}
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
|
|
Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
|
|
|
|
int currentIndex = 0;
|
|
// zig zag between all previous points on the inside of the hull to create a
|
|
// triangle strip that fills the hull
|
|
int srcAindex = 0;
|
|
int srcBindex = perimeter.size() - 1;
|
|
while (srcAindex <= srcBindex) {
|
|
copyVertex(&buffer[currentIndex++], &perimeter[srcAindex]);
|
|
if (srcAindex == srcBindex) break;
|
|
copyVertex(&buffer[currentIndex++], &perimeter[srcBindex]);
|
|
srcAindex++;
|
|
srcBindex--;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a
|
|
* tri-strip as wide as the stroke.
|
|
*
|
|
* Uses an additional 2 vertices at the end to wrap around, closing the tri-strip
|
|
* (for a total of perimeter.size() * 2 + 2 vertices)
|
|
*/
|
|
void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
|
|
VertexBuffer& vertexBuffer) {
|
|
Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
|
|
|
|
int currentIndex = 0;
|
|
const Vertex* last = &(perimeter[perimeter.size() - 1]);
|
|
const Vertex* current = &(perimeter[0]);
|
|
vec2 lastNormal(current->position[1] - last->position[1],
|
|
last->position[0] - current->position[0]);
|
|
lastNormal.normalize();
|
|
for (unsigned int i = 0; i < perimeter.size(); i++) {
|
|
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
|
|
vec2 nextNormal(next->position[1] - current->position[1],
|
|
current->position[0] - next->position[0]);
|
|
nextNormal.normalize();
|
|
|
|
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
|
|
paintInfo.scaleOffsetForStrokeWidth(totalOffset);
|
|
|
|
Vertex::set(&buffer[currentIndex++],
|
|
current->position[0] + totalOffset.x,
|
|
current->position[1] + totalOffset.y);
|
|
|
|
Vertex::set(&buffer[currentIndex++],
|
|
current->position[0] - totalOffset.x,
|
|
current->position[1] - totalOffset.y);
|
|
|
|
last = current;
|
|
current = next;
|
|
lastNormal = nextNormal;
|
|
}
|
|
|
|
// wrap around to beginning
|
|
copyVertex(&buffer[currentIndex++], &buffer[0]);
|
|
copyVertex(&buffer[currentIndex++], &buffer[1]);
|
|
|
|
DEBUG_DUMP_BUFFER();
|
|
}
|
|
|
|
static inline void storeBeginEnd(const PaintInfo& paintInfo, const Vertex& center,
|
|
const vec2& normal, Vertex* buffer, int& currentIndex, bool begin) {
|
|
vec2 strokeOffset = normal;
|
|
paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
|
|
|
|
vec2 referencePoint(center.position[0], center.position[1]);
|
|
if (paintInfo.cap == SkPaint::kSquare_Cap) {
|
|
referencePoint += vec2(-strokeOffset.y, strokeOffset.x) * (begin ? -1 : 1);
|
|
}
|
|
|
|
Vertex::set(&buffer[currentIndex++], referencePoint + strokeOffset);
|
|
Vertex::set(&buffer[currentIndex++], referencePoint - strokeOffset);
|
|
}
|
|
|
|
/**
|
|
* Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except:
|
|
*
|
|
* 1 - Doesn't need to wrap around, since the input vertices are unclosed
|
|
*
|
|
* 2 - can zig-zag across 'extra' vertices at either end, to create round caps
|
|
*/
|
|
void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
|
|
const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) {
|
|
const int extra = paintInfo.capExtraDivisions();
|
|
const int allocSize = (vertices.size() + extra) * 2;
|
|
Vertex* buffer = vertexBuffer.alloc<Vertex>(allocSize);
|
|
|
|
const int lastIndex = vertices.size() - 1;
|
|
if (extra > 0) {
|
|
// tessellate both round caps
|
|
float beginTheta = atan2(
|
|
- (vertices[0].position[0] - vertices[1].position[0]),
|
|
vertices[0].position[1] - vertices[1].position[1]);
|
|
float endTheta = atan2(
|
|
- (vertices[lastIndex].position[0] - vertices[lastIndex - 1].position[0]),
|
|
vertices[lastIndex].position[1] - vertices[lastIndex - 1].position[1]);
|
|
const float dTheta = PI / (extra + 1);
|
|
const float radialScale = 2.0f / (1 + cos(dTheta));
|
|
|
|
int capOffset;
|
|
for (int i = 0; i < extra; i++) {
|
|
if (i < extra / 2) {
|
|
capOffset = extra - 2 * i - 1;
|
|
} else {
|
|
capOffset = 2 * i - extra;
|
|
}
|
|
|
|
beginTheta += dTheta;
|
|
vec2 beginRadialOffset(cos(beginTheta), sin(beginTheta));
|
|
paintInfo.scaleOffsetForStrokeWidth(beginRadialOffset);
|
|
Vertex::set(&buffer[capOffset],
|
|
vertices[0].position[0] + beginRadialOffset.x,
|
|
vertices[0].position[1] + beginRadialOffset.y);
