8279acb965
Bug #5525888 Uses only 25% of the original amount of OpenGL API calls Fillrate usage is now 1x the screen size instead of 5x Change-Id: Icc7d2793f276fb7ce23c7f652079e54e3d4779d5
37 lines
1.6 KiB
XML
37 lines
1.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- Copyright (C) 2011 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="match_parent">
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<ImageView android:id="@+id/global_screenshot_background"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:src="@android:color/black"
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android:visibility="gone" />
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<ImageView android:id="@+id/global_screenshot"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="center"
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android:background="@drawable/screenshot_panel"
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android:visibility="gone"
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android:adjustViewBounds="true" />
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<ImageView android:id="@+id/global_screenshot_flash"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:src="@android:color/white"
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android:visibility="gone" />
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</FrameLayout>
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