android_frameworks_base/rs/java/android/renderscript/ProgramVertexFixedFunction.java
Stephen Hines fa1275a6e7 Create FieldPacker.getPos() to get the actual amount of data used for FP.
We need larger buffers to handle 64-bit RS object types, but 32-bit code
will never fill all of the getData().length bytes. This allows us to retain
our verification code.

We have to modify an existing use of FieldPacker that was doing partial
updates of the underlying buffer. This was really relying on the old data
to be implicitly selected and written back, but that is not guaranteed by
the original API. This also required a fix to the FieldPacker.reset() API,
which was not allowing the FieldPacker to ever point to the final entry in
its buffer.

Change-Id: Idcd52790ac2b0ab1eff3f043e7eec2832953f04b
2014-06-18 00:24:44 -07:00

295 lines
9.3 KiB
Java

/*
* Copyright (C) 2008-2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import android.graphics.Matrix;
import android.util.Log;
/**
* @hide
* @deprecated in API 16
* ProgramVertexFixedFunction is a helper class that provides a
* simple way to create a fixed function emulation vertex shader
* without writing any GLSL code.
*
**/
public class ProgramVertexFixedFunction extends ProgramVertex {
ProgramVertexFixedFunction(long id, RenderScript rs) {
super(id, rs);
}
/**
* @deprecated in API 16
* Binds the constant buffer containing fixed function emulation
* matrices
*
* @param va allocation containing fixed function matrices
*/
public void bindConstants(Constants va) {
mRS.validate();
bindConstants(va.getAllocation(), 0);
}
static class InternalBuilder extends BaseProgramBuilder {
/**
* @deprecated in API 16
*/
public InternalBuilder(RenderScript rs) {
super(rs);
}
/**
* @deprecated in API 16
*/
public InternalBuilder addInput(Element e) throws IllegalStateException {
// Should check for consistant and non-conflicting names...
if(mInputCount >= MAX_INPUT) {
throw new RSIllegalArgumentException("Max input count exceeded.");
}
if (e.isComplex()) {
throw new RSIllegalArgumentException("Complex elements not allowed.");
}
mInputs[mInputCount++] = e;
return this;
}
/**
* @deprecated in API 16
* Creates ProgramVertexFixedFunction from the current state of
* the builder
*
* @return ProgramVertexFixedFunction
*/
public ProgramVertexFixedFunction create() {
mRS.validate();
long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
String[] texNames = new String[mTextureCount];
int idx = 0;
for (int i=0; i < mInputCount; i++) {
tmp[idx++] = ProgramParam.INPUT.mID;
tmp[idx++] = mInputs[i].getID(mRS);
}
for (int i=0; i < mOutputCount; i++) {
tmp[idx++] = ProgramParam.OUTPUT.mID;
tmp[idx++] = mOutputs[i].getID(mRS);
}
for (int i=0; i < mConstantCount; i++) {
tmp[idx++] = ProgramParam.CONSTANT.mID;
tmp[idx++] = mConstants[i].getID(mRS);
}
for (int i=0; i < mTextureCount; i++) {
tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
tmp[idx++] = mTextureTypes[i].mID;
texNames[i] = mTextureNames[i];
}
long id = mRS.nProgramVertexCreate(mShader, texNames, tmp);
ProgramVertexFixedFunction pv = new ProgramVertexFixedFunction(id, mRS);
initProgram(pv);
return pv;
}
}
/**
* @deprecated in API 16
*/
public static class Builder {
boolean mTextureMatrixEnable;
String mShader;
RenderScript mRS;
/**
* @deprecated in API 16
* Creates a builder for fixed function vertex program
*
* @param rs Context to which the program will belong.
*/
public Builder(RenderScript rs) {
mRS = rs;
}
/**
* @deprecated in API 16
* Specifies whether texture matrix calculations are to be added
* to the shader
*
*/
public Builder setTextureMatrixEnable(boolean enable) {
mTextureMatrixEnable = enable;
return this;
}
static Type getConstantInputType(RenderScript rs) {
Element.Builder b = new Element.Builder(rs);
