164 lines
4.6 KiB
C++
164 lines
4.6 KiB
C++
/*
|
|
* Copyright (C) 2015 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
|
|
#define ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
|
|
|
|
#include <GpuMemoryTracker.h>
|
|
#include "Caches.h"
|
|
#include "Texture.h"
|
|
#include "utils/Macros.h"
|
|
#include <ui/Region.h>
|
|
|
|
#include <set>
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
class RenderState;
|
|
|
|
/**
|
|
* Lightweight alternative to Layer. Owns the persistent state of an offscreen render target, and
|
|
* encompasses enough information to draw it back on screen (minus paint properties, which are held
|
|
* by LayerOp).
|
|
*
|
|
* Has two distinct sizes - viewportWidth/viewportHeight describe content area,
|
|
* texture.width/.height are actual allocated texture size. Texture will tend to be larger than the
|
|
* viewport bounds, since textures are always allocated with width / height as a multiple of 64, for
|
|
* the purpose of improving reuse.
|
|
*/
|
|
class OffscreenBuffer : GpuMemoryTracker {
|
|
public:
|
|
OffscreenBuffer(RenderState& renderState, Caches& caches,
|
|
uint32_t viewportWidth, uint32_t viewportHeight);
|
|
~OffscreenBuffer();
|
|
|
|
Rect getTextureCoordinates();
|
|
|
|
void dirty(Rect dirtyArea);
|
|
|
|
// must be called prior to rendering, to construct/update vertex buffer
|
|
void updateMeshFromRegion();
|
|
|
|
// Set by RenderNode for HW layers, TODO for clipped saveLayers
|
|
void setWindowTransform(const Matrix4& transform) {
|
|
inverseTransformInWindow.loadInverse(transform);
|
|
}
|
|
|
|
static uint32_t computeIdealDimension(uint32_t dimension);
|
|
|
|
uint32_t getSizeInBytes() { return texture.objectSize(); }
|
|
|
|
RenderState& renderState;
|
|
|
|
uint32_t viewportWidth;
|
|
uint32_t viewportHeight;
|
|
Texture texture;
|
|
|
|
// Portion of layer that has been drawn to. Used to minimize drawing area when
|
|
// drawing back to screen / parent FBO.
|
|
Region region;
|
|
|
|
Matrix4 inverseTransformInWindow;
|
|
|
|
// vbo / size of mesh
|
|
GLsizei elementCount = 0;
|
|
GLuint vbo = 0;
|
|
|
|
bool hasRenderedSinceRepaint;
|
|
};
|
|
|
|
/**
|
|
* Pool of OffscreenBuffers allocated, but not currently in use.
|
|
*/
|
|
class OffscreenBufferPool {
|
|
public:
|
|
OffscreenBufferPool();
|
|
~OffscreenBufferPool();
|
|
|
|
WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState,
|
|
const uint32_t width, const uint32_t height);
|
|
|
|
WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer,
|
|
const uint32_t width, const uint32_t height);
|
|
|
|
void putOrDelete(OffscreenBuffer* layer);
|
|
|
|
/**
|
|
* Clears the pool. This causes all layers to be deleted.
|
|
*/
|
|
void clear();
|
|
|
|
/**
|
|
* Returns the maximum size of the pool in bytes.
|
|
*/
|
|
uint32_t getMaxSize() { return mMaxSize; }
|
|
|
|
/**
|
|
* Returns the current size of the pool in bytes.
|
|
*/
|
|
uint32_t getSize() { return mSize; }
|
|
|
|
size_t getCount() { return mPool.size(); }
|
|
|
|
/**
|
|
* Prints out the content of the pool.
|
|
*/
|
|
void dump();
|
|
private:
|
|
struct Entry {
|
|
Entry() {}
|
|
|
|
Entry(const uint32_t layerWidth, const uint32_t layerHeight)
|
|
: width(OffscreenBuffer::computeIdealDimension(layerWidth))
|
|
, height(OffscreenBuffer::computeIdealDimension(layerHeight)) {}
|
|
|
|
Entry(OffscreenBuffer* layer)
|
|
: layer(layer)
|
|
, width(layer->texture.width())
|
|
, height(layer->texture.height()) {
|
|
}
|
|
|
|
static int compare(const Entry& lhs, const Entry& rhs);
|
|
|
|
bool operator==(const Entry& other) const {
|
|
return compare(*this, other) == 0;
|
|
}
|
|
|
|
bool operator!=(const Entry& other) const {
|
|
return compare(*this, other) != 0;
|
|
}
|
|
|
|
bool operator<(const Entry& other) const {
|
|
return Entry::compare(*this, other) < 0;
|
|
}
|
|
|
|
OffscreenBuffer* layer = nullptr;
|
|
uint32_t width = 0;
|
|
uint32_t height = 0;
|
|
}; // struct Entry
|
|
|
|
std::multiset<Entry> mPool;
|
|
|
|
uint32_t mSize = 0;
|
|
uint32_t mMaxSize;
|
|
}; // class OffscreenBufferCache
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
|