Chris Blume 7b8a808b7d Remove ; from closing namespaces in libs/hwui
When closing a namespace a } is sufficient. It doesn't need to be };
like closing a class or enum.

Within frameworks/base/libs/hwui there is a mix between } and }; when
closing a namespace. There are even mixes between a .h and the
corresponding .cpp files.

In a separate CL I was asked to not close with };. That was a good
comment. I adopted the style from nearby code. This CL cleans up the
nearby code.

Test: I made sure the code still built as expected.
Change-Id: Ieb314a4f48d6e33752463f3be4361fdc9be97482
2018-12-03 16:05:14 -08:00

85 lines
3.1 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkCanvas.h>
#include <SkDrawable.h>
#include <utils/RefBase.h>
#include "CanvasProperty.h"
namespace android {
namespace uirenderer {
namespace skiapipeline {
class AnimatedRoundRect : public SkDrawable {
public:
AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left,
uirenderer::CanvasPropertyPrimitive* top,
uirenderer::CanvasPropertyPrimitive* right,
uirenderer::CanvasPropertyPrimitive* bottom,
uirenderer::CanvasPropertyPrimitive* rx,
uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p)
: mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {}
protected:
virtual SkRect onGetBounds() override {
return SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
}
virtual void onDraw(SkCanvas* canvas) override {
SkRect rect = SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
canvas->drawRoundRect(rect, mRx->value, mRy->value, mPaint->value);
}
private:
sp<uirenderer::CanvasPropertyPrimitive> mLeft;
sp<uirenderer::CanvasPropertyPrimitive> mTop;
sp<uirenderer::CanvasPropertyPrimitive> mRight;
sp<uirenderer::CanvasPropertyPrimitive> mBottom;
sp<uirenderer::CanvasPropertyPrimitive> mRx;
sp<uirenderer::CanvasPropertyPrimitive> mRy;
sp<uirenderer::CanvasPropertyPaint> mPaint;
};
class AnimatedCircle : public SkDrawable {
public:
AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint)
: mX(x), mY(y), mRadius(radius), mPaint(paint) {}
protected:
virtual SkRect onGetBounds() override {
const float x = mX->value;
const float y = mY->value;
const float radius = mRadius->value;
return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius);
}
virtual void onDraw(SkCanvas* canvas) override {
canvas->drawCircle(mX->value, mY->value, mRadius->value, mPaint->value);
}
private:
sp<uirenderer::CanvasPropertyPrimitive> mX;
sp<uirenderer::CanvasPropertyPrimitive> mY;
sp<uirenderer::CanvasPropertyPrimitive> mRadius;
sp<uirenderer::CanvasPropertyPaint> mPaint;
};
} // namespace skiapipeline
} // namespace uirenderer
} // namespace android