|
|
|
|
endTheta += dTheta;
|
|
vec2 endRadialOffset(cos(endTheta), sin(endTheta));
|
|
paintInfo.scaleOffsetForStrokeWidth(endRadialOffset);
|
|
Vertex::set(&buffer[allocSize - 1 - capOffset],
|
|
vertices[lastIndex].position[0] + endRadialOffset.x,
|
|
vertices[lastIndex].position[1] + endRadialOffset.y);
|
|
}
|
|
}
|
|
|
|
int currentIndex = extra;
|
|
const Vertex* last = &(vertices[0]);
|
|
const Vertex* current = &(vertices[1]);
|
|
vec2 lastNormal(current->position[1] - last->position[1],
|
|
last->position[0] - current->position[0]);
|
|
lastNormal.normalize();
|
|
|
|
storeBeginEnd(paintInfo, vertices[0], lastNormal, buffer, currentIndex, true);
|
|
|
|
for (unsigned int i = 1; i < vertices.size() - 1; i++) {
|
|
const Vertex* next = &(vertices[i + 1]);
|
|
vec2 nextNormal(next->position[1] - current->position[1],
|
|
current->position[0] - next->position[0]);
|
|
nextNormal.normalize();
|
|
|
|
vec2 strokeOffset = totalOffsetFromNormals(lastNormal, nextNormal);
|
|
paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
|
|
|
|
vec2 center(current->position[0], current->position[1]);
|
|
Vertex::set(&buffer[currentIndex++], center + strokeOffset);
|
|
Vertex::set(&buffer[currentIndex++], center - strokeOffset);
|
|
|
|
current = next;
|
|
lastNormal = nextNormal;
|
|
}
|
|
|
|
storeBeginEnd(paintInfo, vertices[lastIndex], lastNormal, buffer, currentIndex, false);
|
|
|
|
DEBUG_DUMP_BUFFER();
|
|
}
|
|
|
|
/**
|
|
* Populates a vertexBuffer with AlphaVertices to create an anti-aliased fill shape tessellation
|
|
*
|
|
* 1 - create the AA perimeter of unit width, by zig-zagging at each point around the perimeter of
|
|
* the shape (using 2 * perimeter.size() vertices)
|
|
*
|
|
* 2 - wrap around to the beginning to complete the perimeter (2 vertices)
|
|
*
|
|
* 3 - zig zag back and forth inside the shape to fill it (using perimeter.size() vertices)
|
|
*/
|
|
void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
|
|
VertexBuffer& vertexBuffer) {
|
|
AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2);
|
|
|
|
// generate alpha points - fill Alpha vertex gaps in between each point with
|
|
// alpha 0 vertex, offset by a scaled normal.
|
|
int currentIndex = 0;
|
|
const Vertex* last = &(perimeter[perimeter.size() - 1]);
|
|
const Vertex* current = &(perimeter[0]);
|
|
vec2 lastNormal(current->position[1] - last->position[1],
|
|
last->position[0] - current->position[0]);
|
|
lastNormal.normalize();
|
|
for (unsigned int i = 0; i < perimeter.size(); i++) {
|
|
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
|
|
vec2 nextNormal(next->position[1] - current->position[1],
|
|
current->position[0] - next->position[0]);
|
|
nextNormal.normalize();
|
|
|
|
// AA point offset from original point is that point's normal, such that each side is offset
|
|
// by .5 pixels
|
|
vec2 totalOffset = paintInfo.deriveAAOffset(totalOffsetFromNormals(lastNormal, nextNormal));
|
|
|
|
AlphaVertex::set(&buffer[currentIndex++],
|
|
current->position[0] + totalOffset.x,
|
|
current->position[1] + totalOffset.y,
|
|
0.0f);
|
|
AlphaVertex::set(&buffer[currentIndex++],
|
|
current->position[0] - totalOffset.x,
|
|
current->position[1] - totalOffset.y,
|
|
1.0f);
|
|
|
|
last = current;
|
|
current = next;
|
|
lastNormal = nextNormal;
|
|
}
|
|
|
|
// wrap around to beginning
|
|
copyAlphaVertex(&buffer[currentIndex++], &buffer[0]);
|
|
copyAlphaVertex(&buffer[currentIndex++], &buffer[1]);
|
|
|
|
// zig zag between all previous points on the inside of the hull to create a
|
|
// triangle strip that fills the hull, repeating the first inner point to
|
|
// create degenerate tris to start inside path
|
|
int srcAindex = 0;
|
|
int srcBindex = perimeter.size() - 1;
|
|
while (srcAindex <= srcBindex) {
|
|
copyAlphaVertex(&buffer[currentIndex++], &buffer[srcAindex * 2 + 1]);
|
|
if (srcAindex == srcBindex) break;
|
|
copyAlphaVertex(&buffer[currentIndex++], &buffer[srcBindex * 2 + 1]);
|
|
srcAindex++;
|
|
srcBindex--;
|
|
}
|
|
|
|
DEBUG_DUMP_BUFFER();
|
|
}
|
|
|
|
/**
|
|
* Stores geometry for a single, AA-perimeter (potentially rounded) cap
|
|
*
|
|
* For explanation of constants and general methodoloyg, see comments for
|
|
* getStrokeVerticesFromUnclosedVerticesAA() below.
