android_frameworks_base/native/android/surface_texture.cpp
Stan Iliev 564ca3e2c9 Reland "TextureView Vulkan support and optimized OpenGL draw"
Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945320f592f58705c3c31b3c044f4bd72.

Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
2018-09-05 01:58:34 +00:00

77 lines
2.2 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <android/surface_texture.h>
#include <android/surface_texture_jni.h>
#define LOG_TAG "ASurfaceTexture"
#include <utils/Log.h>
#include <gui/Surface.h>
#include <android_runtime/android_graphics_SurfaceTexture.h>
#include "surfacetexture/SurfaceTexture.h"
using namespace android;
struct ASurfaceTexture {
sp<SurfaceTexture> consumer;
sp<IGraphicBufferProducer> producer;
};
ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
if (!surfacetexture || !android_SurfaceTexture_isInstanceOf(env, surfacetexture)) {
return nullptr;
}
ASurfaceTexture* ast = new ASurfaceTexture;
ast->consumer = SurfaceTexture_getSurfaceTexture(env, surfacetexture);
ast->producer = SurfaceTexture_getProducer(env, surfacetexture);
return ast;
}
ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
sp<Surface> surface = new Surface(st->producer);
ANativeWindow* win(surface.get());
ANativeWindow_acquire(win);
return win;
}
void ASurfaceTexture_release(ASurfaceTexture* st) {
delete st;
}
int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) {
return st->consumer->attachToContext(tex);
}
int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
return st->consumer->detachFromContext();
}
int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) {
return st->consumer->updateTexImage();
}
void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) {
st->consumer->getTransformMatrix(mtx);
}
int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) {
return st->consumer->getTimestamp();
}