* commit 'c0ce6c422cfe089e7a8e209ac924e37bed3ca770': Reduce risk of memory corruption due to finalization.
212 lines
7.8 KiB
Java
212 lines
7.8 KiB
Java
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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import java.io.InputStream;
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import java.io.OutputStream;
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/**
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* A Picture records drawing calls (via the canvas returned by beginRecording)
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* and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or
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* {@link Canvas#drawPicture(Picture)}).For most content (e.g. text, lines, rectangles),
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* drawing a sequence from a picture can be faster than the equivalent API
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* calls, since the picture performs its playback without incurring any
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* method-call overhead.
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*/
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public class Picture {
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private Canvas mRecordingCanvas;
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private long mNativePicture;
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private static final int WORKING_STREAM_STORAGE = 16 * 1024;
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/**
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* Creates an empty picture that is ready to record.
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*/
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public Picture() {
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this(nativeConstructor(0));
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}
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/**
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* Create a picture by making a copy of what has already been recorded in
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* src. The contents of src are unchanged, and if src changes later, those
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* changes will not be reflected in this picture.
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*/
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public Picture(Picture src) {
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this(nativeConstructor(src != null ? src.mNativePicture : 0));
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}
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private Picture(long nativePicture) {
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if (nativePicture == 0) {
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throw new RuntimeException();
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}
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mNativePicture = nativePicture;
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}
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@Override
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protected void finalize() throws Throwable {
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try {
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nativeDestructor(mNativePicture);
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mNativePicture = 0;
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} finally {
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super.finalize();
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}
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}
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/**
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* To record a picture, call beginRecording() and then draw into the Canvas
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* that is returned. Nothing we appear on screen, but all of the draw
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* commands (e.g. {@link Canvas#drawRect(Rect, Paint)}) will be recorded.
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* To stop recording, call endRecording(). After endRecording() the Canvas
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* that was returned must no longer be used, and nothing should be drawn
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* into it.
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*/
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public Canvas beginRecording(int width, int height) {
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long ni = nativeBeginRecording(mNativePicture, width, height);
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mRecordingCanvas = new RecordingCanvas(this, ni);
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return mRecordingCanvas;
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}
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/**
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* Call endRecording when the picture is built. After this call, the picture
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* may be drawn, but the canvas that was returned by beginRecording must not
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* be used anymore. This is automatically called if {@link Picture#draw}
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* or {@link Canvas#drawPicture(Picture)} is called.
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*/
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public void endRecording() {
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if (mRecordingCanvas != null) {
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mRecordingCanvas = null;
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nativeEndRecording(mNativePicture);
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}
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}
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/**
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* Get the width of the picture as passed to beginRecording. This
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* does not reflect (per se) the content of the picture.
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*/
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public int getWidth() {
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return nativeGetWidth(mNativePicture);
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}
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/**
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* Get the height of the picture as passed to beginRecording. This
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* does not reflect (per se) the content of the picture.
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*/
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public int getHeight() {
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return nativeGetHeight(mNativePicture);
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}
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/**
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* Draw this picture on the canvas.
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* <p>
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* Prior to {@link android.os.Build.VERSION_CODES#LOLLIPOP}, this call could
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* have the side effect of changing the matrix and clip of the canvas
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* if this picture had imbalanced saves/restores.
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*
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* <p>
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* <strong>Note:</strong> This forces the picture to internally call
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* {@link Picture#endRecording()} in order to prepare for playback.
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*
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* @param canvas The picture is drawn to this canvas
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*/
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public void draw(Canvas canvas) {
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if (mRecordingCanvas != null) {
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endRecording();
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}
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nativeDraw(canvas.getNativeCanvasWrapper(), mNativePicture);
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}
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/**
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* Create a new picture (already recorded) from the data in the stream. This
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* data was generated by a previous call to writeToStream(). Pictures that
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* have been persisted across device restarts are not guaranteed to decode
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* properly and are highly discouraged.
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*
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* <p>
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* <strong>Note:</strong> Prior to API level 23 a picture created from an
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* input stream cannot be replayed on a hardware accelerated canvas.
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*
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* @see #writeToStream(java.io.OutputStream)
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* @deprecated The recommended alternative is to not use writeToStream and
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* instead draw the picture into a Bitmap from which you can persist it as
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* raw or compressed pixels.
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*/
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@Deprecated
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public static Picture createFromStream(InputStream stream) {
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return new Picture(nativeCreateFromStream(stream, new byte[WORKING_STREAM_STORAGE]));
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}
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/**
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* Write the picture contents to a stream. The data can be used to recreate
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* the picture in this or another process by calling createFromStream(...)
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* The resulting stream is NOT to be persisted across device restarts as
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* there is no guarantee that the Picture can be successfully reconstructed.
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*
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* <p>
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* <strong>Note:</strong> Prior to API level 23 a picture created from an
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* input stream cannot be replayed on a hardware accelerated canvas.
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*
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* @see #createFromStream(java.io.InputStream)
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* @deprecated The recommended alternative is to draw the picture into a
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* Bitmap from which you can persist it as raw or compressed pixels.
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*/
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@Deprecated
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public void writeToStream(OutputStream stream) {
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// do explicit check before calling the native method
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if (stream == null) {
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throw new NullPointerException();
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}
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if (!nativeWriteToStream(mNativePicture, stream,
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new byte[WORKING_STREAM_STORAGE])) {
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throw new RuntimeException();
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}
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}
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// return empty picture if src is 0, or a copy of the native src
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private static native long nativeConstructor(long nativeSrcOr0);
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private static native long nativeCreateFromStream(InputStream stream, byte[] storage);
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private static native int nativeGetWidth(long nativePicture);
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private static native int nativeGetHeight(long nativePicture);
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private static native long nativeBeginRecording(long nativeCanvas, int w, int h);
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private static native void nativeEndRecording(long nativeCanvas);
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private static native void nativeDraw(long nativeCanvas, long nativePicture);
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private static native boolean nativeWriteToStream(long nativePicture,
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OutputStream stream, byte[] storage);
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private static native void nativeDestructor(long nativePicture);
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private static class RecordingCanvas extends Canvas {
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private final Picture mPicture;
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public RecordingCanvas(Picture pict, long nativeCanvas) {
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super(nativeCanvas);
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mPicture = pict;
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}
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@Override
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public void setBitmap(Bitmap bitmap) {
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throw new RuntimeException("Cannot call setBitmap on a picture canvas");
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}
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@Override
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public void drawPicture(Picture picture) {
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if (mPicture == picture) {
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throw new RuntimeException("Cannot draw a picture into its recording canvas");
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}
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super.drawPicture(picture);
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}
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}
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}
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