|
|
*/
|
|
inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices,
|
|
AlphaVertex* buffer, bool isFirst, vec2 normal, int offset) {
|
|
const int extra = paintInfo.capExtraDivisions();
|
|
const int extraOffset = (extra + 1) / 2;
|
|
const int capIndex = isFirst
|
|
? 2 * offset + 6 + 2 * (extra + extraOffset)
|
|
: offset + 2 + 2 * extraOffset;
|
|
if (isFirst) normal *= -1;
|
|
|
|
// TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals()
|
|
vec2 AAOffset = paintInfo.deriveAAOffset(normal);
|
|
|
|
vec2 strokeOffset = normal;
|
|
paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
|
|
vec2 outerOffset = strokeOffset + AAOffset;
|
|
vec2 innerOffset = strokeOffset - AAOffset;
|
|
|
|
vec2 capAAOffset;
|
|
if (paintInfo.cap != SkPaint::kRound_Cap) {
|
|
// if the cap is square or butt, the inside primary cap vertices will be inset in two
|
|
// directions - both normal to the stroke, and parallel to it.
|
|
capAAOffset = vec2(-AAOffset.y, AAOffset.x);
|
|
}
|
|
|
|
// determine referencePoint, the center point for the 4 primary cap vertices
|
|
const Vertex* point = isFirst ? vertices.begin() : (vertices.end() - 1);
|
|
vec2 referencePoint(point->position[0], point->position[1]);
|
|
if (paintInfo.cap == SkPaint::kSquare_Cap) {
|
|
// To account for square cap, move the primary cap vertices (that create the AA edge) by the
|
|
// stroke offset vector (rotated to be parallel to the stroke)
|
|
referencePoint += vec2(-strokeOffset.y, strokeOffset.x);
|
|
}
|
|
|
|
AlphaVertex::set(&buffer[capIndex + 0],
|
|
referencePoint.x + outerOffset.x + capAAOffset.x,
|
|
referencePoint.y + outerOffset.y + capAAOffset.y,
|
|
0.0f);
|
|
AlphaVertex::set(&buffer[capIndex + 1],
|
|
referencePoint.x + innerOffset.x - capAAOffset.x,
|
|
referencePoint.y + innerOffset.y - capAAOffset.y,
|
|
paintInfo.maxAlpha);
|
|
|
|
bool isRound = paintInfo.cap == SkPaint::kRound_Cap;
|
|
|
|
const int postCapIndex = (isRound && isFirst) ? (2 * extraOffset - 2) : capIndex + (2 * extra);
|
|
AlphaVertex::set(&buffer[postCapIndex + 2],
|
|
referencePoint.x - outerOffset.x + capAAOffset.x,
|
|
referencePoint.y - outerOffset.y + capAAOffset.y,
|
|
0.0f);
|
|
AlphaVertex::set(&buffer[postCapIndex + 3],
|
|
referencePoint.x - innerOffset.x - capAAOffset.x,
|
|
referencePoint.y - innerOffset.y - capAAOffset.y,
|
|
paintInfo.maxAlpha);
|
|
|
|
if (isRound) {
|
|
const float dTheta = PI / (extra + 1);
|
|
const float radialScale = 2.0f / (1 + cos(dTheta));
|
|
float theta = atan2(normal.y, normal.x);
|
|
int capPerimIndex = capIndex + 2;
|
|
|
|
for (int i = 0; i < extra; i++) {
|
|
theta += dTheta;
|
|
|
|
vec2 radialOffset(cos(theta), sin(theta));
|
|
|
|
// scale to compensate for pinching at sharp angles, see totalOffsetFromNormals()
|
|
radialOffset *= radialScale;
|
|
|
|
AAOffset = paintInfo.deriveAAOffset(radialOffset);
|
|
paintInfo.scaleOffsetForStrokeWidth(radialOffset);
|
|
AlphaVertex::set(&buffer[capPerimIndex++],
|
|
referencePoint.x + radialOffset.x + AAOffset.x,
|
|
referencePoint.y + radialOffset.y + AAOffset.y,
|
|
0.0f);
|
|
AlphaVertex::set(&buffer[capPerimIndex++],
|
|
referencePoint.x + radialOffset.x - AAOffset.x,
|
|
referencePoint.y + radialOffset.y - AAOffset.y,
|
|
paintInfo.maxAlpha);
|
|
|
|
if (isFirst && i == extra - extraOffset) {
|
|
//copy most recent two points to first two points
|
|
copyAlphaVertex(&buffer[0], &buffer[capPerimIndex - 2]);
|
|
copyAlphaVertex(&buffer[1], &buffer[capPerimIndex - 1]);
|
|
|
|
capPerimIndex = 2; // start writing the rest of the round cap at index 2
|
|
}
|
|
}
|
|
|
|
if (isFirst) {
|
|
const int startCapFillIndex = capIndex + 2 * (extra - extraOffset) + 4;
|
|
int capFillIndex = startCapFillIndex;
|
|
for (int i = 0; i < extra + 2; i += 2) {
|
|
copyAlphaVertex(&buffer[capFillIndex++], &buffer[1 + i]);
|
|
// TODO: to support odd numbers of divisions, break here on the last iteration
|
|
copyAlphaVertex(&buffer[capFillIndex++], &buffer[startCapFillIndex - 3 - i]);
|
|
}
|
|
} else {
|
|
int capFillIndex = 6 * vertices.size() + 2 + 6 * extra - (extra + 2);
|
|
for (int i = 0; i < extra + 2; i += 2) {
|
|
copyAlphaVertex(&buffer[capFillIndex++], &buffer[capIndex + 1 + i]);
|
|
// TODO: to support odd numbers of divisions, break here on the last iteration
|
|
copyAlphaVertex(&buffer[capFillIndex++], &buffer[capIndex + 3 + 2 * extra - i]);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
if (isFirst) {
|
|
copyAlphaVertex(&buffer[0], &buffer[postCapIndex + 2]);
|
|
copyAlphaVertex(&buffer[1], &buffer[postCapIndex + 3]);
|
|
copyAlphaVertex(&buffer[postCapIndex + 4], &buffer[1]); // degenerate tris (the only two!)
