Also mostly consolidates texture creation Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <GpuMemoryTracker.h>
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#include "renderthread/EglManager.h"
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#include "renderthread/RenderThread.h"
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#include "tests/common/TestUtils.h"
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#include <utils/StrongPointer.h>
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using namespace android;
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using namespace android::uirenderer;
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using namespace android::uirenderer::renderthread;
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class TestGPUObject : public GpuMemoryTracker {
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public:
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TestGPUObject() : GpuMemoryTracker(GpuObjectType::Texture) {}
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void changeSize(int newSize) {
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notifySizeChanged(newSize);
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}
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};
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// Other tests may have created a renderthread and EGL context.
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// This will destroy the EGLContext on RenderThread if it exists so that the
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// current thread can spoof being a GPU thread
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static void destroyEglContext() {
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if (TestUtils::isRenderThreadRunning()) {
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TestUtils::runOnRenderThread([](RenderThread& thread) {
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thread.eglManager().destroy();
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});
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}
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}
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TEST(GpuMemoryTracker, sizeCheck) {
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destroyEglContext();
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GpuMemoryTracker::onGLContextCreated();
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ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
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ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture));
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{
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TestGPUObject myObj;
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ASSERT_EQ(1, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture));
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myObj.changeSize(500);
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ASSERT_EQ(500, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
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myObj.changeSize(1000);
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ASSERT_EQ(1000, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
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myObj.changeSize(300);
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ASSERT_EQ(300, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
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}
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ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
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ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture));
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GpuMemoryTracker::onGLContextDestroyed();
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}
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