When there is not enough space and we cannot delete any Texture in TextureCache to secure space, a new Texture is created over and over again for the same SkBitmap and there is the case that it is not deleted. This patch avoids such cases. Change-Id: Ic5353995e6d0716c31fe3bb49c60ec1a71574643 Signed-off-by: Dohyun Lee <leedhyun11@gmail.com>