|
|
copyAlphaVertex(&buffer[postCapIndex + 5], &buffer[postCapIndex + 1]);
|
|
} else {
|
|
copyAlphaVertex(&buffer[6 * vertices.size()], &buffer[postCapIndex + 1]);
|
|
copyAlphaVertex(&buffer[6 * vertices.size() + 1], &buffer[postCapIndex + 3]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
the geometry for an aa, capped stroke consists of the following:
|
|
|
|
# vertices | function
|
|
----------------------------------------------------------------------
|
|
a) 2 | Start AA perimeter
|
|
b) 2, 2 * roundDivOff | First half of begin cap's perimeter
|
|
|
|
|
2 * middlePts | 'Outer' or 'Top' AA perimeter half (between caps)
|
|
|
|
|
a) 4 | End cap's
|
|
b) 2, 2 * roundDivs, 2 | AA perimeter
|
|
|
|
|
2 * middlePts | 'Inner' or 'bottom' AA perimeter half
|
|
|
|
|
a) 6 | Begin cap's perimeter
|
|
b) 2, 2*(rD - rDO + 1), | Last half of begin cap's perimeter
|
|
roundDivs, 2 |
|
|
|
|
|
2 * middlePts | Stroke's full opacity center strip
|
|
|
|
|
a) 2 | end stroke
|
|
b) 2, roundDivs | (and end cap fill, for round)
|
|
|
|
Notes:
|
|
* rows starting with 'a)' denote the Butt or Square cap vertex use, 'b)' denote Round
|
|
|
|
* 'middlePts' is (number of points in the unclosed input vertex list, minus 2) times two
|
|
|
|
* 'roundDivs' or 'rD' is the number of extra vertices (beyond the minimum of 2) that define the
|
|
round cap's shape, and is at least two. This will increase with cap size to sufficiently
|
|
define the cap's level of tessellation.
|
|
|
|
* 'roundDivOffset' or 'rDO' is the point about halfway along the start cap's round perimeter, where
|
|
the stream of vertices for the AA perimeter starts. By starting and ending the perimeter at
|
|
this offset, the fill of the stroke is drawn from this point with minimal extra vertices.
