153 lines
6.3 KiB
Plaintext
153 lines
6.3 KiB
Plaintext
page.title=Pausing and Resuming an Activity
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parent.title=Managing the Activity Lifecycle
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parent.link=index.html
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trainingnavtop=true
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previous.title=Starting an Activity
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previous.link=starting.html
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next.title=Stopping and Restarting an Activity
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next.link=stopping.html
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@jd:body
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<div id="tb-wrapper">
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<div id="tb">
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<h2>This lesson teaches you to</h2>
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<ol>
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<li><a href="#Pause">Pause Your Activity</a></li>
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<li><a href="#Resume">Resume Your Activity</a></li>
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</ol>
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<h2>You should also read</h2>
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<ul>
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<li><a href="{@docRoot}guide/components/activities.html">Activities</a>
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</li>
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</ul>
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<h2>Try it out</h2>
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<div class="download-box">
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<a href="http://developer.android.com/shareables/training/ActivityLifecycle.zip"
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class="button">Download the demo</a>
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<p class="filename">ActivityLifecycle.zip</p>
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</div>
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</div>
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</div>
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<p>During normal app use, the foreground activity is sometimes obstructed by other
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visual components that cause the activity to <em>pause</em>. For example, when a semi-transparent
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activity opens (such as one in the style of a dialog), the previous activity pauses. As long as the
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activity is still partially visible but currently not the activity in focus, it remains paused.</p>
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<p>However, once the activity is fully-obstructed and not visible, it <em>stops</em> (which is
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discussed in the next lesson).</p>
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<p>As your activity enters the paused state, the system calls the {@link
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android.app.Activity#onPause onPause()} method on your {@link android.app.Activity}, which allows
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you to stop ongoing actions that should not continue while paused (such as a video) or persist
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any information that should be permanently saved in case the user continues to leave your app. If
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the user returns to your activity from the paused state, the system resumes it and calls the
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{@link android.app.Activity#onResume onResume()} method.</p>
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<p class="note"><strong>Note:</strong> When your activity receives a call to {@link
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android.app.Activity#onPause()}, it may be an indication that the activity will be paused for a
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moment and the user may return focus to your activity. However, it's usually the first indication
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that the user is leaving your activity.</p>
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<img src="{@docRoot}images/training/basics/basic-lifecycle-paused.png" />
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<p class="img-caption"><strong>Figure 1.</strong> When a semi-transparent activity obscures
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your activity, the system calls {@link android.app.Activity#onPause onPause()} and the activity
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waits in the Paused state (1). If the user returns to the activity while it's still paused, the
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system calls {@link android.app.Activity#onResume onResume()} (2).</p>
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<h2 id="Pause">Pause Your Activity</h2>
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<p>When the system calls {@link android.app.Activity#onPause()} for your activity, it
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technically means your activity is still partially visible, but most often is an indication that
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the user is leaving the activity and it will soon enter the Stopped state. You should usually use
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the {@link android.app.Activity#onPause()} callback to:</p>
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<ul>
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<li>Stop animations or other ongoing actions that could consume CPU.</li>
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<li>Commit unsaved changes, but only if users expect such changes to be permanently saved when
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they leave (such as a draft email).</li>
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<li>Release system resources, such as broadcast receivers, handles to sensors (like
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GPS), or any resources that may affect battery life while your activity is paused and the user
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does not need them.</li>
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</ul>
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<p>For example, if your application uses the {@link android.hardware.Camera}, the
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{@link android.app.Activity#onPause()} method is a good place to release it.</p>
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<pre>
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@Override
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public void onPause() {
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super.onPause(); // Always call the superclass method first
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// Release the Camera because we don't need it when paused
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// and other activities might need to use it.
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if (mCamera != null) {
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mCamera.release()
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mCamera = null;
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}
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}
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</pre>
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<p>Generally, you should <strong>not</strong> use {@link android.app.Activity#onPause()} to store
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user changes (such as personal information entered into a form) to permanent storage. The only time
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you should persist user changes to permanent storage within {@link android.app.Activity#onPause()}
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is when you're certain users expect the changes to be auto-saved (such as when drafting an email).
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However, you should avoid performing CPU-intensive work during {@link
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android.app.Activity#onPause()}, such as writing to a database, because it can slow the visible
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transition to the next activity (you should instead perform heavy-load shutdown operations during
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{@link android.app.Activity#onStop onStop()}).</p>
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<p>You should keep the amount of operations done in the {@link android.app.Activity#onPause
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onPause()} method relatively simple in order to allow for a speedy transition to the user's next
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destination if your activity is actually being stopped.</p>
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<p class="note"><strong>Note:</strong> When your activity is paused, the {@link
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android.app.Activity} instance is kept resident in memory and is recalled when the activity resumes.
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You don’t need to re-initialize components that were created during any of the callback methods
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leading up to the Resumed state.</p>
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<h2 id="Resume">Resume Your Activity</h2>
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<p>When the user resumes your activity from the Paused state, the system calls the {@link
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android.app.Activity#onResume()} method.</p>
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<p>Be aware that the system calls this method every time your activity comes into the foreground,
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including when it's created for the first time. As such, you should implement {@link
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android.app.Activity#onResume()} to initialize components that you release during {@link
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android.app.Activity#onPause()} and perform any other initializations that must occur each time the
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activity enters the Resumed state (such as begin animations and initialize components only used
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while the activity has user focus).</p>
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<p>The following example of {@link android.app.Activity#onResume()} is the counterpart to
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the {@link android.app.Activity#onPause()} example above, so it initializes the camera that's
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released when the activity pauses.</p>
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<pre>
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@Override
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public void onResume() {
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super.onResume(); // Always call the superclass method first
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// Get the Camera instance as the activity achieves full user focus
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if (mCamera == null) {
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initializeCamera(); // Local method to handle camera init
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}
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}
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</pre>
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