236 lines
7.4 KiB
C++
236 lines
7.4 KiB
C++
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AUDIORECORD_H_
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#define AUDIORECORD_H_
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#include <stdint.h>
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#include <sys/types.h>
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#include <media/IAudioFlinger.h>
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#include <media/IAudioRecord.h>
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#include <media/AudioTrack.h>
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#include <utils/RefBase.h>
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#include <utils/Errors.h>
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#include <utils/IInterface.h>
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#include <utils/IMemory.h>
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#include <utils/threads.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class AudioRecord
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{
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public:
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enum stream_type {
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DEFAULT_INPUT =-1,
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MIC_INPUT = 0,
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NUM_STREAM_TYPES
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};
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static const int DEFAULT_SAMPLE_RATE = 8000;
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/* Create Buffer on the stack and pass it to obtainBuffer()
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* and releaseBuffer().
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*/
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class Buffer
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{
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public:
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enum {
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MUTE = 0x00000001
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};
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uint32_t flags;
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int channelCount;
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int format;
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size_t frameCount;
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size_t size;
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union {
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void* raw;
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short* i16;
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int8_t* i8;
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};
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};
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/* These are static methods to control the system-wide AudioFlinger
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* only privileged processes can have access to them
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*/
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// static status_t setMasterMute(bool mute);
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/* Returns AudioFlinger's frame count. AudioRecord's buffers will
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* be created with this size.
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*/
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static size_t frameCount();
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/* As a convenience, if a callback is supplied, a handler thread
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* is automatically created with the appropriate priority. This thread
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* invokes the callback when a new buffer becomes availlable.
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*/
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typedef bool (*callback_t)(void* user, const Buffer& info);
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/* Constructs an uninitialized AudioRecord. No connection with
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* AudioFlinger takes place.
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*/
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AudioRecord();
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/* Creates an AudioRecord track and registers it with AudioFlinger.
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* Once created, the track needs to be started before it can be used.
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* Unspecified values are set to the audio hardware's current
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* values.
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*/
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AudioRecord(int streamType = 0,
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uint32_t sampleRate = 0,
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int format = 0,
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int channelCount = 0,
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int bufferCount = 0,
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uint32_t flags = 0,
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callback_t cbf = 0, void* user = 0);
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/* Terminates the AudioRecord and unregisters it from AudioFlinger.
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* Also destroys all resources assotiated with the AudioRecord.
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*/
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~AudioRecord();
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/* Initialize an uninitialized AudioRecord. */
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status_t set(int streamType = 0,
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uint32_t sampleRate = 0,
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int format = 0,
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int channelCount = 0,
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int bufferCount = 0,
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uint32_t flags = 0,
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callback_t cbf = 0, void* user = 0);
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/* Result of constructing the AudioRecord. This must be checked
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* before using any AudioRecord API (except for set()), using
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* an uninitialized AudioRecord prduces undefined results.
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*/
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status_t initCheck() const;
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/* Returns this track's latency in nanoseconds or framecount.
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* This only includes the latency due to the fill buffer size.
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* In particular, the hardware or driver latencies are not accounted.
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*/
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nsecs_t latency() const;
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/* getters, see constructor */
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uint32_t sampleRate() const;
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int format() const;
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int channelCount() const;
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int bufferCount() const;
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/* After it's created the track is not active. Call start() to
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* make it active. If set, the callback will start being called.
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*/
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status_t start();
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/* Stop a track. If set, the callback will cease being called and
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* obtainBuffer returns STOPPED. Note that obtainBuffer() still works
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* and will fill up buffers until the pool is exhausted.
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*/
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status_t stop();
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bool stopped() const;
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/* get sample rate for this track
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*/
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uint32_t getSampleRate();
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/* obtains a buffer of "frameCount" frames. The buffer must be
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* filled entirely. If the track is stopped, obtainBuffer() returns
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* STOPPED instead of NO_ERROR as long as there are buffers availlable,
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* at which point NO_MORE_BUFFERS is returned.
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* Buffers will be returned until the pool (buffercount())
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* is exhausted, at which point obtainBuffer() will either block
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* or return WOULD_BLOCK depending on the value of the "blocking"
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* parameter.
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*/
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enum {
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NO_MORE_BUFFERS = 0x80000001,
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STOPPED = 1
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};
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status_t obtainBuffer(Buffer* audioBuffer, bool blocking);
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void releaseBuffer(Buffer* audioBuffer);
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/* As a convenience we provide a read() interface to the audio buffer.
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* This is implemented on top of lockBuffer/unlockBuffer.
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*/
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ssize_t read(void* buffer, size_t size);
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private:
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/* copying audio tracks is not allowed */
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AudioRecord(const AudioRecord& other);
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AudioRecord& operator = (const AudioRecord& other);
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/* a small internal class to handle the callback */
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class ClientRecordThread : public Thread
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{
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public:
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ClientRecordThread(AudioRecord& receiver);
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private:
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friend class AudioRecord;
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virtual bool threadLoop();
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virtual status_t readyToRun() { return NO_ERROR; }
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virtual void onFirstRef() {}
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AudioRecord& mReceiver;
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};
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bool processAudioBuffer(const sp<ClientRecordThread>& thread);
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sp<IAudioFlinger> mAudioFlinger;
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sp<IAudioRecord> mAudioRecord;
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sp<IMemory> mCblkMemory;
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sp<ClientRecordThread> mClientRecordThread;
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Mutex mRecordThreadLock;
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uint32_t mSampleRate;
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size_t mFrameCount;
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audio_track_cblk_t* mCblk;
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uint8_t mFormat;
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uint8_t mBufferCount;
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uint8_t mChannelCount : 4;
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uint8_t mReserved : 3;
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status_t mStatus;
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nsecs_t mLatency;
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volatile int32_t mActive;
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callback_t mCbf;
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void* mUserData;
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AudioRecord::Buffer mAudioBuffer;
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size_t mPosition;
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uint32_t mReservedFBC[4];
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};
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}; // namespace android
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#endif /*AUDIORECORD_H_*/
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