|
|
|
|
This means the outer perimeter starts at:
|
|
outerIndex = (2) OR (2 + 2 * roundDivOff)
|
|
the inner perimeter (since it is filled in reverse) starts at:
|
|
innerIndex = outerIndex + (4 * middlePts) + ((4) OR (4 + 2 * roundDivs)) - 1
|
|
the stroke starts at:
|
|
strokeIndex = innerIndex + 1 + ((6) OR (6 + 3 * roundDivs - 2 * roundDivOffset))
|
|
|
|
The total needed allocated space is either:
|
|
2 + 4 + 6 + 2 + 3 * (2 * middlePts) = 14 + 6 * middlePts = 2 + 6 * pts
|
|
or, for rounded caps:
|
|
(2 + 2 * rDO) + (4 + 2 * rD) + (2 * (rD - rDO + 1)
|
|
+ roundDivs + 4) + (2 + roundDivs) + 3 * (2 * middlePts)
|
|
= 14 + 6 * middlePts + 6 * roundDivs
|
|
= 2 + 6 * pts + 6 * roundDivs
|
|
*/
|
|
void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
|
|
const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) {
|
|
|
|
const int extra = paintInfo.capExtraDivisions();
|
|
const int allocSize = 6 * vertices.size() + 2 + 6 * extra;
|
|
|
|
AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(allocSize);
|
|
|
|
const int extraOffset = (extra + 1) / 2;
|
|
int offset = 2 * (vertices.size() - 2);
|
|
// there is no outer/inner here, using them for consistency with below approach
|
|
int currentAAOuterIndex = 2 + 2 * extraOffset;
|
|
int currentAAInnerIndex = currentAAOuterIndex + (2 * offset) + 3 + (2 * extra);
|
|
int currentStrokeIndex = currentAAInnerIndex + 7 + (3 * extra - 2 * extraOffset);
|
|
|
|
const Vertex* last = &(vertices[0]);
|
|
const Vertex* current = &(vertices[1]);
|
|
vec2 lastNormal(current->position[1] - last->position[1],
|
|
last->position[0] - current->position[0]);
|
|
lastNormal.normalize();
|
|
|
|
// TODO: use normal from bezier traversal for cap, instead of from vertices
|
|
storeCapAA(paintInfo, vertices, buffer, true, lastNormal, offset);
|
|
|
|
for (unsigned int i = 1; i < vertices.size() - 1; i++) {
|
|
const Vertex* next = &(vertices[i + 1]);
|
|
vec2 nextNormal(next->position[1] - current->position[1],
|
|
current->position[0] - next->position[0]);
|
|
nextNormal.normalize();
|
|
|
|
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
|
|
vec2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
|
|
|
|
vec2 innerOffset = totalOffset;
|
|
paintInfo.scaleOffsetForStrokeWidth(innerOffset);
|
|
vec2 outerOffset = innerOffset + AAOffset;
|
|
innerOffset -= AAOffset;
|
|
|
|
AlphaVertex::set(&buffer[currentAAOuterIndex++],
|
|
current->position[0] + outerOffset.x,
|
|
current->position[1] + outerOffset.y,
|
|
0.0f);
|
|
AlphaVertex::set(&buffer[currentAAOuterIndex++],
|
|
current->position[0] + innerOffset.x,
|
|
current->position[1] + innerOffset.y,
|
|
paintInfo.maxAlpha);
|
|
|
|
AlphaVertex::set(&buffer[currentStrokeIndex++],
|
|
current->position[0] + innerOffset.x,
|
|
current->position[1] + innerOffset.y,
|
|
paintInfo.maxAlpha);
|
|
AlphaVertex::set(&buffer[currentStrokeIndex++],
|
|
current->position[0] - innerOffset.x,
|
|
current->position[1] - innerOffset.y,
|
|
paintInfo.maxAlpha);
|
|
|
|
AlphaVertex::set(&buffer[currentAAInnerIndex--],
|
|
current->position[0] - innerOffset.x,
|
|
current->position[1] - innerOffset.y,
|
|
paintInfo.maxAlpha);
|
|
AlphaVertex::set(&buffer[currentAAInnerIndex--],
|
|
current->position[0] - outerOffset.x,
|
|
current->position[1] - outerOffset.y,
|
|
0.0f);
|
|
|
|
current = next;
|
|
lastNormal = nextNormal;
|
|
}
|
|
|
|
// TODO: use normal from bezier traversal for cap, instead of from vertices
|
|
storeCapAA(paintInfo, vertices, buffer, false, lastNormal, offset);
|
|
|
|
DEBUG_DUMP_ALPHA_BUFFER();
|
|
}
|
|
|
|
|
|
void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
|
|
VertexBuffer& vertexBuffer) {
|
|
AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8);
|
|
|
|
int offset = 2 * perimeter.size() + 3;
|
|
int currentAAOuterIndex = 0;
|
|
int currentStrokeIndex = offset;
|
|
int currentAAInnerIndex = offset * 2;
|
|
|
|
const Vertex* last = &(perimeter[perimeter.size() - 1]);
|
|
const Vertex* current = &(perimeter[0]);
|
|
vec2 lastNormal(current->position[1] - last->position[1],
|
|
last->position[0] - current->position[0]);
|
|
lastNormal.normalize();
|
|
for (unsigned int i = 0; i < perimeter.size(); i++) {
|
|
