docs: Remove side padding built into Design images to improve alignment. a few HTML adjustments for alignment as well Change-Id: I432e25128a90b0376a2a469859b0ad49b035a2df
44 lines
1.7 KiB
Plaintext
44 lines
1.7 KiB
Plaintext
page.title=Devices and Displays
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@jd:body
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<p>Android powers millions of phones, tablets, and other devices in a wide variety of screen sizes and
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form factors. By taking advantage of Android's flexible layout system, you can create apps that
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gracefully scale from large tablets to smaller phones.</p>
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<img src="{@docRoot}design/media/devices_displays_main.png">
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<div class="vspace size-2"> </div>
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<div class="layout-content-row">
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<div class="layout-content-col span-4">
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<h4>Be flexible</h4>
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<p>Stretch and compress your layouts to accommodate various heights and widths.</p>
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</div>
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<div class="layout-content-col span-5">
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<h4>Optimize layouts</h4>
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<p>On larger devices, take advantage of extra screen real estate. Create compound views that combine
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multiple views to reveal more content and ease navigation.</p>
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</div>
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<div class="layout-content-col span-4">
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<h4>Assets for all</h4>
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<p>Provide resources for different screen densities (<acronym title="Dots per inch">DPI</acronym>) to
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ensure that your app looks great on any device.</p>
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</div>
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</div>
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<img src="{@docRoot}design/media/devices_displays_density.png">
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<h4>Strategies</h4>
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<p>So where do you begin when designing for multiple screens? One approach is to work in the base
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standard (medium size, <acronym title="Medium density (160 dpi)">MDPI</acronym>) and scale it up or
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down for the other buckets. Another approach is to start with the device with the largest screen
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size, and then scale down and figure out the UI compromises you'll need to make on smaller screens.</p>
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<p>For more detailed information on this topic, please visit <a href="http://developer.android.com/guide/practices/screens_support.html">Supporting Multiple
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Screens</a>.</p>
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