1. Fix a bug where baseline of the run was modified while rendering resulting in crooked text in some cases. 2. Use GlyphVector.getLogicalBounds() for text measurement which is more accurate than getVisualBounds(). 3. This change also optimizes text rendering by not computing the advances for individual glyphs when not needed. Change-Id: I66792c4d8f50eaf29afa70bccca1e6c812a3fa28 (cherry-picked from 88301948c92fe1261cfa19383d4aaa5d5d0195ac)
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