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
|
|
vec2 nextNormal(next->position[1] - current->position[1],
|
|
current->position[0] - next->position[0]);
|
|
nextNormal.normalize();
|
|
|
|
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
|
|
vec2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
|
|
|
|
vec2 innerOffset = totalOffset;
|
|
paintInfo.scaleOffsetForStrokeWidth(innerOffset);
|
|
vec2 outerOffset = innerOffset + AAOffset;
|
|
innerOffset -= AAOffset;
|
|
|
|
AlphaVertex::set(&buffer[currentAAOuterIndex++],
|
|
current->position[0] + outerOffset.x,
|
|
current->position[1] + outerOffset.y,
|
|
0.0f);
|
|
AlphaVertex::set(&buffer[currentAAOuterIndex++],
|
|
current->position[0] + innerOffset.x,
|
|
current->position[1] + innerOffset.y,
|
|
paintInfo.maxAlpha);
|
|
|
|
AlphaVertex::set(&buffer[currentStrokeIndex++],
|
|
current->position[0] + innerOffset.x,
|
|
current->position[1] + innerOffset.y,
|
|
paintInfo.maxAlpha);
|
|
AlphaVertex::set(&buffer[currentStrokeIndex++],
|
|
current->position[0] - innerOffset.x,
|
|
current->position[1] - innerOffset.y,
|
|
paintInfo.maxAlpha);
|
|
|
|
AlphaVertex::set(&buffer[currentAAInnerIndex++],
|
|
current->position[0] - innerOffset.x,
|
|
current->position[1] - innerOffset.y,
|
|
paintInfo.maxAlpha);
|
|
AlphaVertex::set(&buffer[currentAAInnerIndex++],
|
|
current->position[0] - outerOffset.x,
|
|
current->position[1] - outerOffset.y,
|
|
0.0f);
|
|
|
|
last = current;
|
|
current = next;
|
|
lastNormal = nextNormal;
|
|
}
|
|
|
|
// wrap each strip around to beginning, creating degenerate tris to bridge strips
|
|
copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[0]);
|
|
copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
|
|
copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
|
|
|
|
copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset]);
|
|
copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
|
|
copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
|
|
|
|
copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]);
|
|
copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]);
|
|
// don't need to create last degenerate tri
|
|
|
|
DEBUG_DUMP_ALPHA_BUFFER();
|
|
}
|
|
|
|
void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
|
|
const mat4 *transform, VertexBuffer& vertexBuffer) {
|
|
ATRACE_CALL();
|
|
|
|
const PaintInfo paintInfo(paint, transform);
|
|
|
|
Vector<Vertex> tempVertices;
|
|
float threshInvScaleX = paintInfo.inverseScaleX;
|
|
float threshInvScaleY = paintInfo.inverseScaleY;
|
|
if (paintInfo.style == SkPaint::kStroke_Style) {
|
|
// alter the bezier recursion threshold values we calculate in order to compensate for
|
|
// expansion done after the path vertices are found
|
|
SkRect bounds = path.getBounds();
|
|
if (!bounds.isEmpty()) {
|
|
threshInvScaleX *= bounds.width() / (bounds.width() + paint->getStrokeWidth());
|
|
threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth());
|
|
}
|
|
}
|
|
|
|
// force close if we're filling the path, since fill path expects closed perimeter.
|
|
bool forceClose = paintInfo.style != SkPaint::kStroke_Style;
|
|
bool wasClosed = approximatePathOutlineVertices(path, forceClose,
|
|
threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY, tempVertices);
|
|
|
|
if (!tempVertices.size()) {
|
|
// path was empty, return without allocating vertex buffer
|
|
return;
|
|
}
|
|
|
|
#if VERTEX_DEBUG
|
|
for (unsigned int i = 0; i < tempVertices.size(); i++) {
|
|
ALOGD("orig path: point at %f %f",
|
|
tempVertices[i].position[0], tempVertices[i].position[1]);
|
|
}
|
|
#endif
|
|
|
|
if (paintInfo.style == SkPaint::kStroke_Style) {
|
|
if (!paintInfo.isAA) {
|
|
if (wasClosed) {
|
|
getStrokeVerticesFromPerimeter(paintInfo, tempVertices, vertexBuffer);
|
|
} else {
|
|
getStrokeVerticesFromUnclosedVertices(paintInfo, tempVertices, vertexBuffer);
|
|
}
|
|
|
|
} else {
|
|
if (wasClosed) {
|
|
getStrokeVerticesFromPerimeterAA(paintInfo, tempVertices, vertexBuffer);
|
|
} else {
|
|
getStrokeVerticesFromUnclosedVerticesAA(paintInfo, tempVertices, vertexBuffer);
|
|
}
|
|
}
|
|
} else {
|
|
// For kStrokeAndFill style, the path should be adjusted externally.
|
|
// It will be treated as a fill here.