b.add(Element.MATRIX4X4(rs), "MV");
b.add(Element.MATRIX4X4(rs), "P");
b.add(Element.MATRIX4X4(rs), "TexMatrix");
b.add(Element.MATRIX4X4(rs), "MVP");
Type.Builder typeBuilder = new Type.Builder(rs, b.create());
typeBuilder.setX(1);
return typeBuilder.create();
}
private void buildShaderString() {
mShader = "//rs_shader_internal\n";
mShader += "varying vec4 varColor;\n";
mShader += "varying vec2 varTex0;\n";
mShader += "void main() {\n";
mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n";
mShader += " gl_PointSize = 1.0;\n";
mShader += " varColor = ATTRIB_color;\n";
if (mTextureMatrixEnable) {
mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n";
} else {
mShader += " varTex0 = ATTRIB_texture0;\n";
}
mShader += "}\n";
}
/**
* @deprecated in API 16
* Creates ProgramVertexFixedFunction from the current state of
* the builder
*
* @return Fixed function emulation ProgramVertex
*/
public ProgramVertexFixedFunction create() {
buildShaderString();
InternalBuilder sb = new InternalBuilder(mRS);
sb.setShader(mShader);
sb.addConstant(getConstantInputType(mRS));
Element.Builder b = new Element.Builder(mRS);
b.add(Element.F32_4(mRS), "position");
b.add(Element.F32_4(mRS), "color");
b.add(Element.F32_3(mRS), "normal");
b.add(Element.F32_2(mRS), "texture0");
sb.addInput(b.create());
return sb.create();
}
}
/**
* @deprecated in API 16
* Helper class to store modelview, projection and texture
* matrices for ProgramVertexFixedFunction
*
*/
public static class Constants {
static final int MODELVIEW_OFFSET = 0;
static final int PROJECTION_OFFSET = 16;
static final int TEXTURE_OFFSET = 32;
Matrix4f mModel;
Matrix4f mProjection;
Matrix4f mTexture;
Allocation mAlloc;
Allocation getAllocation() {
return mAlloc;
}
private FieldPacker mIOBuffer;
/**
* @deprecated in API 16
* Creates a buffer to store fixed function emulation matrices
*
* @param rs Context to which the allocation will belong.
**/
public Constants(RenderScript rs) {
Type constInputType = ProgramVertexFixedFunction.Builder.getConstantInputType(rs);
mAlloc = Allocation.createTyped(rs, constInputType);
int bufferSize = constInputType.getElement().getBytesSize()*
constInputType.getCount();
mIOBuffer = new FieldPacker(bufferSize);
mModel = new Matrix4f();
mProjection = new Matrix4f();
mTexture = new Matrix4f();
setModelview(new Matrix4f());
setProjection(new Matrix4f());
setTexture(new Matrix4f());
}
/**
* @deprecated in API 16
* Forces deallocation of memory backing the contant matrices.
* Normally, this is unnecessary and will be garbage collected
*
*/
public void destroy() {
mAlloc.destroy();
mAlloc = null;
}
private void addToBuffer(int offset, Matrix4f m) {
mIOBuffer.reset(offset);
for(int i = 0; i < 16; i ++) {
mIOBuffer.addF32(m.mMat[i]);
}
// Reset the buffer back to the end, since we want to flush all of
// the contents back (and not just what we wrote now).
mIOBuffer.reset(mIOBuffer.getData().length);
mAlloc.setFromFieldPacker(0, mIOBuffer);
}
/**
* @deprecated in API 16
* Sets the modelview matrix in the fixed function matrix buffer
*
* @param m modelview matrix
*/
public void setModelview(Matrix4f m) {
mModel.load(m);
addToBuffer(MODELVIEW_OFFSET*4, m);
}
/**
* @deprecated in API 16
* Sets the projection matrix in the fixed function matrix buffer
*
* @param m projection matrix
*/
public void setProjection(Matrix4f m) {
mProjection.load(m);
addToBuffer(PROJECTION_OFFSET*4, m);
}
/**
* @deprecated in API 16
* Sets the texture matrix in the fixed function matrix buffer.
* Texture matrix must be enabled in the
* ProgramVertexFixedFunction builder for the shader to utilize
* it.
*
* @param m modelview matrix
*/
public void setTexture(Matrix4f m) {
mTexture.load(m);
addToBuffer(TEXTURE_OFFSET*4, m);
}
}
}