Romain Guy f18fd99b5c Create FBOs in LayerCache.
This moves a bit of code away from OpenGLRenderer and matches
what happens with the TextureCache.

Change-Id: I3c67f54f83d7240770daa015861c0e75a1dd8c42
2010-07-08 11:45:51 -07:00
2010-07-08 11:45:51 -07:00
2010-06-29 15:03:58 -07:00
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