|
|
if (!paintInfo.isAA) {
|
|
getFillVerticesFromPerimeter(tempVertices, vertexBuffer);
|
|
} else {
|
|
getFillVerticesFromPerimeterAA(paintInfo, tempVertices, vertexBuffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void expandRectToCoverVertex(SkRect& rect, float x, float y) {
|
|
rect.fLeft = fminf(rect.fLeft, x);
|
|
rect.fTop = fminf(rect.fTop, y);
|
|
rect.fRight = fmaxf(rect.fRight, x);
|
|
rect.fBottom = fmaxf(rect.fBottom, y);
|
|
}
|
|
static void expandRectToCoverVertex(SkRect& rect, const Vertex& vertex) {
|
|
expandRectToCoverVertex(rect, vertex.position[0], vertex.position[1]);
|
|
}
|
|
|
|
template <class TYPE>
|
|
static void instanceVertices(VertexBuffer& srcBuffer, VertexBuffer& dstBuffer,
|
|
const float* points, int count, SkRect& bounds) {
|
|
bounds.set(points[0], points[1], points[0], points[1]);
|
|
|
|
int numPoints = count / 2;
|
|
int verticesPerPoint = srcBuffer.getVertexCount();
|
|
dstBuffer.alloc<TYPE>(numPoints * verticesPerPoint + (numPoints - 1) * 2);
|
|
|
|
for (int i = 0; i < count; i += 2) {
|
|
expandRectToCoverVertex(bounds, points[i + 0], points[i + 1]);
|
|
dstBuffer.copyInto<TYPE>(srcBuffer, points[i + 0], points[i + 1]);
|
|
}
|
|
dstBuffer.createDegenerateSeparators<TYPE>(verticesPerPoint);
|
|
}
|
|
|
|
void PathTessellator::tessellatePoints(const float* points, int count, SkPaint* paint,
|
|
const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) {
|
|
const PaintInfo paintInfo(paint, transform);
|
|
|
|
// determine point shape
|
|
SkPath path;
|
|
float radius = paintInfo.halfStrokeWidth;
|
|
if (radius == 0.0f) radius = 0.25f;
|
|
|
|
if (paintInfo.cap == SkPaint::kRound_Cap) {
|
|
path.addCircle(0, 0, radius);
|
|
} else {
|
|
path.addRect(-radius, -radius, radius, radius);
|
|
}
|
|
|
|
// calculate outline
|
|
Vector<Vertex> outlineVertices;
|
|
approximatePathOutlineVertices(path, true,
|
|
paintInfo.inverseScaleX * paintInfo.inverseScaleX,
|
|
paintInfo.inverseScaleY * paintInfo.inverseScaleY, outlineVertices);
|
|
|
|
if (!outlineVertices.size()) return;
|
|
|
|
// tessellate, then duplicate outline across points
|
|
int numPoints = count / 2;
|
|
VertexBuffer tempBuffer;
|
|
if (!paintInfo.isAA) {
|
|
getFillVerticesFromPerimeter(outlineVertices, tempBuffer);
|
|
instanceVertices<Vertex>(tempBuffer, vertexBuffer, points, count, bounds);
|
|
} else {
|
|
getFillVerticesFromPerimeterAA(paintInfo, outlineVertices, tempBuffer);
|
|
instanceVertices<AlphaVertex>(tempBuffer, vertexBuffer, points, count, bounds);
|
|
}
|
|
|
|
expandBoundsForStroke(bounds, paint, true); // force-expand bounds to incorporate stroke
|
|
}
|
|
|
|
void PathTessellator::tessellateLines(const float* points, int count, SkPaint* paint,
|
|
const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) {
|
|
ATRACE_CALL();
|
|
const PaintInfo paintInfo(paint, transform);
|
|
|
|
const int extra = paintInfo.capExtraDivisions();
|
|
int numLines = count / 4;
|
|
int lineAllocSize;
|
|
// pre-allocate space for lines in the buffer, and degenerate tris in between
|
|
if (paintInfo.isAA) {
|
|
lineAllocSize = 6 * (2) + 2 + 6 * extra;
|
|
vertexBuffer.alloc<AlphaVertex>(numLines * lineAllocSize + (numLines - 1) * 2);
|
|
} else {
|
|
lineAllocSize = 2 * ((2) + extra);
|
|
vertexBuffer.alloc<Vertex>(numLines * lineAllocSize + (numLines - 1) * 2);
|
|
}
|
|
|
|
Vector<Vertex> tempVertices;
|
|
tempVertices.push();
|
|
tempVertices.push();
|
|
Vertex* tempVerticesData = tempVertices.editArray();
|
|
bounds.set(points[0], points[1], points[0], points[1]);
|
|
for (int i = 0; i < count; i += 4) {
|
|
Vertex::set(&(tempVerticesData[0]), points[i + 0], points[i + 1]);
|
|
Vertex::set(&(tempVerticesData[1]), points[i + 2], points[i + 3]);
|
|
|
|
if (paintInfo.isAA) {
|
|
getStrokeVerticesFromUnclosedVerticesAA(paintInfo, tempVertices, vertexBuffer);
|
|
} else {
|
|
getStrokeVerticesFromUnclosedVertices(paintInfo, tempVertices, vertexBuffer);
|
|
}
|
|
|
|
// calculate bounds
|
|
expandRectToCoverVertex(bounds, tempVerticesData[0]);
|
|
expandRectToCoverVertex(bounds, tempVerticesData[1]);
|
|
}
|
|
|
|
expandBoundsForStroke(bounds, paint, true); // force-expand bounds to incorporate stroke
|
|
|
|
// since multiple objects tessellated into buffer, separate them with degen tris
|
|
if (paintInfo.isAA) {
|
|
vertexBuffer.createDegenerateSeparators<AlphaVertex>(lineAllocSize);
|
|
} else {
|
|
vertexBuffer.createDegenerateSeparators<Vertex>(lineAllocSize);
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Simple path line approximation
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
void pushToVector(Vector<Vertex>& vertices, float x, float y) {
|
|
// TODO: make this not yuck
|
|
vertices.push();
|
|
Vertex* newVertex = &(vertices.editArray()[vertices.size() - 1]);
|
|
Vertex::set(newVertex, x, y);
|
|
}
|
|
|
|
bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool forceClose,
|
|
float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
|
|
ATRACE_CALL();
|
|
|
|
// TODO: to support joins other than sharp miter, join vertices should be labelled in the
|
|
// perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case.
|
|
SkPath::Iter iter(path, forceClose);
|
|
SkPoint pts[4];
|
|
SkPath::Verb v;
|
|
while (SkPath::kDone_Verb != (v = iter.next(pts))) {
|
|
switch (v) {
|
|
case SkPath::kMove_Verb:
|
|
pushToVector(outputVertices, pts[0].x(), pts[0].y());
|
|
ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y());
|
|
break;
|
|
case SkPath::kClose_Verb:
|
|
ALOGV("Close at pos %f %f", pts[0].x(), pts[0].y());
|
|
break;
|
|
case SkPath::kLine_Verb:
|
|
ALOGV("kLine_Verb %f %f -> %f %f", pts[0].x(), pts[0].y(), pts[1].x(), pts[1].y());
|
|
pushToVector(outputVertices, pts[1].x(), pts[1].y());
|
|
break;
|
|
case SkPath::kQuad_Verb:
|
|
ALOGV("kQuad_Verb");
|
|
recursiveQuadraticBezierVertices(
|
|
pts[0].x(), pts[0].y(),
|
|
pts[2].x(), pts[2].y(),
|
|
pts[1].x(), pts[1].y(),
|
|
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
|
break;
|
|
case SkPath::kCubic_Verb:
|
|
ALOGV("kCubic_Verb");
|
|
recursiveCubicBezierVertices(
|
|
pts[0].x(), pts[0].y(),
|
|
pts[1].x(), pts[1].y(),
|
|
pts[3].x(), pts[3].y(),
|
|
pts[2].x(), pts[2].y(),
|
|
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
int size = outputVertices.size();
|
|
if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] &&
|
|
outputVertices[0].position[1] == outputVertices[size - 1].position[1]) {
|
|
outputVertices.pop();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Bezier approximation
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
void PathTessellator::recursiveCubicBezierVertices(
|
|
float p1x, float p1y, float c1x, float c1y,
|
|
float p2x, float p2y, float c2x, float c2y,
|
|
float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
|
|
float dx = p2x - p1x;
|
|
float dy = p2y - p1y;
|
|
float d1 = fabs((c1x - p2x) * dy - (c1y - p2y) * dx);
|
|
float d2 = fabs((c2x - p2x) * dy - (c2y - p2y) * dx);
|
|
float d = d1 + d2;
|
|
|
|
// multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
|
|
|
|
if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
|
|
// below thresh, draw line by adding endpoint
|
|
pushToVector(outputVertices, p2x, p2y);
|
|
} else {
|
|
float p1c1x = (p1x + c1x) * 0.5f;
|
|
float p1c1y = (p1y + c1y) * 0.5f;
|
|
float p2c2x = (p2x + c2x) * 0.5f;
|
|
float p2c2y = (p2y + c2y) * 0.5f;
|
|
|
|
float c1c2x = (c1x + c2x) * 0.5f;
|
|
float c1c2y = (c1y + c2y) * 0.5f;
|
|
|
|
float p1c1c2x = (p1c1x + c1c2x) * 0.5f;
|
|
float p1c1c2y = (p1c1y + c1c2y) * 0.5f;
|
|
|
|
float p2c1c2x = (p2c2x + c1c2x) * 0.5f;
|
|
float p2c1c2y = (p2c2y + c1c2y) * 0.5f;
|
|
|
|
float mx = (p1c1c2x + p2c1c2x) * 0.5f;
|
|
float my = (p1c1c2y + p2c1c2y) * 0.5f;
|
|
|
|
recursiveCubicBezierVertices(
|
|
p1x, p1y, p1c1x, p1c1y,
|
|
mx, my, p1c1c2x, p1c1c2y,
|
|
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
|
recursiveCubicBezierVertices(
|
|
mx, my, p2c1c2x, p2c1c2y,
|
|
p2x, p2y, p2c2x, p2c2y,
|
|
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
|
}
|
|
}
|
|
|
|
void PathTessellator::recursiveQuadraticBezierVertices(
|
|
float ax, float ay,
|
|
float bx, float by,
|
|
float cx, float cy,
|
|
float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
|
|
float dx = bx - ax;
|
|
float dy = by - ay;
|
|
float d = (cx - bx) * dy - (cy - by) * dx;
|
|
|
|
if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
|
|
// below thresh, draw line by adding endpoint
|
|
pushToVector(outputVertices, bx, by);
|
|
} else {
|
|
float acx = (ax + cx) * 0.5f;
|
|
float bcx = (bx + cx) * 0.5f;
|
|
float acy = (ay + cy) * 0.5f;
|
|
float bcy = (by + cy) * 0.5f;
|
|
|
|
// midpoint
|
|
float mx = (acx + bcx) * 0.5f;
|
|
float my = (acy + bcy) * 0.5f;
|
|
|
|
recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
|
|
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
|
recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
|
|
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
|
}
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|